Tue, 06 Nov 2012 08:38:37 -0500 |
nemo |
Remove duplicate files from voices (add a fallback check in uSound). Add JustYouWait as an alternate to IllGetYou. Note that IllGetYou being called every turn seems awkward. IMO they probably should be reserved for significant enemy action. Maybe played by team of heavily damaged or killed hog.
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files
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Wed, 07 Nov 2012 16:16:03 +0000 |
koda |
verbose pas2c for parsed args
webgl
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files
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Mon, 05 Nov 2012 22:20:20 -0500 |
nemo |
issue #458
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files
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Wed, 07 Nov 2012 14:41:35 +0000 |
koda |
parentheses for everyone
webgl
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files
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Mon, 05 Nov 2012 22:18:47 -0500 |
nemo |
revert merge w/ Medo change, since it crashes the engine. Access violation line 70 of uLandOutline.pas|line 231 of uLand.pas etc
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Wed, 07 Nov 2012 13:31:58 +0000 |
koda |
haskell usability on windows
webgl
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files
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Mon, 05 Nov 2012 22:03:26 -0500 |
nemo |
support ridiculously large maps
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files
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Mon, 05 Nov 2012 02:24:28 +0100 |
koda |
add CMakeFile for pas2c, add WEBGL config option
webgl
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files
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Tue, 06 Nov 2012 00:28:47 +0400 |
unc0rr |
Oops, fix room info on room admin change
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files
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Tue, 13 Nov 2012 23:16:21 +0400 |
unc0rr |
dos2unix hedgewars.pro
physfslayer
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Mon, 03 Jun 2013 10:01:33 +0200 |
koda |
close branch
0.9.18
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files
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Mon, 05 Nov 2012 01:35:54 +0100 |
koda |
move pas2c files in their own directory and add a warning about argument order
webgl
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files
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Mon, 05 Nov 2012 01:05:23 +0100 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
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Wed, 07 Nov 2012 23:44:54 +0400 |
unc0rr |
Build physfs lib before engine
physfslayer
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