gameServer/ClientIO.hs
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
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child 4242 5e3c5fe2cb14
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
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{-# LANGUAGE ScopedTypeVariables, OverloadedStrings #-}
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module ClientIO where
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import qualified Control.Exception as Exception
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import Control.Concurrent.Chan
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import Control.Concurrent
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import Control.Monad
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import System.IO
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import Network
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import Network.Socket.ByteString
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import qualified Data.ByteString.Char8 as B
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----------------
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import CoreTypes
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import RoomsAndClients
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import Utils
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pDelim :: B.ByteString
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pDelim = B.pack "\n\n"
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bs2Packets :: B.ByteString -> ([[B.ByteString]], B.ByteString)
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bs2Packets buf = unfoldrE extractPackets buf
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    where
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    extractPackets :: B.ByteString -> Either B.ByteString ([B.ByteString], B.ByteString)
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    extractPackets buf = 
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        let buf' = until (not . B.isPrefixOf pDelim) (B.drop 2) buf in
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            let (bsPacket, bufTail) = B.breakSubstring pDelim buf' in
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                if B.null bufTail then
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                    Left bsPacket
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                    else
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                    if B.null bsPacket then 
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                        Left bufTail
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                        else
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                        Right (B.splitWith (== '\n') bsPacket, bufTail)
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listenLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
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listenLoop sock chan ci = recieveWithBufferLoop B.empty
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    where
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        recieveWithBufferLoop recvBuf = do
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            recvBS <- recv sock 4096
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--            putStrLn $ show sock ++ " got smth: " ++ (show $ B.length recvBS)
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            unless (B.null recvBS) $ do
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                let (packets, newrecvBuf) = bs2Packets $ B.append recvBuf recvBS
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                forM_ packets sendPacket
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                recieveWithBufferLoop newrecvBuf
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        sendPacket packet = writeChan chan $ ClientMessage (ci, packet)
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clientRecvLoop :: Socket -> Chan CoreMessage -> ClientIndex -> IO ()
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clientRecvLoop s chan ci = do
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    msg <- (listenLoop s chan ci >> return "Connection closed") `catch` (return . B.pack . show)
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    clientOff msg
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    where 
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        clientOff msg = mapM_ (writeChan chan) [ClientMessage (ci, ["QUIT", msg]), Remove ci]
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clientSendLoop :: Socket -> Chan [B.ByteString] -> ClientIndex -> IO ()
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clientSendLoop s chan ci = do
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    answer <- readChan chan
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    Exception.handle
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        (\(e :: Exception.IOException) -> when (not $ isQuit answer) $ sendQuit e) $ do
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            sendAll s $ (B.unlines answer) `B.append` (B.singleton '\n')
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    if (isQuit answer) then
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        Exception.handle (\(_ :: Exception.IOException) -> putStrLn "error on sClose") $ sClose s
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        else
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        clientSendLoop s chan ci
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    where
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        --sendQuit e = writeChan coreChan $ ClientMessage (ci, ["QUIT", B.pack $ show e])
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        sendQuit e = putStrLn $ show e
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        isQuit ("BYE":xs) = True
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        isQuit _ = False