2010-03-26 |
nemo |
Remove doubled call of freeEverything
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2010-03-26 |
nemo |
Uppercase all theme and map names
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2010-03-26 |
mbait |
New field in THedgehog for poisoning. New type of explosion- poisoned
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2010-03-26 |
smxx |
Engine:
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2010-03-26 |
smxx |
Frontend:
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2010-03-26 |
koda |
add another button to close the game and return to the iFrontend (untested)
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2010-03-26 |
nemo |
I don't know why I'm bothering. Sheepluva has a whole new approach in the works.
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2010-03-26 |
nemo |
Add more dY checks to allow greater 45 deg bouncing, simplify check for stopped gear in interests of perf.
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2010-03-26 |
nemo |
Change settings for birdy in default weapon sets
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2010-03-26 |
smxx |
CMake:
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2010-03-26 |
nemo |
remove utility flag
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2010-03-26 |
smxx |
CMake:
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2010-03-26 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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2010-03-25 |
mbait |
Birdy egg added
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2010-03-25 |
koda |
testing ftw
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2010-03-25 |
koda |
reworked interaction of engine/frontend when closing
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2010-03-25 |
nemo |
tweak kick in case of wrapping
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2010-03-24 |
smxx |
Frontend:
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2010-03-24 |
nemo |
Android hat
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2010-03-24 |
nemo |
Tiy redraws random order button
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2010-03-24 |
smxx |
Engine:
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2010-03-24 |
nemo |
Use MAXTHEMEOBJECTS instead of Count which appears to be 0 at this point.
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2010-03-23 |
palewolf |
- Avoid gaps between land and grass in mushroom2
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2010-03-23 |
koda |
fix a build error on 10.5, LandPixels properly initialized
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2010-03-23 |
palewolf |
Make UFO rotate while flying
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2010-03-23 |
nemo |
Free land object SDL surfaces.
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2010-03-23 |
unc0rr |
wtf
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2010-03-23 |
unc0rr |
Ok, this part is ok
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2010-03-22 |
smxx |
Maps:
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2010-03-22 |
nemo |
I can't read.
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2010-03-22 |
nemo |
oh. I missed the fact he moved it to uLandTexture
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2010-03-22 |
nemo |
Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
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2010-03-22 |
nemo |
Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-22 |
smxx |
Engine:
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2010-03-22 |
nemo |
Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
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2010-03-21 |
palewolf |
Fix 16px offset on previous commit
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2010-03-21 |
koda |
fix a small leak
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2010-03-21 |
koda |
Insert commit message here (to get along with palewolf)
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
nemo |
Rename current things called utilities to Effects (since they impact game state / flags w/o using a gear) and add a bunch of things that don't cause damage and are just used to move to Utility crate.
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2010-03-21 |
nemo |
Make barrels a little more likely to blow up. 25% more damage in fall
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2010-03-21 |
palewolf |
- Updated snail, added mushrooms to nature theme
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2010-03-21 |
koda |
fix a rotation glitch
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2010-03-21 |
nemo |
FillAmmoStore is reused - check for before start of play.
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-21 |
nemo |
Fix indexed flags
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2010-03-21 |
nemo |
Remove Timer2 from Gear, add a Timer to Hedgehog
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2010-03-21 |
koda |
a couple of smaller cleanups that didn't get in previous commit
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2010-03-21 |
nemo |
Add a 2nd timer variable due to conflicts. This could perhaps use renaming
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2010-03-21 |
koda |
lotsa optimizations and redraws for the iFrontend
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2010-03-20 |
koda |
move interface files around to use standard names in different versions
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2010-03-20 |
koda |
update project for ipad target
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2010-03-19 |
nemo |
aaaand back to 15s. most changed line of code ever.
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2010-03-19 |
nemo |
so claymore will quit complaining 'cause he can't think fast enough
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2010-03-18 |
nemo |
Adjust increment since there is no timer
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2010-03-18 |
koda |
move the buttons a little
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2010-03-18 |
nemo |
use cWaterLine for steam, splashes and droplets
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2010-03-18 |
smxx |
Frontend:
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