hedgewars/uVisualGearsList.pas
author sheepluva
Sat, 14 Jun 2014 23:59:20 +0200
changeset 10305 17f3ca06e39a
parent 10251 a3b42e81803c
child 10352 2af2309207b0
permissions -rw-r--r--
enforce style on message boxes some more
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 *)
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{$INCLUDE "options.inc"}
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unit uVisualGearsList;
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interface
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uses uTypes;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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procedure DeleteVisualGear(Gear: PVisualGear);
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function  VisualGearByUID(uid : Longword) : PVisualGear;
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const
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    cExplFrameTicks = 110;
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var VGCounter: LongWord;
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    VisualGearLayers: array[0..6] of PVisualGear;
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implementation
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uses uFloat, uVariables, uConsts, uTextures, uVisualGearsHandlers;
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function AddVisualGear(X, Y: LongInt; Kind: TVisualGearType): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, 0, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, false, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean): PVisualGear; inline;
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begin
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    AddVisualGear:= AddVisualGear(X, Y, Kind, State, Critical, -1);
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end;
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function  AddVisualGear(X, Y: LongInt; Kind: TVisualGearType; State: LongWord; Critical: Boolean; Layer: LongInt): PVisualGear;
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var gear: PVisualGear;
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    t: Longword;
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    sp: real;
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begin
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AddVisualGear:= nil;
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if ((GameType = gmtSave) or (fastUntilLag and (GameType = gmtNet)) or fastScrolling) and // we are scrolling now
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   ((Kind <> vgtCloud) and (not Critical)) then
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       exit;
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if ((cReducedQuality and rqAntiBoom) <> 0) and
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   (not Critical) and
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   (not (Kind in
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   [vgtTeamHealthSorter,
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    vgtSmallDamageTag,
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    vgtSpeechBubble,
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    vgtHealthTag,
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    vgtExplosion,
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    vgtSmokeTrace,
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    vgtEvilTrace,
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    vgtNote,
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    vgtSmoothWindBar])) then
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        exit;
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inc(VGCounter);
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New(gear);
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FillChar(gear^, sizeof(TVisualGear), 0);
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gear^.X:= real(X);
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gear^.Y:= real(Y);
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gear^.Kind := Kind;
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gear^.doStep:= doStepVGHandlers[Kind];
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gear^.Tint:= $FFFFFFFF;
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gear^.uid:= VGCounter;
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with gear^ do
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    case Kind of
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    vgtFlake:
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                begin
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                Timer:= 0;
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                tdX:= 0;
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                tdY:= 0;
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                Scale:= 1.0;
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                if SuddenDeathDmg then
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                    begin
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                    FrameTicks:= random(vobSDFrameTicks);
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                    Frame:= random(vobSDFramesCount);
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                    end
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                else
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                    begin
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                    FrameTicks:= random(vobFrameTicks);
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                    Frame:= random(vobFramesCount);
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                    end;
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                Angle:= random(360);
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                dx:= 0.0000038654705 * random(10000);
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                dy:= 0.000003506096 * random(7000);
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                if random(2) = 0 then
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                    dx := -dx;
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                if SuddenDeathDmg then
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                    dAngle:= (random(2) * 2 - 1) * (vobSDVelocity + random(vobSDVelocity)) / 1000
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                else
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                    dAngle:= (random(2) * 2 - 1) * (vobVelocity + random(vobVelocity)) / 1000
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                end;
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    vgtCloud:
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                begin
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                Frame:= random(4);
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                dx:= 0.5 + 0.1 * random(5); // how much the cloud will be affected by wind
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                timer:= random(4096);
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                Scale:= 1.0
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                end;
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    vgtExplPart,
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    vgtExplPart2:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(95) + 70);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                Frame:= 7 - random(3);
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                FrameTicks:= cExplFrameTicks
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                end;
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        vgtFire:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= random(8)
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                end;
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         vgtEgg:
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                begin
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                t:= random(1024);
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                sp:= 0.001 * (random(85) + 95);
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                dx:= hwFloat2Float(AngleSin(t)) * sp;
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                dy:= hwFloat2Float(AngleCos(t)) * sp;
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                if random(2) = 0 then
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                    dx := -dx;
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                if random(2) = 0 then
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                    dy := -dy;
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                FrameTicks:= 650 + random(250);
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                Frame:= 1
