gameServer/EngineInteraction.hs
author nemo
Sat, 01 Mar 2014 14:52:36 -0500
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permissions -rw-r--r--
Script might well override a static map, but can't risk it not doing it, and preview completely failing. Better to just not try it for static maps. Some script cfg might help. Could also avoid unnnecessary preview regenerations even if the script was doing nothing at all.
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{-# LANGUAGE OverloadedStrings #-}
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module EngineInteraction(replayToDemo, checkNetCmd, toEngineMsg, drawnMapData) where
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import qualified Data.Set as Set
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import Control.Monad
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import qualified Codec.Binary.Base64 as Base64
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import qualified Data.ByteString.Char8 as B
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import qualified Data.ByteString as BW
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import qualified Data.ByteString.Lazy as BL
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import qualified Data.Map as Map
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import qualified Data.List as L
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import Data.Word
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import Data.Bits
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import Control.Arrow
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import Data.Maybe
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-------------
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import CoreTypes
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import Utils
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{-
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    this is snippet from http://stackoverflow.com/questions/10043102/how-to-catch-the-decompress-ioerror
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    because standard 'catch' doesn't seem to catch decompression errors for some reason
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-}
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import qualified Codec.Compression.Zlib.Internal as Z
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decompressWithoutExceptions :: BL.ByteString -> Either String BL.ByteString
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decompressWithoutExceptions = finalise
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                            . Z.foldDecompressStream cons nil err
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                            . Z.decompressWithErrors Z.zlibFormat Z.defaultDecompressParams
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  where err _ msg = Left msg
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        nil = Right []
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        cons chunk = right (chunk :)
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        finalise = right BL.fromChunks
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{- end snippet  -}
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toEngineMsg :: B.ByteString -> B.ByteString
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toEngineMsg msg = B.pack $ Base64.encode (fromIntegral (BW.length msg) : BW.unpack msg)
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{-fromEngineMsg :: B.ByteString -> Maybe B.ByteString
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fromEngineMsg msg = liftM BW.pack (Base64.decode (B.unpack msg) >>= removeLength)
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    where
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        removeLength (x:xs) = if length xs == fromIntegral x then Just xs else Nothing
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        removeLength _ = Nothing-}
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em :: B.ByteString -> B.ByteString
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em = toEngineMsg
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eml :: [B.ByteString] -> B.ByteString
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eml = em . B.concat
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splitMessages :: B.ByteString -> [B.ByteString]
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splitMessages = L.unfoldr (\b -> if B.null b then Nothing else Just $ B.splitAt (1 + fromIntegral (BW.head b)) b)
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checkNetCmd :: B.ByteString -> (B.ByteString, B.ByteString, Maybe (Maybe B.ByteString))
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checkNetCmd msg = check decoded
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    where
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        decoded = liftM (splitMessages . BW.pack) $ Base64.decode $ B.unpack msg
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        check Nothing = (B.empty, B.empty, Nothing)
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        check (Just msgs) = let (a, b) = (filter isLegal msgs, filter isNonEmpty a) in (encode a, encode b, lft a)
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        encode = B.pack . Base64.encode . BW.unpack . B.concat
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        isLegal m = (B.length m > 1) && (flip Set.member legalMessages . B.head . B.tail $ m)
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        lft = foldr l Nothing
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        l m n = let m' = B.head $ B.tail m; tst = flip Set.member in
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                      if not $ tst timedMessages m' then n
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                        else if '+' /= m' then Just Nothing else Just . Just . B.pack . Base64.encode . BW.unpack $ m
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        isNonEmpty = (/=) '+' . B.head . B.tail
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        legalMessages = Set.fromList $ "M#+LlRrUuDdZzAaSjJ,sNpPwtghbc12345" ++ slotMessages
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        slotMessages = "\128\129\130\131\132\133\134\135\136\137\138"
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        timedMessages = Set.fromList $ "+LlRrUuDdZzAaSjJ,NpPwtgc12345" ++ slotMessages
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replayToDemo :: [TeamInfo]
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        -> Map.Map B.ByteString B.ByteString
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        -> Map.Map B.ByteString [B.ByteString]
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        -> [B.ByteString]
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        -> [B.ByteString]
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replayToDemo ti mParams prms msgs = if not sane then [] else concat [
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        [em "TD"]
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        , maybeScript
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        , maybeMap
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        , [eml ["etheme ", head $ prms Map.! "THEME"]]
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        , [eml ["eseed ", mParams Map.! "SEED"]]
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        , [eml ["e$gmflags ", showB gameFlags]]
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        , schemeFlags
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        , [eml ["e$template_filter ", mParams Map.! "TEMPLATE"]]
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        , [eml ["e$mapgen ", mapgen]]
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        , mapgenSpecific
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        , concatMap teamSetup ti
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        , msgs
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        , [em "!"]
