Thu, 21 Apr 2011 07:41:24 +0200 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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Wed, 20 Apr 2011 05:26:47 +0200 |
koda |
and now for something completely different, overlay refactoring!
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Sun, 10 Apr 2011 20:24:25 +0400 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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Wed, 06 Apr 2011 00:30:02 +0200 |
koda |
merge
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Tue, 05 Apr 2011 16:27:58 -0400 |
nemo |
set cLocale even for en
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Wed, 06 Apr 2011 00:29:49 +0200 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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Tue, 05 Apr 2011 16:23:52 -0400 |
nemo |
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
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Tue, 29 Mar 2011 16:24:55 +0200 |
sheepluva |
fix leaking of hand-drawn maps
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Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Fri, 11 Feb 2011 00:15:11 +0100 |
koda |
screenshot binding for library (on ios it just plays the sound)
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Tue, 08 Feb 2011 02:43:07 +0100 |
koda |
screenshots 4 ios
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Mon, 07 Feb 2011 23:12:56 +0100 |
koda |
update sdl apis to use the new rendering functions
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Sun, 06 Feb 2011 11:39:11 +0100 |
sheepluva |
I need this export in order to not have the wrapper.c fail to find Game() on linux
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Tue, 01 Feb 2011 15:30:08 +0100 |
koda |
addfilelog <3 debugfile
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Tue, 01 Feb 2011 00:18:25 +0100 |
koda |
merge 0.9.15 once again
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Mon, 17 Jan 2011 23:24:55 +0100 |
koda |
merge
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Mon, 17 Jan 2011 23:22:52 +0100 |
koda |
merge latest 0.9.15 changes into head
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Tue, 04 Jan 2011 13:05:30 +0100 |
koda |
smaller rearrangement of (non stereo related) variables
experimental3D
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Sat, 01 Jan 2011 23:10:57 +0100 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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Tue, 01 Feb 2011 00:12:19 +0100 |
koda |
yay, sdl resumed development and accepted some of our patches in mainstream
0.9.15
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Fri, 14 Jan 2011 00:31:21 +0100 |
koda |
general uKey refactor in preparaiton of two new shortcuts
0.9.15
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Wed, 08 Dec 2010 22:25:30 +0300 |
unc0rr |
Stub to recieve /draw command
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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Wed, 01 Dec 2010 00:58:03 +0100 |
koda |
un-break build (wrong merge in uConsole) and update project file with the new sources
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Mon, 22 Nov 2010 21:43:31 +0300 |
unc0rr |
uCommandHandlers
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Sun, 21 Nov 2010 16:13:44 -0500 |
nemo |
revert 4388 - was there already, I didn't notice. still no idea what the problem is
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Sun, 21 Nov 2010 15:57:38 -0500 |
nemo |
I think unc0rr forgot to add initModule here
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sun, 21 Nov 2010 16:53:31 +0300 |
unc0rr |
uCaptions
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Sat, 20 Nov 2010 23:48:04 +0300 |
unc0rr |
Move land hash checking into commands
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Thu, 18 Nov 2010 11:50:02 +0300 |
unC0Rr |
Move SendStats to uIO
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Thu, 18 Nov 2010 09:12:27 +0300 |
unC0Rr |
Introduce uCommands.pas
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Wed, 17 Nov 2010 17:45:55 +0300 |
unC0Rr |
Move variables from uMisc to uVariables
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Wed, 17 Nov 2010 17:22:36 +0300 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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Mon, 15 Nov 2010 12:37:39 +0100 |
koda |
update the 3d branch after release
experimental3D
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Sun, 31 Oct 2010 12:19:54 -0400 |
nemo |
making indentation consistent (noticed while debugging)
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Wed, 27 Oct 2010 14:02:20 +0200 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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Thu, 14 Oct 2010 22:01:33 +0200 |
koda |
less warning, no rotation glitch, more comments
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Tue, 12 Oct 2010 05:06:30 +0200 |
koda |
minor stuff
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Sat, 09 Oct 2010 18:00:53 +0200 |
koda |
made the new menu toggable
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Thu, 07 Oct 2010 02:03:01 +0200 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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Sat, 02 Oct 2010 04:23:32 +0200 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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Mon, 27 Sep 2010 15:40:20 +0200 |
smaxx |
Engine:
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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Wed, 08 Sep 2010 18:18:01 -0400 |
nemo |
Remove ready timer halting game ticks in chat
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Thu, 02 Sep 2010 01:49:16 +0200 |
koda |
remove now useless toggle, add ai team
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Wed, 01 Sep 2010 20:41:45 +0200 |
smaxx |
Engine:
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Wed, 25 Aug 2010 00:17:51 +0200 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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Tue, 24 Aug 2010 17:03:44 +0200 |
smaxx |
Engine:
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Sat, 14 Aug 2010 02:10:27 +0200 |
koda |
disable AI teleport
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Mon, 02 Aug 2010 18:13:29 +0200 |
koda |
clean and reorder arguments passed to engine
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Sat, 31 Jul 2010 11:24:53 +0200 |
koda |
remove trailing spaces from end of line
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Wed, 18 Aug 2010 20:29:41 +0200 |
smaxx |
Engine:
experimental3D
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Mon, 02 Aug 2010 15:05:56 +0200 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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