misc/libphysfs/lzma/CS/7zip/Common/InBuffer.cs
author sheepluva
Wed, 16 May 2018 18:22:28 +0200
branchui-scaling
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adjust label, update ChangeLog
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// InBuffer.cs
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namespace SevenZip.Buffer
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{
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	public class InBuffer
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	{
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		byte[] m_Buffer;
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		uint m_Pos;
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		uint m_Limit;
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		uint m_BufferSize;
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		System.IO.Stream m_Stream;
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		bool m_StreamWasExhausted;
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		ulong m_ProcessedSize;
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		public InBuffer(uint bufferSize)
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		{
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			m_Buffer = new byte[bufferSize];
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			m_BufferSize = bufferSize;
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		}
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		public void Init(System.IO.Stream stream)
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		{
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			m_Stream = stream;
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			m_ProcessedSize = 0;
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			m_Limit = 0;
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			m_Pos = 0;
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			m_StreamWasExhausted = false;
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		}
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		public bool ReadBlock()
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		{
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			if (m_StreamWasExhausted)
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				return false;
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			m_ProcessedSize += m_Pos;
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			int aNumProcessedBytes = m_Stream.Read(m_Buffer, 0, (int)m_BufferSize);
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			m_Pos = 0;
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			m_Limit = (uint)aNumProcessedBytes;
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			m_StreamWasExhausted = (aNumProcessedBytes == 0);
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			return (!m_StreamWasExhausted);
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		}
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		public void ReleaseStream()
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		{
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			// m_Stream.Close(); 
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			m_Stream = null;
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		}
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		public bool ReadByte(byte b) // check it
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		{
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			if (m_Pos >= m_Limit)
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				if (!ReadBlock())
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					return false;
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			b = m_Buffer[m_Pos++];
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			return true;
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		}
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		public byte ReadByte()
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		{
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			// return (byte)m_Stream.ReadByte();
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			if (m_Pos >= m_Limit)
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				if (!ReadBlock())
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					return 0xFF;
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			return m_Buffer[m_Pos++];
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		}
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		public ulong GetProcessedSize()
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		{
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			return m_ProcessedSize + m_Pos;
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		}
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	}
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}