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//
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// GameConfigViewController.m
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// HedgewarsMobile
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//
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// Created by Vittorio on 18/04/10.
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// Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "GameConfigViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "CommodityFunctions.h"
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#import "MapConfigViewController.h"
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#import "TeamConfigViewController.h"
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#import "SchemeWeaponConfigViewController.h"
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@implementation GameConfigViewController
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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return rotationManager(interfaceOrientation);
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}
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-(IBAction) buttonPressed:(id) sender {
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// works even if it's not actually a button
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UIButton *theButton = (UIButton *)sender;
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switch (theButton.tag) {
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case 0:
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[[self parentViewController] dismissModalViewControllerAnimated:YES];
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break;
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case 1:
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theButton.enabled = NO;
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[self performSelector:@selector(startGame:)
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withObject:theButton
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afterDelay:0.25];
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break;
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default:
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break;
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}
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}
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-(IBAction) segmentPressed:(id) sender {
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UISegmentedControl *theSegment = (UISegmentedControl *)sender;
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switch (theSegment.selectedSegmentIndex) {
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case 0:
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// this init here is just aestetic as this controller was already set up in viewDidLoad
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if (mapConfigViewController == nil) {
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mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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}
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activeController = mapConfigViewController;
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break;
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case 1:
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if (teamConfigViewController == nil) {
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teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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// this message is compulsory otherwise the table won't be loaded at all
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}
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activeController = teamConfigViewController;
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break;
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case 2:
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if (schemeWeaponConfigViewController == nil) {
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schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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}
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activeController = schemeWeaponConfigViewController;
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break;
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}
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// this message is compulsory otherwise the table won't be loaded at all
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[activeController viewWillAppear:NO];
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[self.view addSubview:activeController.view];
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}
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-(void) startGame:(UIButton *)button {
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button.enabled = YES;
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// don't start playing if the preview is in progress
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if ([mapConfigViewController busy]) {
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Wait for the Preview",@"")
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message:NSLocalizedString(@"Before playing the preview needs to be generated",@"")
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delegate:nil
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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otherButtonTitles:nil];
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[alert show];
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[alert release];
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return;
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}
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// play only if there is more than one team
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if ([teamConfigViewController.listOfSelectedTeams count] < 2) {
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too few teams playing",@"")
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message:NSLocalizedString(@"You need to select at least two teams to play a game",@"")
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delegate:nil
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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otherButtonTitles:nil];
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[alert show];
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[alert release];
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return;
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}
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// play if there's room for enough hogs in the selected map
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int hogs = 0;
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for (NSDictionary *teamData in teamConfigViewController.listOfSelectedTeams)
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hogs += [[teamData objectForKey:@"number"] intValue];
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if (hogs > mapConfigViewController.maxHogs) {
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UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Too many hogs",@"")
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message:NSLocalizedString(@"The map you selected is too small for that many hogs",@"")
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delegate:nil
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cancelButtonTitle:NSLocalizedString(@"Ok, got it",@"")
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otherButtonTitles:nil];
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[alert show];
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[alert release];
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return;
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}
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// create the configuration file that is going to be sent to engine
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NSDictionary *dict = [[NSDictionary alloc] initWithObjectsAndKeys:mapConfigViewController.seedCommand,@"seed_command",
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mapConfigViewController.templateFilterCommand,@"templatefilter_command",
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mapConfigViewController.mapGenCommand,@"mapgen_command",
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mapConfigViewController.mazeSizeCommand,@"mazesize_command",
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mapConfigViewController.themeCommand,@"theme_command",
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teamConfigViewController.listOfSelectedTeams,@"teams_list",
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schemeWeaponConfigViewController.selectedScheme,@"scheme",
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schemeWeaponConfigViewController.selectedWeapon,@"weapon",
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nil];
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[dict writeToFile:GAMECONFIG_FILE() atomically:YES];
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[dict release];
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// finally launch game and remove this controller
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[[self parentViewController] dismissModalViewControllerAnimated:YES];
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[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
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}
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-(void) viewDidLoad {
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CGRect screen = [[UIScreen mainScreen] bounds];
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self.view.frame = CGRectMake(0, 0, screen.size.height, screen.size.width);
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if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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if (mapConfigViewController == nil)
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mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPad" bundle:nil];
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if (teamConfigViewController == nil)
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teamConfigViewController = [[TeamConfigViewController alloc] initWithStyle:UITableViewStylePlain];
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teamConfigViewController.view.frame = CGRectMake(0, 224, 300, 500);
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teamConfigViewController.view.backgroundColor = [UIColor clearColor];
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[mapConfigViewController.view addSubview:teamConfigViewController.view];
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if (schemeWeaponConfigViewController == nil)
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schemeWeaponConfigViewController = [[SchemeWeaponConfigViewController alloc] initWithStyle:UITableViewStyleGrouped];
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schemeWeaponConfigViewController.view.frame = CGRectMake(362, 224, 300, 500);
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schemeWeaponConfigViewController.view.backgroundColor = [UIColor clearColor];
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[mapConfigViewController.view addSubview:schemeWeaponConfigViewController.view];
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for (UIView *oneView in self.view.subviews) {
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if ([oneView isMemberOfClass:[UIToolbar class]]) {
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[[oneView viewWithTag:12345] setHidden:YES];
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break;
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}
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}
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} else
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mapConfigViewController = [[MapConfigViewController alloc] initWithNibName:@"MapConfigViewController-iPhone" bundle:nil];
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activeController = mapConfigViewController;
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[self.view addSubview:mapConfigViewController.view];
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[super viewDidLoad];
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}
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-(void) viewWillAppear:(BOOL)animated {
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[mapConfigViewController viewWillAppear:animated];
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[teamConfigViewController viewWillAppear:animated];
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[schemeWeaponConfigViewController viewWillAppear:animated];
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// ADD other controllers here
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[super viewWillAppear:animated];
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}
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-(void) viewDidAppear:(BOOL)animated {
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[mapConfigViewController viewDidAppear:animated];
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[teamConfigViewController viewDidAppear:animated];
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[schemeWeaponConfigViewController viewDidAppear:animated];
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[super viewDidAppear:animated];
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}
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-(void) didReceiveMemoryWarning {
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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if (mapConfigViewController.view.superview == nil)
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mapConfigViewController = nil;
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if (teamConfigViewController.view.superview == nil)
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teamConfigViewController = nil;
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if (schemeWeaponConfigViewController.view.superview == nil)
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schemeWeaponConfigViewController = nil;
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activeController = nil;
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MSG_MEMCLEAN();
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}
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-(void) viewDidUnload {
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activeController = nil;
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mapConfigViewController = nil;
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teamConfigViewController = nil;
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schemeWeaponConfigViewController = nil;
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[super viewDidUnload];
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MSG_DIDUNLOAD();
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}
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-(void) dealloc {
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[activeController release];
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[mapConfigViewController release];
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[teamConfigViewController release];
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[schemeWeaponConfigViewController release];
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[super dealloc];
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}
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@end
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