2012-09-27 |
unc0rr |
Shutup pas2c
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2012-09-27 |
unc0rr |
vector2Angle function which converts vector to angle from -2048 to 2048
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2012-09-16 |
unc0rr |
New hwSqrt which is up to 8.7% more efficient than old one on synthetic tests
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2012-09-04 |
unc0rr |
More precision
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2012-09-03 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
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2012-08-31 |
nemo |
oops
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2012-08-29 |
nemo |
A few more operators. Committing in case unc0rr wants to fiddle.
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2012-08-29 |
nemo |
isZero appears to be never used. Use it in a few obvious cases and add web variant.
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2012-08-27 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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2012-08-24 |
nemo |
fromdos + fix end of turn velocity
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2012-08-24 |
unc0rr |
An attempt to run main rope code only every 8th tick:
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2012-08-07 |
nemo |
oops
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
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2012-05-10 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
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2012-04-11 |
unc0rr |
Simplify converter's life
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2012-03-15 |
nemo |
Allow RC plane to go through portals
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2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-02 |
unc0rr |
Some tiny optimizations
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2011-11-26 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
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2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-09 |
unc0rr |
Less precision - less confusion
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2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-11 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-28 |
Xeli |
fixed = operator in uFloat
hedgeroid
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2011-08-18 |
Xeli |
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
hedgeroid
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2011-06-26 |
nemo |
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
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2011-04-29 |
unc0rr |
Optimize hwFloat2Float a bit
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2011-04-17 |
nemo |
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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2011-04-08 |
sheepluva |
comments
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2011-04-08 |
sheepluva |
some more comments *yawns*
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2010-11-22 |
unc0rr |
SinTable.inc -> uSinTable.pas
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-06-30 |
koda |
sheepluva's inline patch, fix a crash in overlay
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2010-06-29 |
sheepluva |
bee:
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2010-06-29 |
sheepluva |
rope: another small optimization
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2010-06-29 |
sheepluva |
rope: tiny optimisation
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2010-05-06 |
sheepluva |
portal:
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2010-05-04 |
sheepluva |
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
sheepluva |
* added some comments
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2010-04-04 |
unc0rr |
with this patch I'm unable to make rope stuck in land
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2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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2010-03-06 |
nemo |
Tweak to joke in french locale (everyone always fixes the spelling) updated explosive frames from Palewolf, increase explosive fall damage from 30 to 40
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-05 |
nemo |
Experiment with barrels. Add rolling.
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2010-03-01 |
smxx |
Engine:
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2010-02-09 |
nemo |
King health proportional to team size
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2009-11-20 |
koda |
revamped file access and debug display
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-08-11 |
nemo |
prevent overflow
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2009-03-23 |
unc0rr |
patch by nemo:
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