hedgewars/uWorld.pas
2012-05-17 Xeli android typo/sabotage
2012-05-14 Wolfgang Steffens Replaced FFP code that sets up orthogonal projection with explicit matrix
2012-05-14 Wolfgang Steffens Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
2012-05-12 unc0rr pas2c stuff again
2012-05-10 koda minor changes for warnings and a variables scope
2012-05-05 koda old typed const moved to their proper unit
2012-05-05 koda the scope cleanup continues...
2012-05-05 Xeli removed the default argument in uWorld
2012-05-05 Xeli fix breakage
2012-05-03 koda HAPPY 7000th COMMIT HEDGEWARS
2012-05-03 unc0rr Get rid of overloaded functions in uRenderUtils
2012-05-02 koda rename a few Draw* routines
2012-05-02 koda marked a couple of functions as inline
2012-05-02 koda add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
2012-05-01 koda breaking news, we don't support typed consts anymore
2012-04-29 Xeli wops
2012-04-29 Xeli implement switch for the touch interface
2012-04-29 Xeli hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
2012-04-29 Xeli target using the utility button, this fixes bee
2012-04-27 Xeli add ammoprop to enable to up and down buttons on for the touch interface
2012-04-24 unc0rr Get rid of overloaded functions in uAmmo
2012-04-23 Xeli fix the ammomenu F# buttons
2012-04-21 Xeli - Return of the F<numbers> in the ammomenu
2012-04-08 koda when focus is lost lower the volume to a minimum
2012-03-23 Xeli first part of the utilitywidget (grenade timer/swap hogs) code
2012-03-18 Xeli fix ammomenu, the cursor actually works now -_-
2012-03-18 nemo revert this until someone makes it not screw up camera focus
2012-03-17 Xeli touchinterface, move the up/down arrows a bit down
2012-03-17 Xeli You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
2012-03-17 Xeli make ammomenu's speed dependent on RealTicks rather than frames
2012-03-13 Xeli allow for 0 values on AMShiftTarget, this allows for movement across one axis
2012-02-23 nemo Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
2012-02-18 Xeli moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
2012-02-18 Xeli fixed the active region on widgets when they are animated, added active.x:= in uWorld too
2012-02-18 nemo Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
2012-02-17 koda the most important commit of the year
2012-02-17 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
2012-02-16 Xeli move the aim buttons to be above the jump button
2012-02-16 Xeli added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
2012-02-16 Xeli added translate/fade animations for OnScreenWidgets
2012-02-15 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
2012-02-15 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
2012-02-13 koda update position of on screen buttons on resize
2012-02-12 koda add keywords for landscape ammomenu and touch interface
2012-02-08 nemo and oooone last off-by-1 in ammo menu
2012-02-07 Xeli fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
2012-02-07 Xeli prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
2012-02-07 nemo slider tweak
2012-02-07 nemo Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
2012-02-07 nemo Fix slider positions
2012-02-06 Xeli wops, too much copy pasting
2012-02-06 Xeli show buttons on the screen, similar to the iOS overlay
2012-02-06 nemo unbreak ammo menu
2012-02-05 nemo add individual hog healths to team health bar
2012-02-04 Xeli Rewrote the Ammomenu:
2012-01-28 Xeli koda/ammomenu on desktop fix!
2012-01-28 koda minor cleanup, gather AMSlotSize in uConsts
2012-01-28 Xeli added the background for the weaponnames in MOBILE
2012-01-28 Xeli fixed the weapon name position
2012-01-28 Xeli changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
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