QTfrontend/gameuiconfig.cpp
author nemo
Tue, 07 Jul 2009 01:36:56 +0000
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#include <QMessageBox>
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#include <QCheckBox>
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#include <QLineEdit>
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#include <QDesktopWidget>
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#include <QApplication>
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#include "gameuiconfig.h"
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#include "hwform.h"
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#include "pages.h"
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#include "hwconsts.h"
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#include "fpsedit.h"
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GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
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	: QSettings(fileName, QSettings::IniFormat)
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{
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	Form = FormWidgets;
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	connect(Form->ui.pageOptions->CBEnableMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
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	//Form->resize(value("window/width", 640).toUInt(), value("window/height", 450).toUInt());
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	resizeToConfigValues();
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	int t = Form->ui.pageOptions->CBResolution->findText(value("video/resolution").toString());
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	Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 0 : t);
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	Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
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	bool ffscr=value("video/frontendfullscreen", false).toBool();
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	Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
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	Form->ui.pageOptions->CBReduceQuality->setChecked(value("video/reducequality", false).toBool());
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	Form->ui.pageOptions->CBFrontendEffects->setChecked(frontendEffects);
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	Form->ui.pageOptions->CBEnableSound->setChecked(openal_ready() && value("audio/sound", true).toBool());
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	Form->ui.pageOptions->CBEnableMusic->setChecked(openal_ready() && value("audio/music", true).toBool());
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	Form->ui.pageOptions->volumeBox->setValue(value("audio/volume", 100).toUInt());
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	Form->ui.pageOptions->editNetNick->setText(value("net/nick", QLineEdit::tr("unnamed")).toString());
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	delete netHost;
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	netHost = new QString(value("net/ip", "").toString());
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	netPort = value("net/port", 46631).toUInt();
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	Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
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	Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", 46631).toUInt());
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	Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
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	Form->ui.pageOptions->fpsedit->setValue(value("fps/interval", 27).toUInt());
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	Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", false).toBool());
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	Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
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	depth = QApplication::desktop()->depth();
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	if (depth < 16) depth = 16;
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	else if (depth > 16) depth = 32;
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}
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QStringList GameUIConfig::GetTeamsList()
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{
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	QStringList teamslist = cfgdir->entryList(QStringList("*.cfg"));
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	QStringList cleanedList;
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	for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it ) {
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	  QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.cfg$"), "\\1");
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	  cleanedList.push_back(tmpTeamStr);
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	}
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	return cleanedList;
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}
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void GameUIConfig::resizeToConfigValues()
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{
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  Form->resize(value("window/width", 720).toUInt(), value("window/height", 450).toUInt());
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}
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void GameUIConfig::SaveOptions()
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{
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	setValue("video/resolution", Form->ui.pageOptions->CBResolution->currentText());
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	setValue("video/fullscreen", vid_Fullscreen());
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	setValue("video/reducequality", isReducedQuality());
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	setValue("video/frontendeffects", isFrontendEffects());
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	bool ffscr = isFrontendFullscreen();
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	setValue("video/frontendfullscreen", ffscr);
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	emit frontendFullscreen(ffscr);
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	if (!ffscr) {
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	  setValue("window/width", Form->width());
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	  setValue("window/height", Form->height());
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	} else {
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	  //resizeToConfigValues(); // TODO: why this has been made?
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	}
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	setValue("audio/sound", isSoundEnabled());
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	setValue("audio/music", isMusicEnabled());
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	setValue("audio/volume", Form->ui.pageOptions->volumeBox->value());
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	setValue("net/nick", netNick());
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	setValue("net/ip", *netHost);
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	setValue("net/port", netPort);
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	setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
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	setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
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	setValue("fps/show", isShowFPSEnabled());
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	setValue("fps/interval", Form->ui.pageOptions->fpsedit->value());
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	setValue("misc/altdamage", isAltDamageEnabled());
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	setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
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}
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QRect GameUIConfig::vid_Resolution()
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{
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	QRect result(0, 0, 640, 480);
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	QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
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	if (wh.size() == 2)
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	{
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		result.setWidth(wh[0].toInt());
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		result.setHeight(wh[1].toInt());
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	}
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	return result;
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}
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bool GameUIConfig::vid_Fullscreen()
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{
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	return Form->ui.pageOptions->CBFullscreen->isChecked();
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}
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bool GameUIConfig::isReducedQuality() const
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{
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  return Form->ui.pageOptions->CBReduceQuality->isChecked();
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}
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bool GameUIConfig::isFrontendEffects() const
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{
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  return Form->ui.pageOptions->CBFrontendEffects->isChecked();
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}
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bool GameUIConfig::isFrontendFullscreen() const
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{
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  return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
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}
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bool GameUIConfig::isSoundEnabled()
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{
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	return Form->ui.pageOptions->CBEnableSound->isChecked();
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}
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bool GameUIConfig::isMusicEnabled()
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{
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	return Form->ui.pageOptions->CBEnableMusic->isChecked();
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}
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bool GameUIConfig::isShowFPSEnabled()
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{
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	return Form->ui.pageOptions->CBShowFPS->isChecked();
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}
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bool GameUIConfig::isAltDamageEnabled()
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{
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	return Form->ui.pageOptions->CBAltDamage->isChecked();
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}
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bool GameUIConfig::appendDateTimeToRecordName()
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{
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	return Form->ui.pageOptions->CBNameWithDate->isChecked();
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}
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quint8 GameUIConfig::timerInterval()
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{
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	return 35 - Form->ui.pageOptions->fpsedit->value();
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}
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quint8 GameUIConfig::bitDepth()
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{
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	return depth;
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}
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QString GameUIConfig::netNick()
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{
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	return Form->ui.pageOptions->editNetNick->text();
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}
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quint8 GameUIConfig::volume()
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{
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	return Form->ui.pageOptions->volumeBox->value() * 128 / 100;
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}