QTfrontend/sdlkeys.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 29 Jun 2019 20:41:14 +0200
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Render contour of air mines when in highly opaque water
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include "sdlkeys.h"
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#include <QtGlobal>
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char sdlkeys[1024][2][128] =
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{
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    // Mouse
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    {"mousel", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Left button")},
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    {"mousem", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Middle button")},
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    {"mouser", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Right button")},
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    {"mousex1", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X1 button ")},
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    {"mousex2", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: X2 button")},
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    {"wheelup", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel up")},
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    {"wheeldown", QT_TRANSLATE_NOOP("binds (keys)", "Mouse: Wheel down")},
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    // Keyboard
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    {"backspace", QT_TRANSLATE_NOOP("binds (keys)", "Backspace")},
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    {"tab", QT_TRANSLATE_NOOP("binds (keys)", "Tab")},
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    {"clear", QT_TRANSLATE_NOOP("binds (keys)", "Clear")},
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    {"return", QT_TRANSLATE_NOOP("binds (keys)", "Return")},
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    {"pause", QT_TRANSLATE_NOOP("binds (keys)", "Pause")},
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    {"escape", QT_TRANSLATE_NOOP("binds (keys)", "Escape")},
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    {"space", QT_TRANSLATE_NOOP("binds (keys)", "Space")},
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    {"'", "'"},
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    {",", ","},
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    {"-", "-"},
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    {".", "."},
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    {"/", "/"},
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    {"0", "0"},
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    {"1", "1"},
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    {"2", "2"},
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    {"3", "3"},
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    {"4", "4"},
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    {"5", "5"},
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    {"6", "6"},
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    {"7", "7"},
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    {"8", "8"},
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    {"9", "9"},
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    {";", ";"},
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    {"[", "["},
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    {"\\", "\\"},
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    {"]", "]"},
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    {"`", "`"},
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    {"a", "A"},
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    {"b", "B"},
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    {"c", "C"},
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    {"d", "D"},
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    {"e", "E"},
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    {"f", "F"},
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    {"g", "G"},
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    {"h", "H"},
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    {"i", "I"},
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    {"j", "J"},
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    {"k", "K"},
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    {"l", "L"},
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    {"m", "M"},
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    {"n", "N"},
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    {"o", "O"},
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    {"p", "P"},
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    {"q", "Q"},
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    {"r", "R"},
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    {"s", "S"},
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    {"t", "T"},
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    {"u", "U"},
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    {"v", "V"},
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    {"w", "W"},
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    {"x", "X"},
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    {"y", "Y"},
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    {"z", "Z"},
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    {"keypad_0", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 0")},
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    {"keypad_1", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 1")},
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    {"keypad_2", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 2")},
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    {"keypad_3", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 3")},
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    {"keypad_4", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 4")},
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    {"keypad_5", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 5")},
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    {"keypad_6", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 6")},
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    {"keypad_7", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 7")},
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    {"keypad_8", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 8")},
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    {"keypad_9", QT_TRANSLATE_NOOP("binds (keys)", "Keypad 9")},
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    {"keypad_.", QT_TRANSLATE_NOOP("binds (keys)", "Keypad .")},
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    {"keypad_/", QT_TRANSLATE_NOOP("binds (keys)", "Keypad /")},
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    {"keypad_*", QT_TRANSLATE_NOOP("binds (keys)", "Keypad *")},
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    {"keypad_-", QT_TRANSLATE_NOOP("binds (keys)", "Keypad -")},
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    {"keypad_+", QT_TRANSLATE_NOOP("binds (keys)", "Keypad +")},
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    {"keypad_enter", QT_TRANSLATE_NOOP("binds (keys)", "Keypad Enter")},
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    {"up", QT_TRANSLATE_NOOP("binds (keys)", "Up")},
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    {"down", QT_TRANSLATE_NOOP("binds (keys)", "Down")},
