project_files/HedgewarsMobile/Classes/SchemeWeaponConfigViewController.m
author Xeli
Tue, 07 Feb 2012 18:56:49 +0100
changeset 6648 025473a2c420
parent 6636 4450e746dc34
child 6700 e04da46ee43c
permissions -rw-r--r--
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
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/*
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 * Hedgewars-iOS, a Hedgewars port for iOS devices
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 * Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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 *
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 * File created on 13/06/2010.
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 */
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#import "SchemeWeaponConfigViewController.h"
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#import <QuartzCore/QuartzCore.h>
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#define LABEL_TAG 57423
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static SchemeWeaponConfigViewController *controllerInstance;
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@implementation SchemeWeaponConfigViewController
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@synthesize tableView, listOfSchemes, listOfWeapons, listOfScripts, lastIndexPath_sc, lastIndexPath_we, lastIndexPath_lu,
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            selectedScheme, selectedWeapon, selectedScript, scriptCommand, topControl, sectionsHidden;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark custom setters/getters
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-(NSString *)selectedScheme {
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    if (selectedScheme == nil)
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        self.selectedScheme = @"Default.plist";
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    return selectedScheme;
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}
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-(NSString *)selectedWeapon {
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    if (selectedWeapon == nil)
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        self.selectedWeapon = @"Default.plist";
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    return selectedWeapon;
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}
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-(NSString *)selectedScript {
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    if (selectedScript == nil)
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        self.selectedScript = @"Normal.plist";
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    return selectedScript;
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}
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-(NSString *)scriptCommand {
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    if (scriptCommand == nil)
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        self.scriptCommand = @"";
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    return scriptCommand;
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}
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-(NSArray *)listOfSchemes {
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    if (listOfSchemes == nil)
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        self.listOfSchemes = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCHEMES_DIRECTORY() error:NULL];
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    return listOfSchemes;
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}
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-(NSArray *)listOfWeapons {
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    if (listOfWeapons == nil)
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        self.listOfWeapons = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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    return listOfWeapons;
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}
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-(NSArray *)listOfScripts {
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    if (listOfScripts == nil)
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        self.listOfScripts = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:SCRIPTS_DIRECTORY() error:NULL];
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    return listOfScripts;
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}
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-(UISegmentedControl *)topControl {
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    if (topControl == nil) {
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        NSArray *array = [[NSArray alloc] initWithObjects:
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                          NSLocalizedString(@"Scheme",@""),
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                          NSLocalizedString(@"Weapon",@""),
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                          NSLocalizedString(@"Style",@""),nil];
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        UISegmentedControl *controller = [[UISegmentedControl alloc] initWithItems:array];
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        [array release];
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        controller.segmentedControlStyle = UISegmentedControlStyleBar;
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        controller.tintColor = [UIColor lightGrayColor];
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        controller.selectedSegmentIndex = 0;
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        self.topControl = controller;
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        [controller release];
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    }
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    return topControl;
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    self.sectionsHidden = NO;
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    UITableView *aTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
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                                                           style:UITableViewStyleGrouped];
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    aTableView.delegate = self;
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    aTableView.dataSource = self;
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    if (IS_IPAD()) {
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        [aTableView setBackgroundColorForAnyTable:[UIColor darkBlueColorTransparent]];
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        aTableView.layer.borderColor = [[UIColor darkYellowColor] CGColor];
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        aTableView.layer.borderWidth = 2.7f;
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        aTableView.layer.cornerRadius = 8;
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        aTableView.contentInset = UIEdgeInsetsMake(5, 0, 5, 0);
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    } else {
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        UIImage *backgroundImage = [[UIImage alloc] initWithContentsOfFile:@"background~iphone.png"];
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        UIImageView *background = [[UIImageView alloc] initWithImage:backgroundImage];
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        [backgroundImage release];
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        [self.view addSubview:background];
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        [background release];
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        [aTableView setBackgroundColorForAnyTable:[UIColor clearColor]];
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    }
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    aTableView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
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    aTableView.separatorColor = [UIColor whiteColor];
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    aTableView.separatorStyle = UITableViewCellSeparatorStyleNone;
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    aTableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
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    self.tableView = aTableView;
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    [aTableView release];
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    [self.view addSubview:self.tableView];
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    [super viewDidLoad];
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    controllerInstance = self;
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}
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// this is a workaround to keep the uisegmented control visible
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-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
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    [self.tableView reloadData];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
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    return (self.sectionsHidden ? 0 : 1);
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}
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-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    if (self.topControl.selectedSegmentIndex == 0)
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        return [self.listOfSchemes count];
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    else if (self.topControl.selectedSegmentIndex == 1)
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        return [self.listOfWeapons count];
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    else
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        return [self.listOfScripts count];
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}
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// Customize the appearance of table view cells.
