author | koda |
Wed, 02 Mar 2011 00:27:20 +0100 | |
changeset 4976 | 088d40d8aba2 |
parent 4924 | 616b618814b5 |
child 5002 | a9c44a8ffec8 |
permissions | -rw-r--r-- |
3829 | 1 |
/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 10/01/2010. |
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*/ |
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#import "GameSetup.h" |
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#import "SDL_uikitappdelegate.h" |
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#import "PascalImports.h" |
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#import "CommodityFunctions.h" |
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#import "OverlayViewController.h" |
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#define BUFFER_SIZE 255 // like in original frontend |
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@implementation GameSetup |
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@synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle; |
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-(id) initWithDictionary:(NSDictionary *)gameDictionary { |
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if (self = [super init]) { |
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ipcPort = randomPort(); |
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// the general settings file + menu style (read by the overlay) |
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NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; |
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self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue]; |
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self.systemSettings = dictSett; |
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[dictSett release]; |
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// this game run settings |
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self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; |
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// is it a netgame? |
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isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; |
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// is it a Save? |
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NSString *path = [gameDictionary objectForKey:@"savefile"]; |
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// if path is empty it means that you have to create a new file, otherwise read from that file |
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if ([path isEqualToString:@""] == YES) { |
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NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; |
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[outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; |
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NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; |
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self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; |
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[outputFormatter release]; |
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} else |
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self.savePath = path; |
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self.statsArray = nil; |
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} |
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return self; |
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} |
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-(void) dealloc { |
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[statsArray release]; |
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[gameConfig release]; |
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[systemSettings release]; |
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[savePath release]; |
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[super dealloc]; |
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} |
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#pragma mark - |
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#pragma mark Provider functions |
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// unpacks team data from the selected team.plist to a sequence of engine commands |
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-(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { |
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/* |
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addteam <32charsMD5hash> <color> <team name> |
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addhh <level> <health> <hedgehog name> |
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<level> is 0 for human, 1-5 for bots (5 is the most stupid) |
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*/ |
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NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; |
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NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; |
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[teamFile release]; |
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NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", |
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[teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; |
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[self sendToEngine: teamHashColorAndName]; |
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[teamHashColorAndName release]; |
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NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; |
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[self sendToEngine: grave]; |
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[grave release]; |
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NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; |
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[self sendToEngine: fort]; |
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[fort release]; |
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NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; |
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[self sendToEngine: voicepack]; |
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[voicepack release]; |
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NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; |
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[self sendToEngine: flag]; |
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[flag release]; |
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NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; |
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for (int i = 0; i < numberOfPlayingHogs; i++) { |
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NSDictionary *hog = [hogs objectAtIndex:i]; |
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NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", |
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[hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; |
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[self sendToEngine: hogLevelHealthAndName]; |
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[hogLevelHealthAndName release]; |
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NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; |
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[self sendToEngine: hogHat]; |
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[hogHat release]; |
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} |
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[teamData release]; |
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} |
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// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands |
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-(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { |
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NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; |
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NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; |
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[weaponPath release]; |
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// if we're loading an older version of ammos fill the engine message with 0s |
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int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; |
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NSString *update = @""; |
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while ([update length] < diff) |
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update = [update stringByAppendingString:@"0"]; |
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NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; |
