Wed, 22 Mar 2023 09:54:30 +0100 sheepluva This is an empty commit, for testing purposes.
Fri, 10 Mar 2023 11:42:25 +0100 unC0Rr Fix water level, add medium template transitional_engine
Thu, 16 Feb 2023 07:33:33 +0300 alfadur expand theme definition
Wed, 15 Feb 2023 12:42:43 +0100 unC0Rr Format the code, apply clippy fixes transitional_engine
Wed, 15 Feb 2023 12:36:24 +0100 unC0Rr Allow defining compatible edges for grid, add few more templates transitional_engine
Tue, 14 Feb 2023 08:52:20 +0100 unC0Rr Some bug fixes, build fixes and code formatting transitional_engine
Mon, 13 Feb 2023 17:02:08 +0100 unC0Rr Get wavefront collapse generator to work in engine transitional_engine
Mon, 13 Feb 2023 12:31:30 +0100 unC0Rr Refactor mapgen to allow for easy switching between generators transitional_engine
Mon, 13 Feb 2023 11:00:12 +0100 unC0Rr Refactor landgen package structure transitional_engine
Mon, 13 Feb 2023 10:39:37 +0100 unC0Rr Extract tile loading into separate method transitional_engine
Sun, 12 Feb 2023 15:10:10 +0100 unC0Rr Fix some bugs transitional_engine
Sun, 12 Feb 2023 14:19:02 +0100 unC0Rr Fix several issues with transformations, more work on getting generated image transitional_engine
Fri, 03 Feb 2023 15:59:18 +0100 unC0Rr Add WIP for generation of rules transitional_engine
Fri, 03 Feb 2023 14:44:33 +0100 unC0Rr Rework how rules are defined, add transformations for tiles transitional_engine
Thu, 02 Feb 2023 08:41:31 +0100 unC0Rr Add loading of tiles from png transitional_engine
Wed, 01 Feb 2023 11:19:45 +0100 unC0Rr Fix mapgen transitional_engine
Wed, 01 Feb 2023 10:58:45 +0100 unC0Rr Switch to Vec2D in wavefront algorithm transitional_engine
Mon, 30 Jan 2023 15:50:14 +0100 unC0Rr Add basics of wavefront collapse algorithm transitional_engine
Fri, 27 Jan 2023 06:22:22 +0300 jpr fix typo
Sun, 22 Jan 2023 04:13:20 +0300 alfadur update credits
Sun, 22 Jan 2023 03:53:09 +0300 alfadur update spanish engine translation
Fri, 20 Jan 2023 21:40:37 -0500 nemo merge to trunk
Fri, 20 Jan 2023 21:39:53 -0500 nemo forbid hiding already hidden hogs 1.0.0
Thu, 12 Jan 2023 22:15:24 +0100 Sergey Alirzaev Fixed a memory leak
Wed, 04 Jan 2023 15:26:30 +0100 unC0Rr Fix fill points getting out of bounds when the map is mirrored transitional_engine
Wed, 04 Jan 2023 11:56:58 +0100 unC0Rr Split generation and painting phases, paint by old engine, use template filters transitional_engine
Wed, 04 Jan 2023 10:42:21 +0100 unC0Rr Use rust land generator in hwengine transitional_engine
Wed, 04 Jan 2023 10:40:40 +0100 unC0Rr Update mapgen to take into account actual values for 'zero' and 'basic' colors transitional_engine
Wed, 04 Jan 2023 10:37:12 +0100 unC0Rr Update lfprng for better distribution, make it conform 'rand' package traits transitional_engine
Tue, 03 Jan 2023 12:05:59 +0100 unC0Rr Use LandPixels array allocate in hwengine-future library transitional_engine
Mon, 02 Jan 2023 15:59:26 +0100 unC0Rr Introduce hwengine-future library, use Land allocated in it transitional_engine
Tue, 13 Dec 2022 21:21:55 +0100 unc0rr Fix infinite loop in rendering of laser sight
Fri, 09 Dec 2022 08:18:50 +0100 unC0Rr Optimize doStepSnowflake a bit, losing backwards compatibility
Thu, 01 Dec 2022 14:23:48 +0100 unC0Rr Improve performance of CheckGearNear
Wed, 30 Nov 2022 16:07:32 +0100 unC0Rr Optimize hwFloat multiplication a bit
Tue, 29 Nov 2022 00:49:05 +0200 S.D. Don't enable GL_LINE_SMOOTH for AMD GPUs as a workround for lines and circles not being rendered correctly draft
Tue, 15 Nov 2022 15:26:00 +0100 unC0Rr Fix camera move control in qmlfrontend
Tue, 15 Nov 2022 15:25:37 +0100 unC0Rr Code formatting, enable c++17 for qmlfrontend
Tue, 15 Nov 2022 14:27:22 +0100 unC0Rr Implement generation of c header from rust interface, adapt qmlfrontend
Sun, 13 Nov 2022 08:45:10 +0100 unc0rr Adapt hwrunner to the changed API
Sat, 12 Nov 2022 21:12:14 +0100 unc0rr Allow passing data_path from QML
Sat, 12 Nov 2022 15:40:20 +0100 unc0rr Implement data path
Sat, 05 Nov 2022 17:48:45 +0100 Sergey Alirzaev GameServer: bump network dependency
Sun, 06 Nov 2022 17:27:28 +0100 unc0rr Remove stray debugging
Mon, 31 Oct 2022 02:11:37 +0200 S.D. Don't show chat messages from ignored users in the game (same as in the frontend), but still save them for the demo draft
Sun, 30 Oct 2022 18:29:29 +0200 S.D. Fix commit a323e1954a6f, allow exiting Confirm state by keypress in addition to mousepress without aborting the ready timer draft
Fri, 28 Oct 2022 21:12:01 +0200 unc0rr - Run engine and socket listener in parallel to avoid ping timeouts
Mon, 24 Oct 2022 10:07:35 -0400 nemo merge branch
Mon, 24 Oct 2022 10:06:52 -0400 nemo cfgdir needs a default value to avoid writing stubs to current path 1.0.0
Mon, 24 Oct 2022 10:02:06 -0400 nemo bump version
Sun, 16 Oct 2022 20:15:57 +0300 S.D. Make direct messages (/msg) look nicer for the next version clients draft
Sun, 16 Oct 2022 13:14:16 +0300 S.D. Add Drawing mode, which allows drawing some graphics private to the members of a clan draft
Thu, 06 Oct 2022 20:58:54 +0300 S.D. Don't abort ready timer if the game is in Confirm state draft
Thu, 06 Oct 2022 12:38:07 +0200 unC0Rr Simplify code
Wed, 05 Oct 2022 22:39:07 +0300 S.D. Add direct message server command (/msg <nick_name>|<[nick name]> <message>) draft
Thu, 29 Sep 2022 16:30:02 +0200 unC0Rr Add some work towards having checker work with the new server
Thu, 29 Sep 2022 16:29:23 +0200 unC0Rr Add replay storage to the new server implementation
Thu, 29 Sep 2022 16:28:52 +0200 unC0Rr Fix a couple issues
Tue, 27 Sep 2022 15:10:52 +0300 S.D. Change the next major release version number to 1.1.0
Tue, 27 Sep 2022 14:59:03 +0300 S.D. Allow to see rooms of incompatible versions in the lobby
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