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    {"right", QT_TRANSLATE_NOOP("binds (keys)", "Right")},
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    {"left", QT_TRANSLATE_NOOP("binds (keys)", "Left")},
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    {"insert", QT_TRANSLATE_NOOP("binds (keys)", "Insert")},
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    {"delete", QT_TRANSLATE_NOOP("binds (keys)", "Delete")},
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    {"home", QT_TRANSLATE_NOOP("binds (keys)", "Home")},
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    {"end", QT_TRANSLATE_NOOP("binds (keys)", "End")},
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    {"pageup", QT_TRANSLATE_NOOP("binds (keys)", "PageUp")},
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    {"pagedown", QT_TRANSLATE_NOOP("binds (keys)", "PageDown")},
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    {"f1", "F1"},
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    {"f2", "F2"},
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    {"f3", "F3"},
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    {"f4", "F4"},
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    {"f5", "F5"},
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    {"f6", "F6"},
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    {"f7", "F7"},
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    {"f8", "F8"},
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    {"f9", "F9"},
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    {"f10", "F10"},
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    {"f11", "F11"},
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    {"f12", "F12"},
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    {"f13", "F13"},
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    {"f14", "F14"},
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    {"f15", "F15"},
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    {"numlock", QT_TRANSLATE_NOOP("binds (keys)", "Numlock")},
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    {"capslock", QT_TRANSLATE_NOOP("binds (keys)", "CapsLock")},
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    {"scrolllock", QT_TRANSLATE_NOOP("binds (keys)", "ScrollLock")},
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    {"menu", QT_TRANSLATE_NOOP("binds (keys)", "Menu")},
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    {"right_shift", QT_TRANSLATE_NOOP("binds (keys)", "Right Shift")},
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    {"left_shift", QT_TRANSLATE_NOOP("binds (keys)", "Left Shift")},
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    {"right_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Right Ctrl")},
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    {"left_ctrl", QT_TRANSLATE_NOOP("binds (keys)", "Left Ctrl")},
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    {"right_alt", QT_TRANSLATE_NOOP("binds (keys)", "Right Alt")},
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    {"left_alt", QT_TRANSLATE_NOOP("binds (keys)", "Left Alt")},
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    //: Windows key / Command key / Meta key /Super key (right)
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    {"right_gui", QT_TRANSLATE_NOOP("binds (keys)", "Right GUI")},
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    //: Windows key / Command key / Meta key /Super key (left)
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    {"left_gui", QT_TRANSLATE_NOOP("binds (keys)", "Left GUI")}
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};
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// helper list for sdlkeys. true for keyboard keys, false for other
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bool sdlkeys_iskeyboard[1024];
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// button name definitions for Microsoft's XBox360 controller
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// don't modify button order!
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char xb360buttons[10][128] =
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{
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    QT_TRANSLATE_NOOP("binds (keys)", "A button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "B button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "X button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Y button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "LB button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "RB button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Back button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Start button"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Left stick"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Right stick")
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};
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// axis name definitions for Microsoft's XBox360 controller
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// don't modify axis order!
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char xbox360axes[][128] =
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{
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    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Right)"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Left)"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Down)"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Left stick (Up)"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Left trigger"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Right trigger"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Down)"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Up)"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Right)"),
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    QT_TRANSLATE_NOOP("binds (keys)", "Right stick (Left)"),
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};
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char xb360dpad[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad");
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// Generic controller binding names
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//: Game controller axis direction. %1 = axis number, %2 = direction
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char controlleraxis[128] = QT_TRANSLATE_NOOP("binds (keys)", "Axis %1 %2");
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//: Game controller button. %1 = button number
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char controllerbutton[128] = QT_TRANSLATE_NOOP("binds (keys)", "Button %1");
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//: Game controller D-pad button. %1 = D-pad number, %2 = direction
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char controllerhat[128] = QT_TRANSLATE_NOOP("binds (keys)", "D-pad %1 %2");
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char controllerup[128] = QT_TRANSLATE_NOOP("binds (keys)", "Up");
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char controllerdown[128] = QT_TRANSLATE_NOOP("binds (keys)", "Down");
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char controllerleft[128] = QT_TRANSLATE_NOOP("binds (keys)", "Left");
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char controllerright[128] = QT_TRANSLATE_NOOP("binds (keys)", "Right");
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//: Special entry in key selection when an action has no control assigned
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char unboundcontrol[128] = QT_TRANSLATE_NOOP("binds (keys)", "(Don't use)");
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