2015-11-16 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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2015-11-14 |
koda |
Drop all GLUT references
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-11 |
sheepluva |
merge
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2015-09-11 |
sheepluva |
simplify code
ios-revival
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2015-09-10 |
antonc27 |
- ifdef for IPHONEOS in glLoadExtension
ios-revival
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-08 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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2015-08-08 |
antonc27 |
- Fix for compiling 'uRender.pas'
ios-revival
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2015-09-03 |
unc0rr |
Merge default
qmlfrontend
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2015-08-10 |
sheepluva |
more copyright fixes
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2015-07-09 |
nemo |
Fix build w/o S3D and video recording. untested.
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2015-05-22 |
nemo |
don't decrement 0 timer for air mines...
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2015-04-02 |
unc0rr |
- Merge default
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2015-03-24 |
sheepluva |
still messing with rendering
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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2015-02-07 |
unc0rr |
merge with default
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2015-07-09 |
nemo |
Fix build w/o S3D and video recording. untested.
0.9.21
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2014-12-30 |
Gianfranco Costamagna |
Fix arm* build failures
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2014-12-02 |
unc0rr |
merge default
qmlfrontend
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2014-11-23 |
sheepluva |
fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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2014-11-18 |
unc0rr |
merge default
qmlfrontend
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2014-11-14 |
unC0Rr |
Fix warnings given by 32-bit fpc
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2014-10-02 |
sheepluva |
another small rendering tweak/fix
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2014-10-02 |
sheepluva |
simplify {$IF that pas2c did not seem to understand
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2014-10-02 |
sheepluva |
also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
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2014-09-12 |
unc0rr |
- Fix arguments parsing in engine assuming paramcount > 0
qmlfrontend
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2014-07-06 |
sheepluva |
some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
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2014-07-05 |
sheepluva |
WIP: weSea tweaks, functional and visual
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2014-06-18 |
sheepluva |
fix search&replace whoopsy
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2014-06-18 |
sheepluva |
cleanup and lol
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2014-06-18 |
sheepluva |
move DrawWaves to uRender
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2014-06-18 |
sheepluva |
more tweaking
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2014-06-18 |
sheepluva |
reuse buffers
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2014-06-18 |
sheepluva |
render tweaks
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2014-06-18 |
sheepluva |
tweak/refactor how water is drawn
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2014-06-17 |
sheepluva |
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
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2014-06-17 |
sheepluva |
little visual tweak to weSea rendering
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2014-06-16 |
sheepluva |
various tweaks
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2014-06-15 |
sheepluva |
tweak engine segfault capabilities
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2014-06-15 |
sheepluva |
fix videorec build
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2014-06-14 |
sheepluva |
clean up halting a little
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-13 |
sheepluva |
some rendering tweaks
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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2014-06-04 |
sheepluva |
tweak untint a little (especially in connection with GrayScale)
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
merge
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2014-01-19 |
sheepluva |
small tweak/hax for blurry land to make tile borders vanish (when clamping is off)
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-13 |
unc0rr |
This seems to be enough to fix the bug with sprGirder rendered in stripe
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2013-11-01 |
unc0rr |
- Bring back white dot in the center of crosshair. Crosshair is blurred now!
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2013-10-19 |
nemo |
differentiate borders a bit
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