hedgewars/uFloat.pas
Sun, 27 Oct 2024 17:00:17 +0100 unC0Rr Start on AI implementation in rust transitional_engine
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Wed, 30 Nov 2022 16:07:32 +0100 unC0Rr Optimize hwFloat multiplication a bit
Thu, 22 Oct 2020 12:50:24 +0200 unC0Rr Fix some problems caught by C compiler
Mon, 22 Jun 2020 22:09:00 +0300 alfadur extend double jump activation window
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Sat, 29 Nov 2014 03:13:06 +0100 sheepluva some more fixing
Thu, 06 Feb 2014 21:07:50 +0100 sheepluva get rid of hwpow. ~so long and thanks for all the wtfish~
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 08 Jan 2014 00:31:30 +0400 unc0rr Fix these too webgl
Wed, 08 Jan 2014 00:13:12 +0400 unc0rr Fix two desync causes webgl
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Sat, 20 Apr 2013 02:20:15 +0200 koda update 0.9.19 with dev branch 0.9.19
Sat, 20 Apr 2013 00:26:52 +0400 unc0rr - Revert division hack nonsense
Thu, 18 Apr 2013 17:37:50 +0400 unc0rr lol, how did it manage to work for years? (z1 - z2 * z.Round) shouldn't respect signs of z1 and z2. It turns out we often had arbitrary .Frac value in division result. Also fixes issue 613.
Wed, 17 Apr 2013 11:24:06 -0400 nemo why would we ever want to divide by 0?
Wed, 17 Apr 2013 15:45:13 +0400 unc0rr hwFloat division is ~1.6 times faster now
Wed, 17 Apr 2013 12:11:33 +0400 unc0rr Trivial optimization. Wonder if compiler was smart enough about it.
Thu, 11 Apr 2013 23:20:56 +0400 unc0rr New hwSqrt implementation which is 46/19 times faster than the old one!
Thu, 04 Apr 2013 00:32:57 +0200 koda update branch again webgl
Wed, 03 Apr 2013 23:56:59 +0200 koda strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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