misc/libphysfs/lzma/CPP/7zip/Compress/Branch/BranchCoder.h
author sheepluva
Wed, 16 May 2018 18:22:28 +0200
branchui-scaling
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adjust label, update ChangeLog
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// BranchCoder.h
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#ifndef __BRANCH_CODER_H
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#define __BRANCH_CODER_H
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#include "Common/MyCom.h"
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#include "Common/Types.h"
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#include "../../ICoder.h"
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class CBranchConverter:
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  public ICompressFilter,
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  public CMyUnknownImp
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{
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protected:
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  UInt32 _bufferPos;
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  virtual void SubInit() {}
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  virtual UInt32 SubFilter(Byte *data, UInt32 size) = 0;
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public:
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  MY_UNKNOWN_IMP;
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  STDMETHOD(Init)();
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  STDMETHOD_(UInt32, Filter)(Byte *data, UInt32 size);
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};
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#define MyClassEncoderA(Name) class C ## Name: public CBranchConverter \
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  { public: UInt32 SubFilter(Byte *data, UInt32 size); }; 
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#define MyClassDecoderA(Name) class C ## Name: public CBranchConverter \
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  { public: UInt32 SubFilter(Byte *data, UInt32 size); }; 
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#define MyClassEncoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \
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  { public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT}; 
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#define MyClassDecoderB(Name, ADD_ITEMS, ADD_INIT) class C ## Name: public CBranchConverter, public ADD_ITEMS \
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  { public: UInt32 SubFilter(Byte *data, UInt32 size); ADD_INIT}; 
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#define MyClassA(Name, id, subId)  \
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MyClassEncoderA(Name ## _Encoder) \
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MyClassDecoderA(Name ## _Decoder)
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#define MyClassB(Name, id, subId, ADD_ITEMS, ADD_INIT)  \
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MyClassEncoderB(Name ## _Encoder, ADD_ITEMS, ADD_INIT) \
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MyClassDecoderB(Name ## _Decoder, ADD_ITEMS, ADD_INIT)
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#endif