Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Tue, 21 Aug 2018 23:56:49 +0200 |
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Clean up more visual gears stuff in scripts
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Tue, 14 Aug 2018 15:25:05 +0200 |
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Move common sprite tint values into Utils Lua library
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Tue, 14 Aug 2018 14:19:03 +0200 |
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Use new script variable cMaxTurnTime in scripts for consistency
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Tue, 14 Aug 2018 09:26:32 +0200 |
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Update list of supported GameFlags in HedgeEditor
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Tue, 14 Aug 2018 09:15:20 +0200 |
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HedgeEditor should be fairly stable by now
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Wed, 08 Aug 2018 15:22:34 +0200 |
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Use capcolDefault in Lua scripts
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Thu, 02 Aug 2018 04:08:12 +0200 |
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Whoops. Fix NoPointX typo in HedgeEditor
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Thu, 02 Aug 2018 01:52:01 +0200 |
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Use the new NoPointX global in HedgeEditor
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Wed, 01 Aug 2018 18:17:10 +0200 |
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HedgeEditor: Use default clan color in AddTeam in mission export
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Wed, 18 Jul 2018 01:35:59 +0200 |
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Switch from http:// to https:// URLs where possible
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Tue, 10 Jul 2018 17:11:31 +0200 |
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Prevent manual hiding of some special mission panels
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Wed, 02 May 2018 18:19:31 +0200 |
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Fix a couple of English typos
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Mon, 26 Mar 2018 15:12:33 +0200 |
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Flying portal balls now spawn a few spark effects
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Sat, 24 Mar 2018 22:28:53 +0100 |
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TechRacer: Remove script parameter “helpDisabled”
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Mon, 12 Mar 2018 12:27:13 +0100 |
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Lua API: Add SkipTurn() to replace ParseCommand("skip")
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Thu, 08 Mar 2018 21:28:02 +0100 |
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Racer: Draw waypoint outline around cursor while in placement phase
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Thu, 08 Mar 2018 21:03:25 +0100 |
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HedgeEditor: Show waypoint preview
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Thu, 08 Mar 2018 20:40:00 +0100 |
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HedgeEditor: Fix sndIncoming playing for placing stuff, add many sound effects
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Thu, 08 Mar 2018 19:36:07 +0100 |
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HedgeEditor: Clean up messy HWP overwrites
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Mon, 19 Feb 2018 11:18:13 +0100 |
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Display cursor coordinates in HedgeEditor
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Sun, 11 Feb 2018 22:11:52 +0100 |
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HedgeEditor: Tweak caption colors
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Sat, 10 Feb 2018 18:03:12 +0100 |
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Increase opacity of Racer/TechRacer waypoints
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Sat, 10 Feb 2018 12:44:40 +0100 |
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Add minigun to scripts. Also add a few missing ammos to BRW and RW
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Fri, 09 Feb 2018 14:56:04 +0100 |
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HedgeEditor, Construction Mode: Refactor code by adding fake ammo type variables
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Sat, 28 Oct 2017 07:59:41 +0200 |
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HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
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Sat, 28 Oct 2017 07:23:53 +0200 |
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HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
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Mon, 23 Oct 2017 04:35:10 +0200 |
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HedgeEditor: Fix broken napalm/mine strike/drill strike
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Wed, 04 Oct 2017 21:33:05 +0200 |
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Remove ScriptParam from HedgeEditor
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Wed, 04 Oct 2017 21:25:27 +0200 |
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HedgeEditor: Also save hog effects (e.g. poison) and looking direction
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Wed, 04 Oct 2017 20:50:14 +0200 |
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Clean up internal HedgeEditor TODO list
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Sun, 01 Oct 2017 02:10:34 +0200 |
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Change some HedgeEditor menu icons
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Thu, 18 May 2017 00:57:15 +0200 |
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HedgeEditor: Add 2 names to Mushroom Kingdom team identidy to get a full set of 8 hogs
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Thu, 27 Apr 2017 05:04:32 +0200 |
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HedgeEditor: Fix blow torch / pick hammer in wrong crate type
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Thu, 27 Apr 2017 04:58:48 +0200 |
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Fix broken HedgeEditor export of utility and ammo crates
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Thu, 27 Apr 2017 04:44:55 +0200 |
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Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
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Wed, 26 Apr 2017 18:38:21 +0200 |
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HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
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Wed, 26 Apr 2017 18:18:05 +0200 |
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HedgeEditor: Make sprTargetBee the first selected sprite
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Wed, 26 Apr 2017 00:04:49 +0200 |
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HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
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Tue, 25 Apr 2017 23:10:49 +0200 |
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Add dud mine to missions.png and use it in HedgeEditor
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Tue, 25 Apr 2017 23:06:19 +0200 |
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Clean up HedgeEditor HWP mess, fix broken/outdated graphics
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Sun, 23 Apr 2017 04:47:13 +0200 |
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HedgeEditor: Fix maximum ammos sprite ID being 1 too low
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Wed, 19 Apr 2017 20:21:15 +0200 |
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Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
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Sun, 09 Apr 2017 20:54:33 +0200 |
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Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
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Wed, 23 Nov 2016 23:54:55 +0100 |
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Tweak flags used in all missions to fit more to the theme
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Wed, 23 Nov 2016 19:43:40 +0100 |
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Use GetHogFort in HedgeEditor
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Wed, 23 Nov 2016 18:57:08 +0100 |
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HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
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Wed, 23 Nov 2016 18:33:14 +0100 |
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HedgeEditor: Fix air mines timer being falsely exported and displayed
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Wed, 23 Nov 2016 18:00:35 +0100 |
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HedgeEditor: Export WorldEdge, fix export of Theme
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Wed, 23 Nov 2016 17:21:17 +0100 |
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Remove some items from the HedgeEditor TODO list
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Wed, 23 Nov 2016 17:04:15 +0100 |
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HedgeEditor: Rename “Standard” target and cleaver to just target and cleaver
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Wed, 23 Nov 2016 17:03:46 +0100 |
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HedgeEditor: Simplify placement mode description
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Wed, 23 Nov 2016 15:08:51 +0100 |
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Use SetAmmoTexts in HedgeEditor to describe overwritten air attack (gear placement tool)
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Wed, 20 Apr 2016 20:13:03 +0200 |
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HedgeEditor: Add missing Left click help texts
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Wed, 20 Apr 2016 19:04:22 +0200 |
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HedgeEditor: Don't change placement mode when air attack is not selected
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Wed, 20 Apr 2016 18:54:31 +0200 |
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HedgeEditor: Make toggle help and toggle gear info work everywhere
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Wed, 20 Apr 2016 18:42:40 +0200 |
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HedgeEditor: Disable timer keys 2-4 in rubber placement mode
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Wed, 23 Nov 2016 14:10:29 +0100 |
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HedgeEditor: Unify key combination help
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Wed, 20 Apr 2016 18:18:05 +0200 |
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HedgeEditor: Fix health add/subtract not working for dud mines
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