qmlfrontend/rooms_model.h
author unC0Rr
Mon, 16 Sep 2024 16:57:11 +0200
branchtransitional_engine
changeset 16034 09beeec033ba
parent 15047 773beead236f
permissions -rw-r--r--
Sanitize maze mapgen code a bit
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class definition
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 */
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#ifndef HEDGEWARS_ROOMSLISTMODEL_H
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#define HEDGEWARS_ROOMSLISTMODEL_H
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#include <QAbstractTableModel>
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#include <QStringList>
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class RoomsListModel : public QAbstractTableModel {
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  Q_OBJECT
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 public:
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  // if you add a column here, also incr. c_nColumns in constructor
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  // also adjust header in constructor to changes
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  enum Column {
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    StateColumn,
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    NameColumn,
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    PlayerCountColumn,
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    TeamCountColumn,
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    OwnerColumn,
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    MapColumn,
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    SchemeColumn,
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    WeaponsColumn
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  };
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  explicit RoomsListModel(QObject *parent = 0);
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  QVariant headerData(int section, Qt::Orientation orientation,
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                      int role) const override;
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  int rowCount(const QModelIndex &parent) const override;
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  int columnCount(const QModelIndex &parent) const override;
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  QVariant data(const QModelIndex &index, int role) const override;
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 public slots:
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  void setRoomsList(const QStringList &rooms);
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  void addRoom(const QStringList &info);
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  void removeRoom(const QString &name);
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  void updateRoom(const QString &name, const QStringList &info);
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  int rowOfRoom(const QString &name);
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 private:
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  const int c_nColumns;
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  QList<QStringList> m_data;
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  QStringList m_headerData;
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  // MapModel * m_staticMapModel;
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  // MapModel * m_missionMapModel;
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};
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#endif  // HEDGEWARS_ROOMSLISTMODEL_H