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        ]
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    where
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        keys1, keys2 :: Set.Set B.ByteString
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        keys1 = Set.fromList ["MAP", "MAPGEN", "MAZE_SIZE", "SEED", "TEMPLATE"]
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        keys2 = Set.fromList ["AMMO", "SCHEME", "SCRIPT", "THEME"]
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        sane = Set.null (keys1 Set.\\ Map.keysSet mParams)
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            && Set.null (keys2 Set.\\ Map.keysSet prms)
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            && (not . null . drop 27 $ scheme)
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            && (not . null . tail $ prms Map.! "AMMO")
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        mapGenTypes = ["+rnd+", "+maze+", "+drawn+"]
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        maybeScript = let s = head . fromMaybe ["Normal"] $ Map.lookup "SCRIPT" prms in if s == "Normal" then [] else [eml ["escript Scripts/Multiplayer/", s, ".lua"]]
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        maybeMap = let m = mParams Map.! "MAP" in if m `elem` mapGenTypes then [] else [eml ["emap ", m]]
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        scheme = tail $ prms Map.! "SCHEME"
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        mapgen = mParams Map.! "MAPGEN"
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        mapgenSpecific = case mapgen of
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            "1" -> [eml ["e$maze_size ", mParams Map.! "MAZE_SIZE"]]
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            "2" -> let d = head . fromMaybe [""] $ Map.lookup "DRAWNMAP" prms in if BW.length d <= 4 then [] else drawnMapData d
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            _ -> []
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        gameFlags :: Word32
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        gameFlags = foldl (\r (b, f) -> if b == "false" then r else r .|. f) 0 $ zip scheme gameFlagConsts
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        schemeFlags = map (\(v, (n, m)) -> eml [n, " ", showB $ (readInt_ v) * m])
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            $ filter (\(_, (n, _)) -> not $ B.null n)
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            $ zip (drop (length gameFlagConsts) scheme) schemeParams
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        ammoStr :: B.ByteString
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        ammoStr = head . tail $ prms Map.! "AMMO"
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        ammo = let l = B.length ammoStr `div` 4; ((a, b), (c, d)) = (B.splitAt l . fst &&& B.splitAt l . snd) . B.splitAt (l * 2) $ ammoStr in
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                   (map (\(x, y) -> eml [x, " ", y]) $ zip ["eammloadt", "eammprob", "eammdelay", "eammreinf"] [a, b, c, d])
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                   ++ [em "eammstore" | scheme !! 14 == "true" || scheme !! 20 == "false"]
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        initHealth = scheme !! 27
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        teamSetup :: TeamInfo -> [B.ByteString]
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        teamSetup t = (++) ammo $
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                eml ["eaddteam <hash> ", showB $ (1 + (readInt_ $ teamcolor t) :: Int) * 2113696, " ", teamname t]
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                : em "erdriven"
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                : eml ["efort ", teamfort t]
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                : take (2 * hhnum t) (
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                    concatMap (\(HedgehogInfo hname hhat) -> [
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                            eml ["eaddhh ", showB $ difficulty t, " ", initHealth, " ", hname]
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                            , eml ["ehat ", hhat]
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                            ])
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                        $ hedgehogs t
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                        )
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drawnMapData :: B.ByteString -> [B.ByteString]
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drawnMapData =
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          L.map (\m -> eml ["edraw ", BW.pack m])
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        . L.unfoldr by200
403b86a1d05f Implement drawnMapData function so checker could check replays with drawn maps
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   139
        . BL.unpack
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f738693be9be More robust implementation of decompression
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        . either (const BL.empty) id
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   141
        . decompressWithoutExceptions
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403b86a1d05f Implement drawnMapData function so checker could check replays with drawn maps
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   142
        . BL.pack
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   143
        . L.drop 4
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   144
        . fromMaybe []
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        . Base64.decode
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   146
        . B.unpack
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    where
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        by200 :: [a] -> Maybe ([a], [a])
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   149
        by200 [] = Nothing
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   150
        by200 m = Just $ L.splitAt 200 m
8480
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   151
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schemeParams :: [(B.ByteString, Int)]
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schemeParams = [
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   154
      ("e$damagepct", 1)
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   155
    , ("e$turntime", 1000)
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   156
    , ("", 0)
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   157
    , ("e$sd_turns", 1)
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   158
    , ("e$casefreq", 1)
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   159
    , ("e$minestime", 1000)
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   160
    , ("e$minesnum", 1)
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   161
    , ("e$minedudpct", 1)
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   162
    , ("e$explosives", 1)
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   163
    , ("e$healthprob", 1)
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   164
    , ("e$hcaseamount", 1)
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   165
    , ("e$waterrise", 1)
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   166
    , ("e$healthdec", 1)
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   167
    , ("e$ropepct", 1)
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   168
    , ("e$getawaytime", 1)
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   169
    ]
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   170
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   171
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   172
gameFlagConsts :: [Word32]
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   173
gameFlagConsts = [
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   174
          0x00001000
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   175
        , 0x00000010
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   176
        , 0x00000004
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   177
        , 0x00000008
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   178
        , 0x00000020
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   179
        , 0x00000040
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   180
        , 0x00000080
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   181
        , 0x00000100
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   182
        , 0x00000200
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   183
        , 0x00000400
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   184
        , 0x00000800
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   185
        , 0x00002000
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   186
        , 0x00004000
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   187
        , 0x00008000
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   188
        , 0x00010000
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   189
        , 0x00020000
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   190
        , 0x00040000
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   191
        , 0x00080000
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   192
        , 0x00100000
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   193
        , 0x00200000
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   194
        , 0x00400000
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   195
        , 0x00800000
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   196
        , 0x01000000
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   197
        , 0x02000000
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   198
        , 0x04000000
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   199
        ]
8479
8d71109b04d2 Some work on loading replay and interaction with checker
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   200
8d71109b04d2 Some work on loading replay and interaction with checker
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   201
8d71109b04d2 Some work on loading replay and interaction with checker
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   202