gameServer/FloodDetection.hs
author Wuzzy <Wuzzy2@mail.ru>
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Space Invasion: Continue playing rounds in case the teams are tied at the end Rules in case of a tie: 1) Eliminate all teams not tied for the lead 2) Play another round with the remaining teams 3) Check for the winner again at the end of that round. If there's another tie, repeat the procedure
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{-
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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 \-}
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{-# LANGUAGE OverloadedStrings, BangPatterns #-}
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module FloodDetection where
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import Control.Monad.State.Strict
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import Data.Time
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import Control.Arrow
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----------------
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import ServerState
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import CoreTypes
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import Utils
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registerEvent :: Event -> StateT ServerState IO [Action]
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registerEvent e = do
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    eventInfo <- client's $ einfo e
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    if (null eventInfo) || 0 == (fst $ head eventInfo) then doCheck eventInfo else updateInfo
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    where
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    einfo LobbyChatMessage = eiLobbyChat
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    einfo EngineMessage = eiEM
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    einfo RoomJoin = eiJoin
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    transformField LobbyChatMessage f = \c -> c{eiLobbyChat = f $ eiLobbyChat c}
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    transformField EngineMessage f = \c -> c{eiEM = f $ eiEM c}
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    transformField RoomJoin f = \c -> c{eiJoin = f $ eiJoin c}
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    boundaries :: Event -> (Int, (NominalDiffTime, Int), (NominalDiffTime, Int), ([Action], [Action]))
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    boundaries LobbyChatMessage = (3, (10, 2), (30, 3), (chat1, chat2))
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    boundaries EngineMessage = (8, (10, 4), (25, 5), (em1, em2))
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    boundaries RoomJoin = (2, (10, 2), (35, 3), (join1, join2))
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    chat1 = [Warning $ loc "Warning! Chat flood protection activated"]
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    chat2 = [ByeClient $ loc "Excess flood"]
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    em1 = [Warning $ loc "Game messages flood detected - 1"]
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    em2 = [ByeClient $ loc "Excess flood"]
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    join1 = [Warning $ loc "Warning! Joins flood protection activated"]
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    join2 = [ByeClient $ loc "Excess flood"]
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    doCheck ei = do
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        curTime <- io getCurrentTime
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        let (numPerEntry, (sec1, num1), (sec2, num2), (ac1, ac2)) = boundaries e
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        let nei = takeWhile ((>=) sec2 . diffUTCTime curTime . snd) ei
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        let l2 = length nei
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        let l1 = length $ takeWhile ((>=) sec1 . diffUTCTime curTime . snd) nei
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        let actions = if l2 >= num2 + 1 || l1 >= num1 + 1 then 
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                ac2
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                else
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                if l1 >= num1 || l2 >= num2 then 
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                    ac1
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                    else
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                    []
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        return $ [ModifyClient . transformField e . const $ (numPerEntry, curTime) : nei
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                , ModifyClient (\c -> c{pendingActions = actions}) -- append? prepend? just replacing for now
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            ]
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    updateInfo = return [
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        ModifyClient $ transformField e
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            $ \(h:hs) -> first (flip (-) 1) h : hs
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        ]