hedgewars/uFloat.pas
2012-09-27 unc0rr Shutup pas2c
2012-09-27 unc0rr vector2Angle function which converts vector to angle from -2048 to 2048
2012-09-16 unc0rr New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
2012-09-04 unc0rr More precision
2012-09-03 nemo Let's try *4 instead. Not nearly as much of a win, but might be usable.
2012-08-31 nemo oops
2012-08-29 nemo A few more operators. Committing in case unc0rr wants to fiddle.
2012-08-29 nemo isZero appears to be never used. Use it in a few obvious cases and add web variant.
2012-08-27 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
2012-08-24 nemo fromdos + fix end of turn velocity
2012-08-24 unc0rr An attempt to run main rope code only every 8th tick:
2012-08-07 nemo oops
2012-05-10 unc0rr Some work to make more units compile after conversion to c
2012-05-10 unc0rr Support overloaded operators on (hwFloat op hwFloat) calls
2012-04-11 unc0rr Simplify converter's life
2012-03-15 nemo Allow RC plane to go through portals
2012-03-12 nemo Change rest of AI tests to floats, reenable snowball
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-12-02 unc0rr Some tiny optimizations
2011-11-26 unc0rr - Help parser by dropping that insane formatting syntax in str function
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-12 Xeli merge...i think hedgeroid
2011-11-09 unc0rr Less precision - less confusion
2011-11-06 nemo Due to the small values and friction, halve the step in low gravity, instead of the value
2011-09-16 Xeli merge hedgeroid
2011-09-11 nemo For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
2011-09-09 nemo Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
2011-08-28 Xeli fixed = operator in uFloat hedgeroid
2011-08-18 Xeli aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
2011-06-26 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
2011-04-29 unc0rr Optimize hwFloat2Float a bit
2011-04-17 nemo An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
2011-04-08 sheepluva comments
2011-04-08 sheepluva some more comments *yawns*
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2010-11-22 unc0rr SinTable.inc -> uSinTable.pas
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-06-30 koda sheepluva's inline patch, fix a crash in overlay
2010-06-29 sheepluva bee:
2010-06-29 sheepluva rope: another small optimization
2010-06-29 sheepluva rope: tiny optimisation
2010-05-06 sheepluva portal:
2010-05-04 sheepluva * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
2010-05-02 smxx Engine:
2010-05-01 sheepluva * added some comments
2010-04-04 unc0rr with this patch I'm unable to make rope stuck in land
2010-03-21 nemo Make barrels a little more likely to blow up. 25% more damage in fall
2010-03-06 nemo Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-03-05 nemo Experiment with barrels. Add rolling.
2010-03-01 smxx Engine:
2010-02-09 nemo King health proportional to team size
2009-11-20 koda revamped file access and debug display
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
2009-08-11 nemo prevent overflow
2009-03-23 unc0rr patch by nemo:
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