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-(UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    NSInteger index = self.topControl.selectedSegmentIndex;
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    NSInteger row = [indexPath row];
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    UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil)
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease];
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    cell.accessoryView = nil;
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    if (0 == index) {
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        cell.textLabel.text = [[self.listOfSchemes objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),[self.listOfSchemes objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfSchemes objectAtIndex:row] isEqualToString:self.selectedScheme]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_sc = indexPath;
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        }
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    } else if (1 == index) {
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        cell.textLabel.text = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfWeapons objectAtIndex:row] isEqualToString:self.selectedWeapon]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_we = indexPath;
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        }
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    } else {
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        cell.textLabel.text = [[self.listOfScripts objectAtIndex:row] stringByDeletingPathExtension];
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        NSString *str = [NSString stringWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),[self.listOfScripts objectAtIndex:row]];
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        NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:str];
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        cell.detailTextLabel.text = [dict objectForKey:@"description"];
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        [dict release];
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        if ([[self.listOfScripts objectAtIndex:row] isEqualToString:self.selectedScript]) {
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            UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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            cell.accessoryView = checkbox;
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            [checkbox release];
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            self.lastIndexPath_lu = indexPath;
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        }
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    }
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    cell.backgroundColor = [UIColor blackColorTransparent];
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    cell.textLabel.textColor = [UIColor lightYellowColor];
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    cell.detailTextLabel.textColor = [UIColor whiteColor];
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    cell.textLabel.adjustsFontSizeToFitWidth = YES;
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    cell.detailTextLabel.adjustsFontSizeToFitWidth = YES;
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    return cell;
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}
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-(CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
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    return 50.0;
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}
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-(UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
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    UIView *theView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, 30)];
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    theView.autoresizingMask = UIViewAutoresizingFlexibleWidth;
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    self.topControl.frame = CGRectMake(0, 0, self.view.frame.size.width * 80/100, 30);
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    self.topControl.center = CGPointMake(self.view.frame.size.width/2, 24);
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    [self.topControl addTarget:self.tableView action:@selector(reloadData) forControlEvents:UIControlEventValueChanged];
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    [theView addSubview:self.topControl];
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    return [theView autorelease];
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSIndexPath *lastIndexPath;
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    NSInteger index = self.topControl.selectedSegmentIndex;
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    if (index == 0)
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        lastIndexPath = self.lastIndexPath_sc;
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    else if (index == 1)
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        lastIndexPath = self.lastIndexPath_we;
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    else
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        lastIndexPath = self.lastIndexPath_lu;
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    int newRow = [indexPath row];
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    int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
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    if (newRow != oldRow) {
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        //TODO: this code works only for a single section table
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        UITableViewCell *newCell = [aTableView cellForRowAtIndexPath:indexPath];
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        UIImageView *checkbox = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:@"checkbox.png"]];
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        newCell.accessoryView = checkbox;
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        [checkbox release];
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        UITableViewCell *oldCell = [aTableView cellForRowAtIndexPath:lastIndexPath];
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        oldCell.accessoryView = nil;
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        if (index == 0) {
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            self.lastIndexPath_sc = indexPath;
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            self.selectedScheme = [self.listOfSchemes objectAtIndex:newRow];
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            // also set weaponset when selecting scheme, if set
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            NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
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            if ([[settings objectForKey:@"sync_ws"] boolValue]) {
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                for (NSString *str in self.listOfWeapons) {
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                    if ([str isEqualToString:self.selectedScheme]) {
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                        int index = [self.listOfSchemes indexOfObject:str];
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                        self.selectedWeapon = str;
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                        self.lastIndexPath_we = [NSIndexPath indexPathForRow:index inSection:1];
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                        break;
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                    }
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                }
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            }
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        } else if (index == 1) {
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            self.lastIndexPath_we = indexPath;
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            self.selectedWeapon = [self.listOfWeapons objectAtIndex:newRow];
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        } else {
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            self.lastIndexPath_lu = indexPath;
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            self.selectedScript = [self.listOfScripts objectAtIndex:newRow];
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            // some styles disable or force the choice of a particular scheme/weaponset
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            NSString *path = [[NSString alloc] initWithFormat:@"%@/%@",SCRIPTS_DIRECTORY(),self.selectedScript];
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            NSDictionary *scriptDict = [[NSDictionary alloc] initWithContentsOfFile:path];
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            [path release];
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            self.scriptCommand = [scriptDict objectForKey:@"command"];
