Wed, 09 Jan 2019 19:39:48 +0100 Add control (default: X) to unselect current weapon
Wuzzy <Wuzzy2@mail.ru> [Wed, 09 Jan 2019 19:39:48 +0100] rev 14551
Add control (default: X) to unselect current weapon
Wed, 09 Jan 2019 19:10:11 +0100 Send and display owner name of own teams in online games (fixes bug 468)
Wuzzy <Wuzzy2@mail.ru> [Wed, 09 Jan 2019 19:10:11 +0100] rev 14550
Send and display owner name of own teams in online games (fixes bug #468)
Tue, 08 Jan 2019 03:03:21 +0100 Suppress “<team> is gone message on game end
Wuzzy <Wuzzy2@mail.ru> [Tue, 08 Jan 2019 03:03:21 +0100] rev 14549
Suppress “<team> is gone message on game end
Sun, 06 Jan 2019 02:32:27 +0100 Pagetraining: Make sure the translator comment will be collected
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 Jan 2019 02:32:27 +0100] rev 14548
Pagetraining: Make sure the translator comment will be collected
Sun, 06 Jan 2019 02:16:45 +0100 Make turn timer gray when finishing target practice
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 Jan 2019 02:16:45 +0100] rev 14547
Make turn timer gray when finishing target practice
Sun, 06 Jan 2019 01:21:16 +0100 Display team records in training menu
Wuzzy <Wuzzy2@mail.ru> [Sun, 06 Jan 2019 01:21:16 +0100] rev 14546
Display team records in training menu
Sat, 05 Jan 2019 23:15:13 +0100 BRW: Fix Lua error after using timebox
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 23:15:13 +0100] rev 14545
BRW: Fix Lua error after using timebox
Sat, 05 Jan 2019 22:22:36 +0100 TS: Scale health with the “initial health” setting from game scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 22:22:36 +0100] rev 14544
TS: Scale health with the “initial health” setting from game scheme
Sat, 05 Jan 2019 22:05:20 +0100 Lua: Add InitHealth, read-only variable containing the initial hog health setting
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 22:05:20 +0100] rev 14543
Lua: Add InitHealth, read-only variable containing the initial hog health setting
Sat, 05 Jan 2019 21:52:15 +0100 TS: Improve configurability by game scheme
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 21:52:15 +0100] rev 14542
TS: Improve configurability by game scheme
Sat, 05 Jan 2019 21:07:22 +0100 TS: Simplify mission panel, fix bad string concatenation
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 21:07:22 +0100] rev 14541
TS: Simplify mission panel, fix bad string concatenation
Sat, 05 Jan 2019 20:58:12 +0100 TS: Add script param to set specialists for all teams at once
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:58:12 +0100] rev 14540
TS: Add script param to set specialists for all teams at once
Sat, 05 Jan 2019 20:45:46 +0100 Document TS script param syntax, change some letters
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:45:46 +0100] rev 14539
Document TS script param syntax, change some letters
Sat, 05 Jan 2019 20:32:48 +0100 Clean up indents and comments in The_Specialists.lua
Wuzzy <Wuzzy2@mail.ru> [Sat, 05 Jan 2019 20:32:48 +0100] rev 14538
Clean up indents and comments in The_Specialists.lua
Sat, 05 Jan 2019 13:23:43 -0500 Allow customising the teams
nemo [Sat, 05 Jan 2019 13:23:43 -0500] rev 14537
Allow customising the teams
Thu, 03 Jan 2019 22:44:09 +0100 ASA ice02: Clean up some subtle weirdness on timeout
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 22:44:09 +0100] rev 14536
ASA ice02: Clean up some subtle weirdness on timeout When time's up or player lost, do this: - Remove all rings - Don't give time or saucer bonus when touching ring *after* timeout - Prevent next turn from starting
Thu, 03 Jan 2019 19:46:48 +0100 Fix bee targeting fail across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 19:46:48 +0100] rev 14535
Fix bee targeting fail across wrap world edge Previously, the bee always aimed for the light area, no matter where you actually put the target. It also got confused whenever it flew across the wrap world edge. How the bee works now: 1) The placed bee target is *not* recalculated when it was placed in the "gray" part of the wrap world edge. This allows for more fine-tuning. 1a) Place target in light area: bee aims for target light area 1b) Place target in gray area: bee aims for target, but flies to gray area first 2) Bee target is recalculated whenever bee passes the wrap world edge.
Thu, 03 Jan 2019 17:57:31 +0100 Fix force-locked schemes getting unlocked when changing map types (bug 378)
Wuzzy <Wuzzy2@mail.ru> [Thu, 03 Jan 2019 17:57:31 +0100] rev 14534
Fix force-locked schemes getting unlocked when changing map types (bug #378)
Wed, 02 Jan 2019 17:45:12 +0100 ASA ice02: Don't show remaining saucers in stats (unimportant)
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 Jan 2019 17:45:12 +0100] rev 14533
ASA ice02: Don't show remaining saucers in stats (unimportant)
Wed, 02 Jan 2019 11:08:26 -0500 heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
nemo [Wed, 02 Jan 2019 11:08:26 -0500] rev 14532
heh. apparently pas2c doesn't validate pascal, so I guess we need to dogfood *both*
Wed, 02 Jan 2019 11:06:34 -0500 remove Wuzzy's val checking, add a FIXME to add that to the C implementation
nemo [Wed, 02 Jan 2019 11:06:34 -0500] rev 14531
remove Wuzzy's val checking, add a FIXME to add that to the C implementation
Wed, 02 Jan 2019 03:30:54 +0100 Initialize mission completion status on frontend load
Wuzzy <Wuzzy2@mail.ru> [Wed, 02 Jan 2019 03:30:54 +0100] rev 14530
Initialize mission completion status on frontend load
Tue, 01 Jan 2019 11:17:28 -0500 From https://salsa.debian.org/games-team/hedgewars/blob/master/debian/patches/link-libatomic.patch 0.9.25
nemo [Tue, 01 Jan 2019 11:17:28 -0500] rev 14529
From https://salsa.debian.org/games-team/hedgewars/blob/master/debian/patches/link-libatomic.patch
Tue, 01 Jan 2019 02:25:18 +0100 - Bots activate extra time if needed
unc0rr [Tue, 01 Jan 2019 02:25:18 +0100] rev 14528
- Bots activate extra time if needed - Refactor work with forecast of time needed to perform planned actions (ticks variable)
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