author | alfadur |
Wed, 07 Nov 2018 22:58:54 +0300 | |
changeset 14164 | 1749961647b9 |
parent 14160 | c24a76f131d6 |
child 14170 | a4c1a2d0ac24 |
permissions | -rw-r--r-- |
14151 | 1 |
use std::{ |
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slice::{ |
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from_raw_parts, |
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from_raw_parts_mut |
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}, |
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io, |
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io::BufReader, |
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fs::{File, read_dir}, |
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path::Path |
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}; |
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use png::{ |
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ColorType, |
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Decoder, |
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DecodingError |
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}; |
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use integral_geometry::Size; |
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use vec2d::Vec2D; |
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pub struct ThemeSprite { |
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pixels: Vec2D<u32> |
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} |
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impl ThemeSprite { |
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#[inline] |
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pub fn width(&self) -> usize { |
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self.pixels.size().width |
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} |
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#[inline] |
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pub fn height(&self) -> usize { |
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self.pixels.size().height |
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} |
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#[inline] |
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pub fn bounds(&self) -> Size { |
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self.pixels.size() |
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} |
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#[inline] |
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pub fn rows(&self) -> impl Iterator<Item = &[u32]> { |
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self.pixels.rows() |
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} |
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#[inline] |
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pub fn get_row(&self, index: usize) -> &[u32] { |
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&self.pixels[index] |
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} |
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} |
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pub struct Theme { |
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land_texture: Option<ThemeSprite> |
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} |
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impl Theme { |
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pub fn land_texture(&self) -> Option<&ThemeSprite> { |
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self.land_texture.as_ref() |
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} |
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} |
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#[derive(Debug)] |
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pub enum ThemeLoadError { |
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File(io::Error), |
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Decoding(DecodingError), |
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Format(String) |
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} |
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impl From<io::Error> for ThemeLoadError { |
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fn from(e: io::Error) -> Self { |
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ThemeLoadError::File(e) |
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} |
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} |
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impl From<DecodingError> for ThemeLoadError { |
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fn from(e: DecodingError) -> Self { |
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ThemeLoadError::Decoding(e) |
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} |
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} |
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impl Theme { |
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pub fn new() -> Self { |
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Theme { |
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land_texture: None |
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} |
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} |
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pub fn load(path: &Path) -> Result<Theme, ThemeLoadError> { |
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let mut theme = Self::new(); |
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for entry in read_dir(path)? { |
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let file = entry?; |
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if file.file_name() == "LandTex.png" { |
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let decoder = Decoder::new( |
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BufReader::new(File::open(file.path())?)); |
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let (info, mut reader) = decoder.read_info()?; |
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if info.color_type != ColorType::RGBA { |
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return Err(ThemeLoadError::Format( |
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format!("Unexpected format: {:?}", info.color_type))); |
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} |
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let size = Size::new(info.width as usize, info.height as usize); |
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let mut buffer: Vec2D<u32> = Vec2D::new(size, 0); |
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reader.next_frame(slice_u32_to_u8_mut(buffer.as_mut_slice()))?; |
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let land_tex = ThemeSprite { |
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pixels: buffer |
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}; |
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theme.land_texture = Some(land_tex) |
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} |
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} |
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Ok(theme) |
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} |
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} |
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pub fn slice_u32_to_u8(slice_u32: &[u32]) -> &[u8] { |
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unsafe { |
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from_raw_parts::<u8>( |
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slice_u32.as_ptr() as *const u8, |
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slice_u32.len() * 4 |
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) |
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} |
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} |
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pub fn slice_u32_to_u8_mut(slice_u32: &mut [u32]) -> &mut [u8] { |
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unsafe { |
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from_raw_parts_mut::<u8>( |
1749961647b9
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slice_u32.as_mut_ptr() as *mut u8, |
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slice_u32.len() * 4 |
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) |
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} |
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} |
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