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                end;
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        vgtShell: FrameTicks:= 500;
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    vgtSmallDamageTag:
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                begin
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                gear^.FrameTicks:= 1100
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                end;
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   171
    vgtBubble:
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unc0rr
parents:
diff changeset
   172
                begin
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unc0rr
parents:
diff changeset
   173
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   174
                dy:= 0;
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unc0rr
parents:
diff changeset
   175
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   176
                    dx := -dx;
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unc0rr
parents:
diff changeset
   177
                FrameTicks:= 250 + random(1751);
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unc0rr
parents:
diff changeset
   178
                Frame:= random(5)
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unc0rr
parents:
diff changeset
   179
                end;
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unc0rr
parents:
diff changeset
   180
    vgtSteam:
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unc0rr
parents:
diff changeset
   181
                begin
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unc0rr
parents:
diff changeset
   182
                dx:= 0.0000038654705 * random(10000);
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unc0rr
parents:
diff changeset
   183
                dy:= 0.001 * (random(85) + 95);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   184
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   185
                    dx := -dx;
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unc0rr
parents:
diff changeset
   186
                Frame:= 7 - random(3);
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unc0rr
parents:
diff changeset
   187
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   188
                end;
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unc0rr
parents:
diff changeset
   189
    vgtAmmo:
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unc0rr
parents:
diff changeset
   190
                begin
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unc0rr
parents:
diff changeset
   191
                alpha:= 1.0;
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unc0rr
parents:
diff changeset
   192
                scale:= 1.0
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unc0rr
parents:
diff changeset
   193
                end;
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unc0rr
parents:
diff changeset
   194
  vgtSmokeWhite,
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unc0rr
parents:
diff changeset
   195
  vgtSmoke:
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unc0rr
parents:
diff changeset
   196
                begin
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unc0rr
parents:
diff changeset
   197
                Scale:= 1.0;
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unc0rr
parents:
diff changeset
   198
                dx:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   199
                dy:= 0.0002 * (random(45) + 10);
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unc0rr
parents:
diff changeset
   200
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   201
                    dx := -dx;
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unc0rr
parents:
diff changeset
   202
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   203
                FrameTicks:= cExplFrameTicks * 2;
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unc0rr
parents:
diff changeset
   204
                end;
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unc0rr
parents:
diff changeset
   205
  vgtDust:
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unc0rr
parents:
diff changeset
   206
                begin
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unc0rr
parents:
diff changeset
   207
                dx:= 0.005 * (random(15) + 10);
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unc0rr
parents:
diff changeset
   208
                dy:= 0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   209
                if random(2) = 0 then dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   210
                if random(2) = 0 then Tag:= 1
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unc0rr
parents:
diff changeset
   211
                else Tag:= -1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   212
                Frame:= 7 - random(2);
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unc0rr
parents:
diff changeset
   213
                FrameTicks:= random(20) + 15;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   214
                end;
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unc0rr
parents:
diff changeset
   215
  vgtSplash:
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unc0rr
parents:
diff changeset
   216
                begin
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unc0rr
parents:
diff changeset
   217
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   218
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   219
                FrameTicks:= 740;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   220
                Frame:= 19;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   221
                Scale:= 0.75;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   222
                Timer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   223
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   224
    vgtDroplet:
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unc0rr
parents:
diff changeset
   225
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   226
                dx:= 0.001 * (random(180) - 90);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   227
                dy:= -0.001 * (random(160) + 40);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   228
                FrameTicks:= 250 + random(1751);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   229
                Frame:= random(3)
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   230
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   231
   vgtBeeTrace:
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unc0rr
parents:
diff changeset
   232
                begin
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unc0rr
parents:
diff changeset
   233
                FrameTicks:= 1000;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   234
                Frame:= random(16);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   235
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   236
    vgtSmokeRing:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   237
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   238
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   239
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   240
                FrameTicks:= 600;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   241
                Timer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   242
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   243
                scale:= 0.6;
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unc0rr
parents:
diff changeset
   244
                alpha:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   245
                angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   246
                end;
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unc0rr
parents:
diff changeset
   247
     vgtFeather:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   248
                begin
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unc0rr
parents:
diff changeset
   249
                t:= random(1024);
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unc0rr
parents:
diff changeset
   250
                sp:= 0.001 * (random(85) + 95);
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unc0rr
parents:
diff changeset
   251
                dx:= hwFloat2Float(AngleSin(t)) * sp;
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unc0rr
parents:
diff changeset
   252
                dy:= hwFloat2Float(AngleCos(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   253
                if random(2) = 0 then
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unc0rr
parents:
diff changeset
   254
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   255
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   256
                    dy := -dy;
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unc0rr
parents:
diff changeset
   257
                FrameTicks:= 650 + random(250);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   258
                Frame:= 1
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   259
                end;
