Merge nemo's hash change commit
authorWuzzy <Wuzzy2@mail.ru>
Tue, 18 Sep 2018 00:07:36 +0200
changeset 13821 3f30980bf5b2
parent 13820 461db56397b4 (diff)
parent 13818 9c3f793cfe82 (current diff)
child 13822 381e37c6d5d9
Merge nemo's hash change commit
--- a/ChangeLog.txt	Sun Sep 16 09:25:10 2018 -0400
+++ b/ChangeLog.txt	Tue Sep 18 00:07:36 2018 +0200
@@ -95,6 +95,7 @@
  * A Space Adventure, final mission: Don't say "Missed" or "Yes, Sir!" when inappropriate
  * The Great Escape: Infinite attack mode did not work
  * Shotgun/Sniper Rifle Target Practicse: Suppress “X remaining” message
+ * Basic Movement Training: Back jumps should be easier now
  * Fix resurrection animation appearing at wrong position for some missions and styles
 
 Content:
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua	Sun Sep 16 09:25:10 2018 -0400
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua	Tue Sep 18 00:07:36 2018 +0200
@@ -162,7 +162,8 @@
 	PlaceSprite(1175, 1772, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(1226, 1738, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(1275, 1705, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
-	PlaceSprite(1325, 1683, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
+	PlaceSprite(1325, 1700, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
+	PlaceSprite(1342, 1638, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(1368, 1560, sprAmGirder, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(1390, 1665, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(1481, 1716, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
@@ -192,7 +193,7 @@
 	PlaceSprite(1545, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(1577, 1761, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(1610, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
-	PlaceSprite(1440, 1531, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
+	PlaceSprite(1440, 1511, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(2082, 1337, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(2187, 1273, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
 	PlaceSprite(2097, 1246, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal)
@@ -237,7 +238,7 @@
 	crates[4] = SpawnHealthCrate(889, 1829)			-- Back Jumping
 	crates[5] = SpawnHealthCrate(1486, 1694)		-- Walking on Ice
 	crates[6] = SpawnHealthCrate(2033, 1470)		-- Walking on Ice completed
-	crates[7] = SpawnHealthCrate(1297, 1683)		-- Back Jumping 2
+	crates[7] = SpawnHealthCrate(1198, 1750)		-- Back Jumping 2
 	crates[8] = SpawnSupplyCrate(1851, 1402, amSwitch, 100)	-- Switch Hedgehog
 	crates[9] = SpawnHealthCrate(564, 1772)			-- Health
 	crates[10] = SpawnHealthCrate(2290, 1622)		-- Turning Around
@@ -247,6 +248,7 @@
 	ShowMission(loc("Basic Movement Training"), loc("Training complete!"),loc("Congratulations! You have completed the obstacle course!"), 0, 0)
 	SendStat(siGameResult, loc("You have completed the Basic Movement Training!"))
 	SendStat(siCustomAchievement, loc("Congratulations!"))
+	SendStat(siCustomAchievement, loc("Return to the training menu by pressing the “Go back” button."))
 	SendStat(siPlayerKills, "0", loc("Training Team"))
 	PlaySound(sndVictory, CurrentHedgehog)
 	-- Disable controls, end game
@@ -310,10 +312,8 @@
 		loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 6600)
 	elseif gear == crates[7] then
 		ShowMission(loc("Basic Movement Training"), loc("Back Jumping (2/2)"),
-		loc("To get over the next obstacle, you need to perform your back jump precisely.").."|"..
-		loc("Hint: Hit “High Jump” again when you're close to the highest point of a high jump.").."|"..
-		loc("Hint: Don't stand too close at the wall before you jump!").."|"..
-		loc("Hint: Use the flower for orientation.").."|"..
+		loc("To get over the next obstacles, keep some distance from the wall before you back jump.").."|"..
+		loc("Hint: To jump higher, wait a bit before you hit “High Jump” a second time.").."|"..
 		loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 15000)
 	elseif gear == crates[5] then
 		ShowMission(loc("Basic Movement Training"), loc("Walking on Ice"),