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            NSString *scheme = [scriptDict objectForKey:@"scheme"];
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            if ([scheme isEqualToString:@""]) {
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                self.selectedScheme = @"Default.plist";
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                [self.topControl setEnabled:NO forSegmentAtIndex:0];
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            } else {
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                self.selectedScheme = scheme;
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                [self.topControl setEnabled:YES forSegmentAtIndex:0];
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            }
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            NSString *weapon = [scriptDict objectForKey:@"weapon"];
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            if ([weapon isEqualToString:@""]) {
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                self.selectedWeapon = @"Default.plist";
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                [self.topControl setEnabled:NO forSegmentAtIndex:1];
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            } else {
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                self.selectedWeapon = weapon;
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                [self.topControl setEnabled:YES forSegmentAtIndex:1];
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            }
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            [scriptDict release];
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        }
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        [aTableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
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    }
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    [aTableView deselectRowAtIndexPath:indexPath animated:YES];
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}
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#pragma mark -
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#pragma mark called externally to empty or fill the sections completely
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+(void) fillInstanceSections {
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    if (controllerInstance.sectionsHidden == YES) {
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        controllerInstance.sectionsHidden = NO;
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        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
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        [controllerInstance.tableView insertSections:sections withRowAnimation:UITableViewRowAnimationFade];
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        controllerInstance.tableView.scrollEnabled = YES;
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        [[controllerInstance.view viewWithTag:LABEL_TAG] removeFromSuperview];
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    }
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}
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+(void) emptyInstanceSections {
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    if (controllerInstance.sectionsHidden == NO) {
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        controllerInstance.sectionsHidden = YES;
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        NSIndexSet *sections = [NSIndexSet indexSetWithIndexesInRange:NSMakeRange(0, 1)];
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        [controllerInstance.tableView deleteSections:sections withRowAnimation:UITableViewRowAnimationFade];
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        controllerInstance.tableView.scrollEnabled = NO;
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        CGRect frame = CGRectMake(0, 0, controllerInstance.view.frame.size.width * 80/100, 60);
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        UILabel *theLabel = [[UILabel alloc] initWithFrame:frame
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                                                  andTitle:NSLocalizedString(@"Missions don't need further configuration",@"")];
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        theLabel.center = CGPointMake(controllerInstance.view.frame.size.width/2, controllerInstance.view.frame.size.height/2);
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        theLabel.numberOfLines = 2;
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        theLabel.tag = LABEL_TAG;
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        theLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth |
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                                    UIViewAutoresizingFlexibleTopMargin |
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                                    UIViewAutoresizingFlexibleBottomMargin;
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        [controllerInstance.view addSubview:theLabel];
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        [theLabel release];
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    }
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}
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#pragma mark -
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#pragma mark Memory management
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-(void) didReceiveMemoryWarning {
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    if ([HWUtils isGameLaunched]) {
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        self.tableView = nil;
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        self.lastIndexPath_sc = nil;
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        self.lastIndexPath_we = nil;
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        self.lastIndexPath_lu = nil;
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        self.selectedScheme = nil;
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        self.selectedWeapon = nil;
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        self.selectedScript = nil;
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        self.scriptCommand = nil;
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        self.topControl = nil;
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    }
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    self.listOfSchemes = nil;
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    self.listOfWeapons = nil;
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    self.listOfScripts = nil;
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    MSG_MEMCLEAN();
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    [super didReceiveMemoryWarning];
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}
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-(void) viewDidUnload {
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    self.tableView = nil;
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    self.listOfSchemes = nil;
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    self.listOfWeapons = nil;
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    self.listOfScripts = nil;
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    self.lastIndexPath_sc = nil;
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    self.lastIndexPath_we = nil;
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    self.lastIndexPath_lu = nil;
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    self.selectedScheme = nil;
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    self.selectedWeapon = nil;
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    self.selectedScript = nil;
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    self.scriptCommand = nil;
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    self.topControl = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    releaseAndNil(tableView);
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    releaseAndNil(listOfSchemes);
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    releaseAndNil(listOfWeapons);
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    releaseAndNil(listOfScripts);
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    releaseAndNil(lastIndexPath_sc);
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    releaseAndNil(lastIndexPath_we);
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    releaseAndNil(lastIndexPath_lu);
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    releaseAndNil(selectedScheme);
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    releaseAndNil(selectedWeapon);
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    releaseAndNil(selectedScript);
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    releaseAndNil(scriptCommand);
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   389
    releaseAndNil(topControl);
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    [super dealloc];
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}
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@end
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