misc/winutils/include/SDL_quit.h
author antonc27 <antonc27@mail.ru>
Sun, 18 Mar 2018 18:47:03 +0100
branchios-develop
changeset 13245 195208deff1d
parent 10017 de822cd3df3a
permissions -rw-r--r--
- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2012 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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/** @file SDL_quit.h
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 *  Include file for SDL quit event handling
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 */
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#ifndef _SDL_quit_h
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#define _SDL_quit_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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/** @file SDL_quit.h
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 *  An SDL_QUITEVENT is generated when the user tries to close the application
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 *  window.  If it is ignored or filtered out, the window will remain open.
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 *  If it is not ignored or filtered, it is queued normally and the window
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 *  is allowed to close.  When the window is closed, screen updates will
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 *  complete, but have no effect.
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 *
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 *  SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
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 *  and SIGTERM (system termination request), if handlers do not already
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 *  exist, that generate SDL_QUITEVENT events as well.  There is no way
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 *  to determine the cause of an SDL_QUITEVENT, but setting a signal
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 *  handler in your application will override the default generation of
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 *  quit events for that signal.
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 */
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/** @file SDL_quit.h
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 *  There are no functions directly affecting the quit event
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 */
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#define SDL_QuitRequested() \
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        (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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#endif /* _SDL_quit_h */