hedgewars/uPhysFSLayer.pas
2014-11-29 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-02-10 unc0rr - Pas2C: make use of 'external' function decorator
2014-02-09 unc0rr It compiles \o/
2014-02-08 unc0rr Implicit type casts to help pas2c
2014-02-07 unc0rr Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
2014-02-04 sheepluva use uConsts rather than including config.inc more than once
2014-01-27 unc0rr Even more love to pas2c
2014-01-26 unc0rr Some love to pas2c
2014-01-21 koda partial merge of the webgl branch
2014-01-17 unc0rr Convert some ansistrings to pchars
2014-01-16 sheepluva unCORr likes PChar arrays
2014-01-16 sheepluva * allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16 sheepluva allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-14 sheepluva simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-04 unc0rr merge default webgl
2013-10-13 unc0rr Unbreak access to Data dir in profile broken in r8b48c27201af
2013-10-11 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
2013-09-26 unc0rr - Load default binds from settings.ini
2013-08-23 unc0rr Engine loads team binds from team config. Frontend still sends default binds commands, and default binds in team config aren't processed.
2013-07-26 koda update physlayer and sdl bindings to the new rwops interface
2013-06-18 unc0rr engine links webgl
2013-06-18 unc0rr Reduce number of link errors webgl
2013-06-17 koda really update with default webgl
2013-06-13 koda merge cmake_pascal branch in default
2013-06-11 koda drop the '_'
2013-06-11 koda also physlayer can be comiled as static or shared now
2013-06-04 koda update branch webgl
2013-06-03 koda yay no more linking workarounds (for statically linking physfs on 32 bit arch, bringing divd3 or stdc++ or gcc_s.so.1 dependencies) 0.9.19
2013-05-12 nemo suggestion of unc0rr's to fix issue w/ random maps in campaign. load sidecar packages in physfs for lua. should be useful also for lua that does custom layouts
2013-04-20 koda resolve divdi3 on ppc 0.9.19
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit 0.9.19
2013-03-26 koda link stdc++ (for physfs on linux) only when targetting 32bit cmake_pascal
2013-04-02 unc0rr Fixes to make pas2c parse this webgl
2013-04-02 koda update webgl branch webgl
2013-03-19 koda improve physfs static linking, sdl libraries cleanup cmake_pascal
2013-03-10 unc0rr Prepend, not append
2013-02-25 koda on windows fpc-linking is the funniest of all physfslayer
2013-02-24 koda this should hijack the linker name and always pick the bundled physfs when another version is already prsent physfslayer
2013-02-22 koda this should make physfs happy to link on windows too, forcing every function in its proper dll and skipping linklib physfslayer
2013-02-22 koda and now compile and link properly physfslayer
2012-12-25 koda update branch with default webgl
2012-12-18 koda minor adjustments to libengine, moc is correctly created as definitions are set before calling it, params are better numbered and we don't subclass qthread but rather use moveToThread()
2012-12-09 koda cmake verbosity/documentation/cleanup/formatting
2012-11-29 nemo unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-23 unc0rr Bring ansistrings back
2012-11-24 koda ok at least pas2c now parses allnots....... webgl
2012-11-22 koda throw in some 'nots' trying to restore pas2c functionality webgl
2012-11-20 koda fix physfs on osx, now all platforms should be happy
2012-11-20 unc0rr Fix build
2012-11-20 koda physfs compilation on windows
2012-11-19 unc0rr Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-18 koda linking phsyfs on osx
2012-11-18 Xeli allow the engine to use physfs on android too
2012-11-17 unc0rr Mount .hwt files found in Data folder physfslayer
2012-11-17 unc0rr Use (undocumented) Mix_LoadMUS_RW to load music physfslayer
2012-11-16 unc0rr Implement reader in C ffs physfslayer
2012-11-15 unc0rr Script loading via physfs which doesn't work: physfslayer
2012-11-14 unc0rr Engine loads fine with basic config physfslayer
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