Wed, 22 Mar 2023 09:54:30 +0100 |
sheepluva |
This is an empty commit, for testing purposes.
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Fri, 10 Mar 2023 11:42:25 +0100 |
unC0Rr |
Fix water level, add medium template
transitional_engine
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Thu, 16 Feb 2023 07:33:33 +0300 |
alfadur |
expand theme definition
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Wed, 15 Feb 2023 12:42:43 +0100 |
unC0Rr |
Format the code, apply clippy fixes
transitional_engine
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Wed, 15 Feb 2023 12:36:24 +0100 |
unC0Rr |
Allow defining compatible edges for grid, add few more templates
transitional_engine
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Tue, 14 Feb 2023 08:52:20 +0100 |
unC0Rr |
Some bug fixes, build fixes and code formatting
transitional_engine
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Mon, 13 Feb 2023 17:02:08 +0100 |
unC0Rr |
Get wavefront collapse generator to work in engine
transitional_engine
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Mon, 13 Feb 2023 12:31:30 +0100 |
unC0Rr |
Refactor mapgen to allow for easy switching between generators
transitional_engine
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Mon, 13 Feb 2023 11:00:12 +0100 |
unC0Rr |
Refactor landgen package structure
transitional_engine
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Mon, 13 Feb 2023 10:39:37 +0100 |
unC0Rr |
Extract tile loading into separate method
transitional_engine
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Sun, 12 Feb 2023 15:10:10 +0100 |
unC0Rr |
Fix some bugs
transitional_engine
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Sun, 12 Feb 2023 14:19:02 +0100 |
unC0Rr |
Fix several issues with transformations, more work on getting generated image
transitional_engine
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Fri, 03 Feb 2023 15:59:18 +0100 |
unC0Rr |
Add WIP for generation of rules
transitional_engine
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Fri, 03 Feb 2023 14:44:33 +0100 |
unC0Rr |
Rework how rules are defined, add transformations for tiles
transitional_engine
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Thu, 02 Feb 2023 08:41:31 +0100 |
unC0Rr |
Add loading of tiles from png
transitional_engine
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Wed, 01 Feb 2023 11:19:45 +0100 |
unC0Rr |
Fix mapgen
transitional_engine
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Wed, 01 Feb 2023 10:58:45 +0100 |
unC0Rr |
Switch to Vec2D in wavefront algorithm
transitional_engine
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Mon, 30 Jan 2023 15:50:14 +0100 |
unC0Rr |
Add basics of wavefront collapse algorithm
transitional_engine
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Fri, 27 Jan 2023 06:22:22 +0300 |
jpr |
fix typo
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Sun, 22 Jan 2023 04:13:20 +0300 |
alfadur |
update credits
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Sun, 22 Jan 2023 03:53:09 +0300 |
alfadur |
update spanish engine translation
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Fri, 20 Jan 2023 21:40:37 -0500 |
nemo |
merge to trunk
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Fri, 20 Jan 2023 21:39:53 -0500 |
nemo |
forbid hiding already hidden hogs
1.0.0
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Thu, 12 Jan 2023 22:15:24 +0100 |
Sergey Alirzaev |
Fixed a memory leak
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Wed, 04 Jan 2023 15:26:30 +0100 |
unC0Rr |
Fix fill points getting out of bounds when the map is mirrored
transitional_engine
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Wed, 04 Jan 2023 11:56:58 +0100 |
unC0Rr |
Split generation and painting phases, paint by old engine, use template filters
transitional_engine
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Wed, 04 Jan 2023 10:42:21 +0100 |
unC0Rr |
Use rust land generator in hwengine
transitional_engine
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Wed, 04 Jan 2023 10:40:40 +0100 |
unC0Rr |
Update mapgen to take into account actual values for 'zero' and 'basic' colors
transitional_engine
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Wed, 04 Jan 2023 10:37:12 +0100 |
unC0Rr |
Update lfprng for better distribution, make it conform 'rand' package traits
transitional_engine
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Tue, 03 Jan 2023 12:05:59 +0100 |
unC0Rr |