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unc0rr
parents:
diff changeset
   260
  vgtHealthTag:
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unc0rr
parents:
diff changeset
   261
                begin
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unc0rr
parents:
diff changeset
   262
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   263
                Timer:= 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   264
                dY:= -0.08;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   265
                dX:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   266
                //gear^.Z:= 2002;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   267
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   268
  vgtSmokeTrace,
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unc0rr
parents:
diff changeset
   269
  vgtEvilTrace:
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unc0rr
parents:
diff changeset
   270
                begin
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unc0rr
parents:
diff changeset
   271
                gear^.X:= gear^.X - 16;
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unc0rr
parents:
diff changeset
   272
                gear^.Y:= gear^.Y - 16;
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unc0rr
parents:
diff changeset
   273
                gear^.State:= 8;
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unc0rr
parents:
diff changeset
   274
                //gear^.Z:= cSmokeZ
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   275
                end;
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unc0rr
parents:
diff changeset
   276
vgtBigExplosion:
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unc0rr
parents:
diff changeset
   277
                begin
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unc0rr
parents:
diff changeset
   278
                gear^.Angle:= random(360);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   279
                end;
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unc0rr
parents:
diff changeset
   280
      vgtChunk:
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unc0rr
parents:
diff changeset
   281
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   282
                gear^.Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   283
                t:= random(1024);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   284
                sp:= 0.001 * (random(85) + 47);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   285
                dx:= hwFloat2Float(AngleSin(t)) * sp;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   286
                dy:= hwFloat2Float(AngleCos(t)) * sp * -2;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   287
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   288
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   289
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   290
      vgtNote:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   291
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   292
                dx:= 0.005 * (random(15) + 10);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   293
                dy:= -0.001 * (random(40) + 20);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   294
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   295
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   296
                Frame:= random(4);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   297
                FrameTicks:= random(2000) + 1500;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   298
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   299
  vgtBulletHit:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   300
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   301
                dx:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   302
                dy:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   303
                FrameTicks:= 350;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   304
                Frame:= 7;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   305
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   306
                end;
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   307
vgtSmoothWindBar:
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   308
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   309
                Angle:= hwFloat2Float(cMaxWindSpeed)*2 / 1440; // seems rate below is supposed to change wind bar at 1px per 10ms. Max time, 1440ms. This tries to match the rate of change
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   310
                Tag:= hwRound(cWindSpeed * 72 / cMaxWindSpeed);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   311
                end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   312
 vgtStraightShot:
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   313
                begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   314
                Angle:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   315
                Scale:= 1.0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   316
                dx:= 0.001 * random(45);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   317
                dy:= 0.001 * (random(20) + 25);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   318
                State:= ord(sprHealth);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   319
                if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   320
                    dx := -dx;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   321
                Frame:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   322
                FrameTicks:= random(750) + 1250;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   323
                State:= ord(sprSnowDust);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   324
                end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   325
  vgtNoPlaceWarn:
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   326
                begin
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   327
                FrameTicks:= 2000;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   328
                Tint:= $FF0000FF;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   329
                Scale:= 1.0;
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   330
                end;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   331
        end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   332
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   333
if State <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   334
    gear^.State:= State;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   335
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   336
case Gear^.Kind of
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   337
    vgtFlake: if cFlattenFlakes then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   338
        gear^.Layer:= 0
10015
4feced261c68 partial merge of the webgl branch
koda
parents: 9998 9960
diff changeset
   339
              else if random(3) = 0 then
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   340
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   341
                  gear^.Scale:= 0.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   342
                  gear^.Layer:= 0   // 33% - far back
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   343
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   344
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   345
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   346
                  gear^.Scale:= 0.8;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   347
                  gear^.Layer:= 4   // 22% - mid-distance
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   348
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   349
              else if random(3) <> 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   350
                  gear^.Layer:= 5  // 30% - just behind land
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   351
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   352
                  gear^.Layer:= 6   // 7% - just in front of land
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   353
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   354
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   355
                  gear^.Scale:= 1.5;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   356
                  gear^.Layer:= 2;  // 7% - close up
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   357
                  end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   358
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   359
    vgtCloud: if cFlattenClouds then gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   360
              else if random(3) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   361
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   362
                  gear^.Scale:= 0.25;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   363
