QTfrontend/model/roomslistmodel.h
author Wuzzy <Wuzzy2@mail.ru>
Tue, 28 Aug 2018 05:46:33 +0200
changeset 13710 0da36902e5b6
parent 11046 47a8c19ecb60
child 15878 fc3cb23fd26f
permissions -rw-r--r--
Space Invasion: Continue playing rounds in case the teams are tied at the end Rules in case of a tie: 1) Eliminate all teams not tied for the lead 2) Play another round with the remaining teams 3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class definition
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 */
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#ifndef HEDGEWARS_ROOMSLISTMODEL_H
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#define HEDGEWARS_ROOMSLISTMODEL_H
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#include <QAbstractTableModel>
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#include <QStringList>
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#include "DataManager.h"
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class RoomsListModel : public QAbstractTableModel
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{
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    Q_OBJECT
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public:
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    // if you add a column here, also incr. c_nColumns in constructor
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    // also adjust header in constructor to changes
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    enum Column {
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        StateColumn,
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        NameColumn,
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        PlayerCountColumn,
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        TeamCountColumn,
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        OwnerColumn,
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        MapColumn,
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        SchemeColumn,
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        WeaponsColumn
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    };
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    explicit RoomsListModel(QObject *parent = 0);
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    QVariant headerData(int section, Qt::Orientation orientation, int role) const;
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    int rowCount(const QModelIndex & parent) const;
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    int columnCount(const QModelIndex & parent) const;
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    QVariant data(const QModelIndex &index, int role) const;
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public slots:
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    void setRoomsList(const QStringList & rooms);
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    void addRoom(const QStringList & info);
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    void removeRoom(const QString & name);
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    void updateRoom(const QString & name, const QStringList & info);
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    int rowOfRoom(const QString & name);
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private:
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    const int c_nColumns;
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    QList<QStringList> m_data;
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    QStringList m_headerData;
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    MapModel * m_staticMapModel;
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    MapModel * m_missionMapModel;
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};
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#endif // HEDGEWARS_ROOMSLISTMODEL_H