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[self sendToEngine: ammloadt]; |
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[ammloadt release]; |
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NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; |
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[self sendToEngine: ammprob]; |
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[ammprob release]; |
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NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; |
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[self sendToEngine: ammdelay]; |
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[ammdelay release]; |
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NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; |
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[self sendToEngine: ammreinf]; |
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[ammreinf release]; |
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// send this for each team so it applies the same ammostore to all teams |
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NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; |
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for (int i = 0; i < numberOfTeams; i++) |
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[self sendToEngine: ammstore]; |
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[ammstore release]; |
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[ammoData release]; |
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} |
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// unpacks scheme data from the selected scheme.plist to a sequence of engine commands |
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-(NSInteger) provideScheme:(NSString *)schemeName { |
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NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; |
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NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; |
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[schemePath release]; |
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NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; |
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NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; |
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int result = 0; |
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int mask = 0x00000004; |
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// pack the gameflags in a single var and send it |
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for (NSNumber *value in gamemodArray) { |
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if ([value boolValue] == YES) |
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result |= mask; |
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mask <<= 1; |
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} |
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NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; |
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[self sendToEngine:flags]; |
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[flags release]; |
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/* basic game flags */ |
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NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()]; |
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NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path]; |
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[path release]; |
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result = [[basicArray objectAtIndex:0] intValue]; |
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for (int i = 1; i < [basicArray count]; i++) { |
191 |
NSDictionary *dict = [mods objectAtIndex:i]; |
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NSString *command = [dict objectForKey:@"command"]; |
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NSInteger value = [[basicArray objectAtIndex:i] intValue]; |
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if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue]) |
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value = 9999; |
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if ([[dict objectForKey:@"times1000"] boolValue]) |
197 |
value = value * 1000; |
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NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value]; |
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[self sendToEngine:strToSend]; |
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[strToSend release]; |
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} |
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[mods release]; |
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[schemeDictionary release]; |
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return result; |
206 |
} |
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207 |
||
208 |
#pragma mark - |
|
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#pragma mark Network relevant code |
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-(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length { |
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// is it performant to reopen the stream every time? |
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NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; |
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[os open]; |
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[os write:&length maxLength:1]; |
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[os write:(const uint8_t *)buffer maxLength:length]; |
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[os close]; |
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[os release]; |
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218 |
} |
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219 |
|
3891 | 220 |
// wrapper that computes the length of the message and then sends the command string, saving the command on a file |
4512 | 221 |
-(int) sendToEngine:(NSString *)string { |
3547 | 222 |
uint8_t length = [string length]; |
3697 | 223 |
|
4754 | 224 |
[self dumpRawData:[string UTF8String] ofSize:length]; |
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225 |
SDLNet_TCP_Send(csd, &length, 1); |
3891 | 226 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
227 |
} |
|
228 |
||
229 |
// wrapper that computes the length of the message and then sends the command string, skipping file writing |
|
4512 | 230 |
-(int) sendToEngineNoSave:(NSString *)string { |
3891 | 231 |
uint8_t length = [string length]; |
232 |
||
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233 |
SDLNet_TCP_Send(csd, &length, 1); |
3547 | 234 |
return SDLNet_TCP_Send(csd, [string UTF8String], length); |
235 |
} |
|
236 |
||
237 |
// method that handles net setup with engine and keeps connection alive |
|
238 |
-(void) engineProtocol { |
|
239 |
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
|
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240 |
TCPsocket sd; |
3547 | 241 |
IPaddress ip; |
242 |
int eProto; |
|
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|
243 |
BOOL clientQuit; |
4754 | 244 |
char const buffer[BUFFER_SIZE]; |
3547 | 245 |
uint8_t msgSize; |
3697 | 246 |
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247 |
clientQuit = NO; |
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|
248 |
csd = NULL; |
3547 | 249 |
|
250 |
if (SDLNet_Init() < 0) { |
|
251 |
DLog(@"SDLNet_Init: %s", SDLNet_GetError()); |
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252 |
clientQuit = YES; |
3547 | 253 |
} |
3697 | 254 |
|
3547 | 255 |
// Resolving the host using NULL make network interface to listen |
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|
256 |
if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { |
3547 | 257 |
DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); |
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258 |
clientQuit = YES; |
3547 | 259 |
} |
3697 | 260 |
|
261 |
// Open a connection with the IP provided (listen on the host's port) |
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|
262 |
if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { |
3547 | 263 |
DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); |
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|
264 |
clientQuit = YES; |
3547 | 265 |
} |
3697 | 266 |
|
3547 | 267 |
DLog(@"Waiting for a client on port %d", ipcPort); |
3697 | 268 |
while (csd == NULL) |
3547 | 269 |
csd = SDLNet_TCP_Accept(sd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
270 |
SDLNet_TCP_Close(sd); |
3697 | 271 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
272 |
while (!clientQuit) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
273 |
msgSize = 0; |
