ACF5, ACF9: Clear mines around cyborg when it appears
authorWuzzy <Wuzzy2@mail.ru>
Sat, 04 May 2019 19:07:58 +0200
changeset 14897 543729d313f5
parent 14896 12ffbbf81ee1
child 14898 421eed52a8e1
ACF5, ACF9: Clear mines around cyborg when it appears This prevents script problems in case the cyborg dies in a cut scene because of the mines
ChangeLog.txt
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua
--- a/ChangeLog.txt	Sat May 04 00:56:27 2019 +0200
+++ b/ChangeLog.txt	Sat May 04 19:07:58 2019 +0200
@@ -34,6 +34,7 @@
  + Backstab: Disable utilities before traitor has been dealt with
  * Backstab: Prevent attacking the cannibals before making the choice
  * First blood: Fix Lua error when hitting Attack after failing the rope challenge
+ * General: Clear hazards around cyborg when it appears in cut scenes
  * Various minor tweaks and bugfixes
 
 A Space Adventure:
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Sat May 04 00:56:27 2019 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/backstab.lua	Sat May 04 19:07:58 2019 +0200
@@ -50,6 +50,7 @@
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Animate.lua")
+HedgewarsScriptLoad("/Scripts/Utils.lua")
 
 -----------------------------Constants---------------------------------
 choiceAccepted = 1
@@ -156,6 +157,8 @@
 wave3DeadAnim = {}
 
 vCircs = {}
+
+trackedMines = {}
 -----------------------------Animations--------------------------------
 function Wave2Reaction()
   local i = 1
@@ -937,6 +940,18 @@
   if cyborgHidden == true then
     RestoreHog(cyborg)
     cyborgHidden = false
+    -- Clear mines around cyborg
+    local vaporized = 0
+    for mine, _ in pairs(trackedMines) do
+       if GetHealth(mine) and GetHealth(cyborg) and gearIsInBox(mine, GetX(cyborg) - 50, GetY(cyborg) - 50, 100, 100) == true then
+          AddVisualGear(GetX(mine), GetY(mine), vgtSmoke, 0, false)
+          DeleteGear(mine)
+          vaporized = vaporized + 1
+       end
+    end
+    if vaporized > 0 then
+       PlaySound(sndVaporize)
+    end
   end
 end
 
@@ -1083,7 +1098,19 @@
   CheckEvents()
 end
 
+function onGearAdd(gear)
+  local gt = GetGearType(gear)
+  if gt == gtMine or gt == gtSMine or gt == gtAirMine then
+    trackedMines[gear] = true
+  end
+end
+
 function onGearDelete(gear)
+  local gt = GetGearType(gear)
+  if gt == gtMine or gt == gtSMine or gt == gtAirMine then
+    trackedMines[gear] = nil
+  end
+
   for i = 1, 7 do
     if gear == natives[i] then
       if nativeDead[i] ~= true then
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua	Sat May 04 00:56:27 2019 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/enemy.lua	Sat May 04 19:07:58 2019 +0200
@@ -21,6 +21,7 @@
 
 HedgewarsScriptLoad("/Scripts/Locale.lua")
 HedgewarsScriptLoad("/Scripts/Animate.lua")
+HedgewarsScriptLoad("/Scripts/Utils.lua")
 
 
 --------------------------------------------Constants------------------------------------
@@ -97,6 +98,7 @@
 
 gearDead = {}
 hedgeHidden = {}
+trackedMines = {}
 
 startAnim = {}
 finalAnim = {}
@@ -410,6 +412,7 @@
 function FailedMission()
   RestoreHedge(cyborg)
   AnimOutOfNowhere(cyborg, unpack(cyborgPos[1]))
+  ClearMinesAroundCyborg()
   if CheckCyborgsDead() then
     AnimSay(cyborg, loc("Hmmm...it's a draw. How unfortunate!"), SAY_THINK, 6000)
   elseif leader ~= nil then
@@ -435,6 +438,7 @@
   RestoreHedge(cyborg)
   CondNeedToTurn2(cyborg, players[1])
   SetupFinalAnim()
+  ClearMinesAroundCyborg()
   AddAnim(finalAnim)
   AddFunction({func = WinMission, args = {}})
 end
@@ -461,6 +465,22 @@
   end
 end
 
+function ClearMinesAroundCyborg()
+  if GetHealth(cyborg) then
+    local vaporized = 0
+    for mine, _ in pairs(trackedMines) do
+       if GetHealth(mine) and GetHealth(cyborg) and gearIsInBox(mine, GetX(cyborg) - 50, GetY(cyborg) - 50, 100, 100) == true then
+          AddVisualGear(GetX(mine), GetY(mine), vgtSmoke, 0, false)
+          DeleteGear(mine)
+          vaporized = vaporized + 1
+       end
+    end
+    if vaporized > 0 then
+       PlaySound(sndVaporize)
+    end
+  end
+end
+
 function GetVariables()
   progress = tonumber(GetCampaignVar("Progress"))
   m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum")) or leaksNum
@@ -615,9 +635,20 @@
   CheckEvents()
 end
 
+function onGearAdd(gear)
+  local gt = GetGearType(gear)
+  if gt == gtMine or gt == gtSMine or gt == gtAirMine then
+    trackedMines[gear] = true
+  end
+end
+
 function onGearDelete(gear)
+  local gt = GetGearType(gear)
+  if gt == gtMine or gt == gtSMine or gt == gtAirMine then
+    trackedMines[gear] = nil
+  end
   gearDead[gear] = true
-  if GetGearType(gear) == gtHedgehog then
+  if gt == gtHedgehog then
     if GetHogTeamName(gear) == nativesTeamName then
       for i = 1, nativesLeft do
         if natives[i] == gear then