QTfrontend/net/hwmap.h
author nemo
Sat, 11 May 2013 10:54:24 -0400
changeset 8975 188a71ceda72
parent 8070 66bc20d089fc
child 8092 08960209db8c
child 9080 9b42757d7e71
permissions -rw-r--r--
Add shoppamap lua as mikade requested. also add 50% chance of bottom border w/ holes as he requested. Also disable land objects in shoppa scheme, since that's more common way to play it.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef _HWMAP_INCLUDED
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#define _HWMAP_INCLUDED
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#include <QByteArray>
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#include <QString>
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#include <QImage>
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#include "tcpBase.h"
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enum MapGenerator
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{
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    MAPGEN_REGULAR,
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    MAPGEN_MAZE,
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    MAPGEN_DRAWN,
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    MAPGEN_MAP
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};
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class HWMap : public TCPBase
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{
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        Q_OBJECT
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    public:
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        HWMap(QObject *parent = 0);
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        virtual ~HWMap();
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        void getImage(const QString & seed, int templateFilter, MapGenerator mapgen, int maze_size, const QByteArray & drawMapData);
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        bool couldBeRemoved();
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    protected:
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        virtual QStringList getArguments();
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        virtual void onClientDisconnect();
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        virtual void SendToClientFirst();
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    signals:
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        void ImageReceived(const QImage newImage);
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        void HHLimitReceived(int hhLimit);
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    private:
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        QString m_seed;
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        int templateFilter;
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        MapGenerator m_mapgen;
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        int m_maze_size;
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        QByteArray m_drawMapData;
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    private slots:
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};
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#endif // _HWMAP_INCLUDED