author | koda |
Sat, 04 Jan 2014 02:18:57 +0100 | |
branch | 0.9.20 |
changeset 9907 | 129614d78ae8 |
parent 9650 | 1c7c87ce37fd |
child 9677 | 71626318f80e |
child 9950 | 2759212a27de |
child 9991 | 3858d99476f5 |
permissions | -rw-r--r-- |
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find_package(SDL1or2) |
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include_directories(${PHYSFS_INCLUDE_DIR}) |
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include_directories(${SDL_INCLUDE_DIR}) |
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include_directories(${LUA_INCLUDE_DIR}) |
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## extra functions needed by Hedgewars |
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## TODO: maybe it's better to have them in a separate library? |
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set(PHYSLAYER_SRCS |
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physfsrwops.c |
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physfslualoader.c |
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hwpacksmounter.c |
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) |
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#compiles and links actual library |
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add_library (physlayer ${PHYSLAYER_SRCS}) |
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#TODO: find good VERSION and SOVERSION values |
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target_link_libraries(physlayer ${SDL_LIBRARY} lua physfs) |
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install(TARGETS physlayer RUNTIME DESTINATION ${target_binary_install_dir} |
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LIBRARY DESTINATION ${target_library_install_dir} |
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ARCHIVE DESTINATION ${target_library_install_dir}) |
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get_target_property(physlayer_fullpath physlayer LOCATION) |
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## added standard variables (FORCE or cmake won't pick 'em) |
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set(PHYSLAYER_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} CACHE STRING "Physlayer include dir" FORCE) |
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also physlayer can be comiled as static or shared now
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set(PHYSLAYER_LIBRARY ${physlayer_fullpath} CACHE STRING "Physlayer library" FORCE) |
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