                  gear^.Layer:= 0
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   364
                  end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   365
              else if random(2) = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   366
                  gear^.Layer:= 5
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   367
              else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   368
                  begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   369
                  gear^.Scale:= 0.4;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   370
                  gear^.Layer:= 4
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   371
                  end;
10251
a3b42e81803c collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
sheepluva
parents: 10193
diff changeset
   372
    vgtNoPlaceWarn: gear^.Layer:= 6;
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   373
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   374
    // 0: this layer is very distant in the background when in stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   375
    vgtTeamHealthSorter,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   376
    vgtSmoothWindBar: gear^.Layer:= 0;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   377
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   378
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   379
    // 1: this layer is on the land level (which is close but behind the screen plane) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   380
    vgtSmokeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   381
    vgtEvilTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   382
    vgtLineTrail,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   383
    vgtSmoke,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   384
    vgtSmokeWhite,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   385
    vgtDust,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   386
    vgtFire,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   387
    vgtSplash,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   388
    vgtDroplet,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   389
    vgtBubble: gear^.Layer:= 1;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   390
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   391
    // 3: this layer is on the screen plane (depth = 0) when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   392
    vgtSpeechBubble,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   393
    vgtSmallDamageTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   394
    vgtHealthTag,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   395
    vgtStraightShot,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   396
    vgtChunk: gear^.Layer:= 3;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   397
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   398
    // 2: this layer is outside the screen when stereo
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   399
    vgtExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   400
    vgtBigExplosion,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   401
    vgtExplPart,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   402
    vgtExplPart2,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   403
    vgtSteam,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   404
    vgtAmmo,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   405
    vgtShell,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   406
    vgtFeather,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   407
    vgtEgg,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   408
    vgtBeeTrace,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   409
    vgtSmokeRing,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   410
    vgtNote,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   411
    vgtBulletHit,
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   412
    vgtCircle: gear^.Layer:= 2
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   413
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   414
9769
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   415
if Layer <> -1 then gear^.Layer:= Layer;
5814e0c47c99 Experiment in adding a "boing" graphic for bouncing. It has no text right now (was thinking l10n) and colour is fixed.
nemo
parents: 9287
diff changeset
   416
9287
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   417
if VisualGearLayers[gear^.Layer] <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   418
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   419
    VisualGearLayers[gear^.Layer]^.PrevGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   420
    gear^.NextGear:= VisualGearLayers[gear^.Layer]
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   421
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   422
VisualGearLayers[gear^.Layer]:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   423
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   424
AddVisualGear:= gear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   425
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   426
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   427
procedure DeleteVisualGear(Gear: PVisualGear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   428
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   429
    FreeTexture(Gear^.Tex);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   430
    Gear^.Tex:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   431
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   432
    if Gear^.NextGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   433
        Gear^.NextGear^.PrevGear:= Gear^.PrevGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   434
    if Gear^.PrevGear <> nil then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   435
        Gear^.PrevGear^.NextGear:= Gear^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   436
    else
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   437
        VisualGearLayers[Gear^.Layer]:= Gear^.NextGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   438
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   439
    if lastVisualGearByUID = Gear then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   440
        lastVisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   441
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   442
    Dispose(Gear);
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   443
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   444
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   445
function  VisualGearByUID(uid : Longword) : PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   446
var vg: PVisualGear;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   447
    i: LongWord;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   448
begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   449
VisualGearByUID:= nil;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   450
if uid = 0 then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   451
    exit;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   452
if (lastVisualGearByUID <> nil) and (lastVisualGearByUID^.uid = uid) then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   453
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   454
    VisualGearByUID:= lastVisualGearByUID;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   455
    exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   456
    end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   457
// search in an order that is more likely to return layers they actually use.  Could perhaps track statistically AddVisualGear in uScript, since that is most likely the ones they want
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   458
for i:= 2 to 5 do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   459
    begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   460
    vg:= VisualGearLayers[i mod 4];
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   461
    while vg <> nil do
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   462
        begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   463
        if vg^.uid = uid then
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   464
            begin
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   465
            lastVisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   466
            VisualGearByUID:= vg;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   467
            exit
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   468
            end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   469
        vg:= vg^.NextGear
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   470
        end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   471
    end
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   472
end;
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   473
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   474
bb9ad6a5f625 oops, forgot this file
unc0rr
parents:
diff changeset
   475
end.