4754 | 274 |
memset((void *)buffer, '\0', BUFFER_SIZE); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
275 |
if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
276 |
break; |
4754 | 277 |
if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
278 |
break; |
3697 | 279 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
280 |
switch (buffer[0]) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
281 |
case 'C': |
3626 | 282 |
DLog(@"sending game config...\n%@",self.gameConfig); |
3697 | 283 |
|
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
284 |
if (isNetGame == YES) |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
285 |
[self sendToEngineNoSave:@"TN"]; |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
286 |
else |
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
287 |
[self sendToEngineNoSave:@"TL"]; |
3891 | 288 |
NSString *saveHeader = @"TS"; |
4754 | 289 |
[self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]]; |
3697 | 290 |
|
3547 | 291 |
// seed info |
292 |
[self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; |
|
3697 | 293 |
|
3547 | 294 |
// dimension of the map |
295 |
[self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; |
|
296 |
[self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; |
|
297 |
[self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; |
|
3697 | 298 |
|
3642 | 299 |
// static land (if set) |
300 |
NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; |
|
301 |
if ([staticMap length] != 0) |
|
302 |
[self sendToEngine:staticMap]; |
|
3697 | 303 |
|
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
304 |
// lua script (if set) |
3911
46d7a5cf8ac6
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda
parents:
3910
diff
changeset
|
305 |
NSString *script = [self.gameConfig objectForKey:@"mission_command"]; |
3910
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
306 |
if ([script length] != 0) |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
307 |
[self sendToEngine:script]; |
dd47efbdec46
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda
parents:
3904
diff
changeset
|
308 |
|
3547 | 309 |
// theme info |
310 |
[self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; |
|
3697 | 311 |
|
3547 | 312 |
// scheme (returns initial health) |
313 |
NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; |
|
3697 | 314 |
|
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
315 |
// send an ammostore for each team |
3547 | 316 |
NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; |
4000
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
317 |
[self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; |
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
318 |
|
ddc4a09889e7
engine: reorder GameFlags and update files, frontend and other stuff
koda
parents:
3996
diff
changeset
|
319 |
// finally add hogs |
3547 | 320 |
for (NSDictionary *teamData in teamsConfig) { |
3697 | 321 |
[self provideTeamData:[teamData objectForKey:@"team"] |
3547 | 322 |
forHogs:[[teamData objectForKey:@"number"] intValue] |
323 |
withHealth:health |
|
324 |
ofColor:[teamData objectForKey:@"color"]]; |
|
325 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
326 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
327 |
case '?': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
328 |
DLog(@"Ping? Pong!"); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
329 |
[self sendToEngine:@"!"]; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
330 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
331 |
case 'E': |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
332 |
DLog(@"ERROR - last console line: [%s]", &buffer[1]); |
3547 | 333 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
334 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
335 |
case 'e': |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
336 |
[self dumpRawData:buffer ofSize:msgSize]; |
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
337 |
|
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
338 |
sscanf((char *)buffer, "%*s %d", &eProto); |
4603 | 339 |
int netProto; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
340 |
char *versionStr; |
3697 | 341 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
342 |
HW_versionInfo(&netProto, &versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
343 |
if (netProto == eProto) { |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
344 |
DLog(@"Setting protocol version %d (%s)", eProto, versionStr); |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
345 |
} else { |
4603 | 346 |
DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto); |
3547 | 347 |
clientQuit = YES; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
348 |
} |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
349 |
break; |
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
350 |
case 'i': |
4856 | 351 |
if (self.statsArray == nil) { |
352 |
self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2]; |
|
353 |
NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4]; |
|
354 |
[self.statsArray insertObject:ranking atIndex:0]; |
|
355 |
[ranking release]; |
|
356 |
} |
|
4769 | 357 |
NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]]; |
4856 | 358 |
NSArray *info = [tempStr componentsSeparatedByString:@" "]; |
359 |
NSString *arg = [info objectAtIndex:0]; |
|
4793 | 360 |
int index = [arg length] + 3; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
361 |
switch (buffer[1]) { |
4760 | 362 |
case 'r': // winning team |
4856 | 363 |
[self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1]; |
3547 | 364 |
break; |
4760 | 365 |
case 'D': // best shot |
4856 | 366 |
[self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]]; |
4549 | 367 |
break; |
4760 | 368 |
case 'k': // best hedgehog |
4793 | 369 |
[self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]]; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
370 |
break; |
4760 | 371 |
case 'K': // number of hogs killed |
4856 | 372 |
[self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]]; |
4549 | 373 |
break; |
4856 | 374 |
case 'H': // team health/graph |
4549 | 375 |
break; |
4760 | 376 |
case 'T': // local team stats |
4856 | 377 |
// still WIP in statsPage.cpp |
4549 | 378 |
break; |
4856 | 379 |
case 'P': // teams ranking |
380 |
[[self.statsArray objectAtIndex:0] addObject:tempStr]; |
|
4549 | 381 |
break; |
4760 | 382 |
case 's': // self damage |
4793 | 383 |
[self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]]; |
4549 | 384 |
break; |
4760 | 385 |
case 'S': // friendly fire |
4793 | 386 |
[self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]]; |
4549 | 387 |
break; |
4760 | 388 |
case 'B': // turn skipped |
4793 | 389 |
[self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]]; |
4549 | 390 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
391 |
default: |
4549 | 392 |
DLog(@"Unhandled stat message, see statsPage.cpp"); |
3547 | 393 |
break; |
394 |
} |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
395 |
break; |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
396 |
case 'q': |
4924 | 397 |
// game ended, can remove the savefile and the trailing overlay (when dualhead) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
398 |
[[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; |
4924 | 399 |
if (IS_DUALHEAD()) |
400 |
[[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; |
|
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
401 |
break; |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
402 |
case 'Q': |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
403 |
// game exited but not completed, nothing to do (just don't save the message) |
3902
3aac7ca07b0e
have Saves restart net when loaded, also resumes music
koda
parents:
3898
diff
changeset
|
404 |
break; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
405 |
default: |
3912
e11df2de6af2
have engine try for a second position when map loading fails (in this way it's possible to move Missions data to any path)
koda
parents:
3911
diff
changeset
|
406 |
[self dumpRawData:buffer ofSize:msgSize]; |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
407 |
break; |
3547 | 408 |
} |
409 |
} |
|
4510 | 410 |
DLog(@"Engine exited, ending thread"); |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
411 |
|
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
412 |
// Close the client socket |
3697 | 413 |
SDLNet_TCP_Close(csd); |
3548
4d220ee7c75f
server somewhat simplified and correct sporadic crasher
koda
parents:
3547
diff
changeset
|
414 |
SDLNet_Quit(); |
3697 | 415 |
|
3547 | 416 |
[pool release]; |
4861
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
417 |
// Invoking this method should be avoided as it does not give your thread a chance |
91f889289a47
(ios) perform a small change about how to close the game window, should hopefully save memory and avoid crashes (who am i kidding? that's the usual PR talk...)
