QTfrontend/model/GameStyleModel.cpp
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
changeset 10171 00f41ff0bf2d
parent 10108 c68cf030eded
child 11046 47a8c19ecb60
permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief GameStyleModel class implementation
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 */
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#include <QTextStream>
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#include "physfs.h"
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#include "GameStyleModel.h"
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#include "hwconsts.h"
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void GameStyleModel::loadGameStyles()
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{
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    beginResetModel();
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    // empty list, so that we can (re)fill it
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    QStandardItemModel::clear();
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    QList<QStandardItem * > items;
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    items.append(new QStandardItem("Normal"));
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    // define a separator item
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    QStandardItem * separator = new QStandardItem("---");
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    separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
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    separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
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    items.append(separator);
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    QStringList scripts = DataManager::instance().entryList(
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                             QString("Scripts/Multiplayer"),
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                             QDir::Files,
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                             QStringList("*.lua")
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                         );
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    foreach(QString script, scripts)
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    {
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        script = script.remove(".lua", Qt::CaseInsensitive);
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        QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));
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        QString name = script;
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        name = name.replace("_", " ");
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        QString scheme = "locked";
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        QString weapons = "locked";
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        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
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        {
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            QTextStream input(&scriptCfgFile);
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            input >> scheme;
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            input >> weapons;
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            scriptCfgFile.close();
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            if (!scheme.isEmpty())
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                scheme.replace("_", " ");
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            if (!weapons.isEmpty())
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                weapons.replace("_", " ");
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        }
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        // detect if script is dlc
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        QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
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        bool isDLC = !scriptPath.startsWith(datadir->absolutePath());
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        QStandardItem * item = new QStandardItem((isDLC ? "*" : "") + name);
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        item->setData(script, ScriptRole);
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        item->setData(scheme, SchemeRole);
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        item->setData(weapons, WeaponsRole);
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        item->setData(isDLC, IsDlcRole);
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        items.append(item);
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    }
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    QStandardItemModel::appendColumn(items);
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    endResetModel();
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}
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