2014-12-10 |
sheepluva |
merge FreeTexture into FreeAndNilTexture
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2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-02-23 |
sheepluva |
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-26 |
unc0rr |
Some love to pas2c
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2014-01-21 |
koda |
merge
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2014-01-19 |
sheepluva |
no idea how I ended up forgetting about the offset I need for same position in different rows (in 1d array); also remove obsolete comment
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2014-01-19 |
sheepluva |
(experimental) merging the new procedures for different pixel representations (1D/2D arrays) into a single procedure with the algorithm and two procedures for the different mapping. - because redundant code sucks (at least twice)
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2014-01-21 |
koda |
fixwhitespace and dos2unix
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2014-01-19 |
sheepluva |
(experimental) make the mysterious borders around land/hats/etc that appear on zoom vanish
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2014-01-17 |
sheepluva |
update copyright to 2014
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-07-10 |
Wolfgang Steffens |
Debug commit
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2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
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2012-06-25 |
Wolfgang Steffens |
made surface retaining mandatory
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2012-06-25 |
Wolfgang Steffens |
added missing uBinPacker.pas and uAtlas.pas
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2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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2012-06-05 |
Wolfgang Steffens |
Merge
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2012-05-31 |
unc0rr |
pas2c stuff
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2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-29 |
unc0rr |
- Improve parsing of prefix operators
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-16 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
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2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
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2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
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2011-11-06 |
nemo |
Add missing grayscale conversions
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2011-07-24 |
nemo |
Add grayscale option for 3d, helps with colour clashing
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Got no warning about this, why?
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Introduce uTextures
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