koda
parents:
4856
diff
changeset
|
418 |
// to clean up any resources it allocated during its execution. |
3547 | 419 |
//[NSThread exit]; |
420 |
} |
|
421 |
||
422 |
#pragma mark - |
|
423 |
#pragma mark Setting methods |
|
424 |
// returns an array of c-strings that are read by engine at startup |
|
4754 | 425 |
-(const char **)getGameSettings:(NSString *)recordFile { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
426 |
NSInteger width, height; |
3547 | 427 |
NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; |
428 |
NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
429 |
NSString *rotation; |
3941 | 430 |
if (IS_DUALHEAD()) { |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
431 |
CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
432 |
width = (int) screenBounds.size.width; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
433 |
height = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
434 |
rotation = @"0"; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
435 |
} else { |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
436 |
CGRect screenBounds = [[UIScreen mainScreen] bounds]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
437 |
width = (int) screenBounds.size.height; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
438 |
height = (int) screenBounds.size.width; |
3948
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
439 |
UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue]; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
440 |
if (orientation == UIDeviceOrientationLandscapeLeft) |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
441 |
rotation = @"-90"; |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
442 |
else |
24daa33a3114
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
koda
parents:
3941
diff
changeset
|
443 |
rotation = @"90"; |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
444 |
} |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
445 |
|
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
446 |
NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
447 |
NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; |
4754 | 448 |
const char **gameArgs = (const char **)malloc(sizeof(char *) * 10); |
4540
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
449 |
BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue]; |
3697 | 450 |
|
3670
4c673e57f0d7
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda
parents:
3660
diff
changeset
|
451 |
NSString *modelId = modelType(); |
4754 | 452 |
NSInteger tmpQuality; |
4540
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
453 |
if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
454 |
tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
455 |
else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
456 |
tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes |
4574 | 457 |
else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode |
4540
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
458 |
tmpQuality = 0x00000002; // rqBlurryLand |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
459 |
else // = everything else |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
460 |
tmpQuality = 0; // full quality |
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
461 |
|
9b614e420de5
add two preferences for enabling/disabling blurry land and multitasking
koda
parents:
4512
diff
changeset
|
462 |
if (IS_IPAD() == NO) // = disable tooltips on phone |
3634 | 463 |
tmpQuality = tmpQuality | 0x00000400; |
3697 | 464 |
|
3547 | 465 |
// prevents using an empty nickname |
466 |
NSString *username; |
|
467 |
NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; |
|
468 |
if ([originalUsername length] == 0) |
|
469 |
username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; |
|
470 |
else |
|
471 |
username = [[NSString alloc] initWithString:originalUsername]; |
|
3697 | 472 |
|
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
473 |
gameArgs[ 0] = [ipcString UTF8String]; //ipcPort |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
474 |
gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
475 |
gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
476 |
gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality |
3825 | 477 |
gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
478 |
gameArgs[ 5] = [username UTF8String]; //UserNick |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
479 |
gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
480 |
gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled |
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3752
diff
changeset
|
481 |
gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
482 |
gameArgs[ 9] = [rotation UTF8String]; //rotateQt |
3893
568bfd083465
allow more flexibility between viewcontrollers, also added stub pages for saved games
koda
parents:
3891
diff
changeset
|
483 |
gameArgs[10] = [recordFile UTF8String]; //recordFileName |
3697 | 484 |
|
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
485 |
[verticalSize release]; |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3916
diff
changeset
|
486 |
[horizontalSize release]; |
3547 | 487 |
[localeString release]; |
488 |
[ipcString release]; |
|
489 |
[username release]; |
|
490 |
return gameArgs; |
|
491 |
} |
|
492 |
||
493 |
||
494 |
@end |