Mon, 17 Jun 2019 19:20:02 +0200 |
Wuzzy |
ACF: Show "Mission succeeded/failed" in stats screen
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Wed, 29 May 2019 13:21:23 +0200 |
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ACF2: Replace isHogAlive with IsHogAlive
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Tue, 28 May 2019 00:48:17 +0200 |
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Semi-standardize usage of icons in many mission panels
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Thu, 23 May 2019 13:41:14 +0200 |
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ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
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Thu, 23 May 2019 08:50:18 +0200 |
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ACF2: Add more isHogAlive checks
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Wed, 22 May 2019 23:30:10 +0200 |
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ACF2: Prevent cut scene from playing when own hogs are dead or about to die
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Wed, 22 May 2019 11:31:55 +0200 |
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ACF: Add some checks before calling StoppedGear
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Tue, 21 May 2019 16:45:16 +0200 |
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ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
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Tue, 21 May 2019 15:15:17 +0200 |
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ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
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Tue, 21 May 2019 14:38:10 +0200 |
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ACF2: Fix Lua error when hog dies during cyborg choice phase
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Sat, 18 May 2019 16:54:51 +0200 |
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Backed out changeset 4596357d002d (onPreciseLocal causes desyncs)
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Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Sat, 04 May 2019 21:03:26 +0200 |
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ACF2: Cyborg decision: Wait for 2 seconds when close to cyborg, to allow close attack
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Tue, 22 Jan 2019 07:47:27 +0100 |
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ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
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Fri, 21 Dec 2018 22:59:06 +0100 |
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Simplify some mission strings
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Sat, 08 Dec 2018 21:43:13 +0100 |
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Make better re-use of some mission strings
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Sat, 08 Dec 2018 17:28:15 +0100 |
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Modify texts in first 2 ACF missions to be compatible with Touch
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Mar 2018 14:27:37 +0100 |
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ACF3: Fix cannibals sometimes doing nothing for a full turn
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Thu, 08 Mar 2018 17:07:14 +0100 |
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ACF2: Make all Weaklings on worst CPU level
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Thu, 08 Mar 2018 16:49:49 +0100 |
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ACF: Reduce computer hog levels in missions 2 and 6.
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Fri, 09 Feb 2018 07:38:14 +0100 |
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Refactor scripts to use SpawnSupplyCrate (where it makes sense)
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Tue, 06 Feb 2018 05:47:09 +0100 |
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Fix some minor formatting and grammar flaws in script strings
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Sun, 29 Oct 2017 16:21:24 +0100 |
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ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
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Sun, 29 Oct 2017 00:53:11 +0200 |
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Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
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Thu, 26 Oct 2017 18:20:06 +0200 |
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ACF2: Mention that both hogs must survive
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Thu, 26 Oct 2017 18:02:33 +0200 |
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ACF, mission 2: Fix various mission breakages when heroes died together with enemies
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Wed, 27 Sep 2017 06:38:51 +0200 |
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ACF: Use skull grave for cannibal teams (for real)
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Wed, 27 Sep 2017 06:17:41 +0200 |
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Fix ACF2 mission sometimes being unwinnable after returning to Leaks A Lot
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Wed, 27 Sep 2017 05:55:40 +0200 |
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ACF2: Convert to EndTurn
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Wed, 27 Sep 2017 05:49:20 +0200 |
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ACF2: Remove restart option when cooperating with cyborg
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Wed, 27 Sep 2017 02:57:44 +0200 |
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ACF2: Fix weird skip ammos
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Wed, 27 Sep 2017 02:47:15 +0200 |
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Shorten a mission text in ACF, mission 2
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Mon, 25 Sep 2017 16:50:35 +0200 |
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Fix crate types (weapon/utility) in A Classic Fairytale missions
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Sun, 16 Apr 2017 01:05:08 +0200 |
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Use format strings everywhere in A Classic Fairytale (for translators)
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Tue, 11 Apr 2017 02:44:59 +0200 |
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Disable Sudden Death consistently in all missions which don't require it
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Wed, 23 Nov 2016 23:54:55 +0100 |
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Tweak flags used in all missions to fit more to the theme
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Thu, 12 Jun 2014 21:25:39 +0200 |
sheepluva |
lua api: DismissTeam(teamname)
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Mon, 01 Jul 2013 20:04:32 +0300 |
Periklis Ntanasis |
changed mission dir name to use underscores instead of whitespaces
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