Use LandPixels array allocate in hwengine-future library
transitional_engine
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Mon, 02 Jan 2023 15:59:26 +0100 |
unC0Rr |
Introduce hwengine-future library, use Land allocated in it
transitional_engine
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Tue, 13 Dec 2022 21:21:55 +0100 |
unc0rr |
Fix infinite loop in rendering of laser sight
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Fri, 09 Dec 2022 08:18:50 +0100 |
unC0Rr |
Optimize doStepSnowflake a bit, losing backwards compatibility
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Thu, 01 Dec 2022 14:23:48 +0100 |
unC0Rr |
Improve performance of CheckGearNear
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Wed, 30 Nov 2022 16:07:32 +0100 |
unC0Rr |
Optimize hwFloat multiplication a bit
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Tue, 29 Nov 2022 00:49:05 +0200 |
S.D. |
Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly
draft
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Tue, 15 Nov 2022 15:26:00 +0100 |
unC0Rr |
Fix camera move control in qmlfrontend
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Tue, 15 Nov 2022 15:25:37 +0100 |
unC0Rr |
Code formatting, enable c++17 for qmlfrontend
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Tue, 15 Nov 2022 14:27:22 +0100 |
unC0Rr |
Implement generation of c header from rust interface, adapt qmlfrontend
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Sun, 13 Nov 2022 08:45:10 +0100 |
unc0rr |
Adapt hwrunner to the changed API
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Sat, 12 Nov 2022 21:12:14 +0100 |
unc0rr |
Allow passing data_path from QML
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Sat, 12 Nov 2022 15:40:20 +0100 |
unc0rr |
Implement data path
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Sat, 05 Nov 2022 17:48:45 +0100 |
Sergey Alirzaev |
GameServer: bump network dependency
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Sun, 06 Nov 2022 17:27:28 +0100 |
unc0rr |
Remove stray debugging
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Mon, 31 Oct 2022 02:11:37 +0200 |
S.D. |
Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo
draft
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Sun, 30 Oct 2022 18:29:29 +0200 |
S.D. |
Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer
draft
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Fri, 28 Oct 2022 21:12:01 +0200 |
unc0rr |
- Run engine and socket listener in parallel to avoid ping timeouts
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Mon, 24 Oct 2022 10:07:35 -0400 |
nemo |
merge branch
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Mon, 24 Oct 2022 10:06:52 -0400 |
nemo |
cfgdir needs a default value to avoid writing stubs to current path
1.0.0
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Mon, 24 Oct 2022 10:02:06 -0400 |
nemo |
bump version
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Sun, 16 Oct 2022 20:15:57 +0300 |
S.D. |
Make direct messages (/msg) look nicer for the next version clients
draft
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Sun, 16 Oct 2022 13:14:16 +0300 |
S.D. |
Add Drawing mode, which allows drawing some graphics private to the members of a clan
draft
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Thu, 06 Oct 2022 20:58:54 +0300 |
S.D. |
Don't abort ready timer if the game is in Confirm state
draft
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Thu, 06 Oct 2022 12:38:07 +0200 |
unC0Rr |
Simplify code
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Wed, 05 Oct 2022 22:39:07 +0300 |
S.D. |
Add direct message server command (/msg <nick_name>|<[nick name]> <message>)
draft
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Thu, 29 Sep 2022 16:30:02 +0200 |
unC0Rr |
Add some work towards having checker work with the new server
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Thu, 29 Sep 2022 16:29:23 +0200 |
unC0Rr |
Add replay storage to the new server implementation
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Thu, 29 Sep 2022 16:28:52 +0200 |
unC0Rr |
Fix a couple issues
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Tue, 27 Sep 2022 15:10:52 +0300 |
S.D. |
Change the next major release version number to 1.1.0
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Tue, 27 Sep 2022 14:59:03 +0300 |
S.D. |
Allow to see rooms of incompatible versions in the lobby
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