author | koda |
Sat, 11 Feb 2012 05:48:33 +0100 | |
changeset 6667 | 142fe596e75e |
parent 6656 | 6aeaba3ee584 |
child 6700 | e04da46ee43c |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars-iOS, a Hedgewars port for iOS devices |
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* Copyright (c) 2009-2011 Vittorio Giovara <vittorio.giovara@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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* |
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* File created on 23/09/2011. |
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*/ |
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|
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#import "AudioManagerController.h" |
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#import "AVFoundation/AVAudioPlayer.h" |
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#import <AudioToolbox/AudioToolbox.h> |
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#import "MXAudioPlayerFadeOperation.h" |
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static AVAudioPlayer *backgroundMusic = nil; |
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static SystemSoundID clickSound = -1; |
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static SystemSoundID backSound = -1; |
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static SystemSoundID selSound = -1; |
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static NSOperationQueue *audioFaderQueue = nil; |
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static MXAudioPlayerFadeOperation *fadeIn = nil; |
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static MXAudioPlayerFadeOperation *fadeOut = nil; |
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@implementation AudioManagerController |
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#pragma mark - |
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#pragma mark background music control |
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+(void) loadBackgroundMusic { |
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NSString *musicString = [[NSBundle mainBundle] pathForResource:@"hwclassic" ofType:@"mp3"]; |
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backgroundMusic = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:musicString] error:nil]; |
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|
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backgroundMusic.delegate = nil; |
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backgroundMusic.volume = 0; |
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backgroundMusic.numberOfLoops = -1; |
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[backgroundMusic prepareToPlay]; |
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} |
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|
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+(void) playBackgroundMusic { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) |
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return; |
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|
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if (backgroundMusic == nil) |
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[AudioManagerController loadBackgroundMusic]; |
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backgroundMusic.volume = 0.45f; |
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[backgroundMusic play]; |
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} |
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+(void) pauseBackgroundMusic { |
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[backgroundMusic pause]; |
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} |
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+(void) stopBackgroundMusic { |
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[backgroundMusic stop]; |
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} |
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+(void) fadeOutBackgroundMusic { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) |
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return; |
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if (audioFaderQueue == nil) |
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audioFaderQueue = [[NSOperationQueue alloc] init]; |
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if (backgroundMusic == nil) |
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[AudioManagerController loadBackgroundMusic]; |
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if (fadeOut == nil) |
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fadeOut = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:backgroundMusic toVolume:0.0 overDuration:3.0]; |
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[audioFaderQueue addOperation:fadeOut]; |
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} |
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+(void) fadeInBackgroundMusic { |
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if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"music"] boolValue] == NO) |
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return; |
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if (audioFaderQueue == nil) |
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audioFaderQueue = [[NSOperationQueue alloc] init]; |
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if (backgroundMusic == nil) |
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[AudioManagerController loadBackgroundMusic]; |
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if (fadeIn == nil) |
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fadeIn = [[MXAudioPlayerFadeOperation alloc] initFadeWithAudioPlayer:backgroundMusic toVolume:0.45 overDuration:2.0]; |
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[audioFaderQueue addOperation:fadeIn]; |
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} |
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#pragma mark - |
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#pragma mark sound effects control |
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+(SystemSoundID) loadSound:(NSString *)snd { |
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// get the filename of the sound file: |
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NSString *path = [NSString stringWithFormat:@"%@/%@",[[NSBundle mainBundle] resourcePath],snd]; |
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// declare a system sound id and get a URL for the sound file |
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SystemSoundID soundID; |
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NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO]; |
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107 |
|
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108 |
// use audio sevices to create and play the sound |
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109 |
AudioServicesCreateSystemSoundID((CFURLRef)filePath, &soundID); |
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110 |
return soundID; |
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111 |
} |
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112 |
|
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113 |
+(void) playClickSound { |
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114 |
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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115 |
return; |
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116 |
|
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117 |
if (clickSound == -1) |
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118 |
clickSound = [AudioManagerController loadSound:@"clickSound.wav"]; |
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119 |
|
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120 |
AudioServicesPlaySystemSound(clickSound); |
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121 |
} |
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122 |
|
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123 |
+(void) playBackSound { |
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124 |
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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125 |
return; |
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126 |
|
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127 |
if (backSound == -1) |
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128 |
backSound = [AudioManagerController loadSound:@"backSound.wav"]; |
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129 |
|
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130 |
AudioServicesPlaySystemSound(backSound); |
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131 |
} |
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132 |
|
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133 |
+(void) playSelectSound { |
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134 |
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"sound"] boolValue] == NO) |
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135 |
return; |
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136 |
|
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137 |
if (selSound == -1) |
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138 |
selSound = [AudioManagerController loadSound:@"selSound.wav"]; |
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139 |
|
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140 |
AudioServicesPlaySystemSound(selSound); |
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141 |
} |
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142 |
|
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143 |
#pragma mark - |
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144 |
#pragma mark memory management |
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+(void) releaseCache { |
6000
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146 |
[backgroundMusic stop]; |
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147 |
[backgroundMusic release], backgroundMusic = nil; |
6656
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[fadeOut release], fadeOut = nil; |
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[fadeIn release], fadeIn = nil; |
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150 |
[audioFaderQueue release], audioFaderQueue = nil; |
6000
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151 |
AudioServicesDisposeSystemSoundID(clickSound), clickSound = -1; |
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152 |
AudioServicesDisposeSystemSoundID(backSound), backSound = -1; |
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153 |
AudioServicesDisposeSystemSoundID(selSound), selSound = -1; |
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154 |
MSG_MEMCLEAN(); |
6000
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155 |
} |
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156 |
|
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157 |
@end |