QTfrontend/model/GameStyleModel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Tue, 28 Aug 2018 05:46:33 +0200
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parent 12686 d5e09024d722
permissions -rw-r--r--
Space Invasion: Continue playing rounds in case the teams are tied at the end Rules in case of a tie: 1) Eliminate all teams not tied for the lead 2) Play another round with the remaining teams 3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief GameStyleModel class implementation
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 */
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#include <QTextStream>
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#include "physfs.h"
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#include "GameStyleModel.h"
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#include "hwconsts.h"
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void GameStyleModel::loadGameStyles()
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{
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    beginResetModel();
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    QIcon dlcIcon;
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    dlcIcon.addFile(":/res/dlcMarker.png", QSize(), QIcon::Normal, QIcon::On);
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    dlcIcon.addFile(":/res/dlcMarkerSelected.png", QSize(), QIcon::Selected, QIcon::On);
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    QPixmap emptySpace = QPixmap(7, 15);
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    emptySpace.fill(QColor(0, 0, 0, 0));
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    QIcon notDlcIcon = QIcon(emptySpace);
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    // empty list, so that we can (re)fill it
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    QStandardItemModel::clear();
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    QList<QStandardItem * > items;
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    items.append(new QStandardItem(notDlcIcon, "Normal"));
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    // define a separator item
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    QStandardItem * separator = new QStandardItem("---");
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    separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
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    separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
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    items.append(separator);
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    QStringList scripts = DataManager::instance().entryList(
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                             QString("Scripts/Multiplayer"),
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                             QDir::Files,
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                             QStringList("*.lua")
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                         );
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    foreach(QString script, scripts)
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    {
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        script = script.remove(".lua", Qt::CaseInsensitive);
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        QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));
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        QString name = script;
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        name = name.replace("_", " ");
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        QString scheme = "locked";
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        QString weapons = "locked";
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        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
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        {
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            QTextStream input(&scriptCfgFile);
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            input >> scheme;
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            input >> weapons;
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            scriptCfgFile.close();
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            if (!scheme.isEmpty())
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                scheme.replace("_", " ");
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            if (!weapons.isEmpty())
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                weapons.replace("_", " ");
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        }
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        // detect if script is dlc
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        QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
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        bool isDLC = !scriptPath.startsWith(datadir->absolutePath());
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        QStandardItem * item;
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        if (isDLC)
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            item = new QStandardItem(dlcIcon, name);
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        else
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            item = new QStandardItem(notDlcIcon, name);
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        item->setData(script, ScriptRole);
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        item->setData(scheme, SchemeRole);
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        item->setData(weapons, WeaponsRole);
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        item->setData(isDLC, IsDlcRole);
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        items.append(item);
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    }
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    QStandardItemModel::appendColumn(items);
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    endResetModel();
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}
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