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Fri, 02 Jul 2010 21:19:22 -0400
nemo
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
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Thu, 01 Jul 2010 23:41:10 -0400
nemo
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
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Thu, 01 Jul 2010 19:05:29 -0400
nemo
Initialise to 0
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Thu, 01 Jul 2010 18:29:57 -0400
nemo
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
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Thu, 01 Jul 2010 18:26:44 -0400
HSR
New music for City theme
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Thu, 01 Jul 2010 17:16:13 -0400
nemo
New Rock themed music for Stage by HSR
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Thu, 01 Jul 2010 17:00:14 -0400
nemo
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
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