gameServer/stresstest.hs
author unc0rr
Wed, 25 Feb 2009 17:36:02 +0000
changeset 1843 16cdd1745b73
parent 1815 3d62cf9c350e
child 2352 7eaf82cf0890
permissions -rw-r--r--
Add QCA2 checks to build system
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
1804
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     1
{-# LANGUAGE CPP #-}
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     2
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     3
module Main where
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     4
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     5
import IO
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     6
import System.IO
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     7
import Control.Concurrent
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     8
import Network
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
     9
import Control.Exception
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    10
import Control.Monad
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    11
import System.Random
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    12
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    13
#if !defined(mingw32_HOST_OS)
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    14
import System.Posix
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    15
#endif
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    16
1815
3d62cf9c350e Save some more bytes in protocol
unc0rr
parents: 1804
diff changeset
    17
session1 nick room = ["NICK", nick, "", "PROTO", "24", "", "CHAT", "lobby 1", "", "CREATE", room, "", "CHAT", "room 1", "", "QUIT", "bye-bye", ""]
3d62cf9c350e Save some more bytes in protocol
unc0rr
parents: 1804
diff changeset
    18
session2 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "PART", "", "CHAT", "lobby after part", "", "QUIT", "bye-bye", ""]
3d62cf9c350e Save some more bytes in protocol
unc0rr
parents: 1804
diff changeset
    19
session3 nick room = ["NICK", nick, "", "PROTO", "24", "", "LIST", "", "JOIN", room, "", "CHAT", "room 2", "", "QUIT", "bye-bye", ""]
1804
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    20
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    21
emulateSession sock s = do
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    22
	mapM_ (\x -> hPutStrLn sock x >> hFlush sock >> randomRIO (50000::Int, 90000) >>= threadDelay) s
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    23
	hFlush sock
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    24
	threadDelay 225000
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    25
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    26
testing = Control.Exception.handle (\e -> putStrLn $ show e) $ do
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    27
	putStrLn "Start"
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    28
	sock <- connectTo "127.0.0.1" (PortNumber 46631)
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    29
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    30
	num1 <- randomRIO (70000::Int, 70100)
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    31
	num2 <- randomRIO (0::Int, 2)
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    32
	num3 <- randomRIO (0::Int, 5)
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    33
	let nick1 = show $ num1
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    34
	let room1 = show $ num2
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    35
	case num2 of 
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    36
		0 -> emulateSession sock $ session1 nick1 room1
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    37
		1 -> emulateSession sock $ session2 nick1 room1
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    38
		2 -> emulateSession sock $ session3 nick1 room1
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    39
	hClose sock
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    40
	putStrLn "Finish"
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    41
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    42
forks = forever $ do
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    43
	delay <- randomRIO (10000::Int, 19000)
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    44
	threadDelay delay
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    45
	forkIO testing
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    46
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    47
main = withSocketsDo $ do
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    48
#if !defined(mingw32_HOST_OS)
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    49
	installHandler sigPIPE Ignore Nothing;
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    50
#endif
4e78ad846fb6 New game server:
unc0rr
parents:
diff changeset
    51
	forks