QTfrontend/model/roomslistmodel.cpp
author nemo
Sun, 25 Jan 2015 14:48:02 -0500
changeset 10808 1e39630d7c2e
parent 10745 fab746a3597e
child 11046 47a8c19ecb60
permissions -rw-r--r--
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief RoomsListModel class implementation
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 */
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#include <QBrush>
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#include <QColor>
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#include <QIcon>
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#include "roomslistmodel.h"
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#include "MapModel.h"
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RoomsListModel::RoomsListModel(QObject *parent) :
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    QAbstractTableModel(parent),
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    c_nColumns(9)
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{
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    m_headerData =
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    QStringList()
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     << tr("In progress")
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     << tr("Room Name")
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     << tr("C")
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     << tr("T")
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     << tr("Owner")
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     << tr("Map")
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     << tr("Script")
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     << tr("Rules")
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     << tr("Weapons");
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    m_staticMapModel = DataManager::instance().staticMapModel();
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    m_missionMapModel = DataManager::instance().missionMapModel();
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}
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QVariant RoomsListModel::headerData(int section, Qt::Orientation orientation, int role) const
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{
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    if(orientation == Qt::Vertical || role != Qt::DisplayRole)
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        return QVariant();
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    else
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        return QVariant(m_headerData.at(section));
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}
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int RoomsListModel::rowCount(const QModelIndex & parent) const
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{
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    if(parent.isValid())
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        return 0;
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    else
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        return m_data.size();
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}
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int RoomsListModel::columnCount(const QModelIndex & parent) const
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{
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    if(parent.isValid())
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        return 0;
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    else
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        return c_nColumns;
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}
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QVariant RoomsListModel::data(const QModelIndex &index, int role) const
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{
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    int column = index.column();
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    int row = index.row();
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    // invalid index
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    if (!index.isValid())
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        return QVariant();
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    // invalid row
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    if ((row < 0) || (row >= m_data.size()))
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        return QVariant();
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    // invalid column
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    if ((column < 0) || (column >= c_nColumns))
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        return QVariant();
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    // not a role we have data for
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    if (role != Qt::DisplayRole)
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        // only custom-align counters
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        if ((role != Qt::TextAlignmentRole)
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            || ((column != PlayerCountColumn) && (column != TeamCountColumn)))
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                // only decorate name column
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                if ((role != Qt::DecorationRole) || (column != NameColumn))
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                    // only dye map column
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                    if ((role != Qt::ForegroundRole) || (column != MapColumn))
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                        return QVariant();
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    // decorate room name based on room state
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    if (role == Qt::DecorationRole)
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    {
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        const QIcon roomBusyIcon(":/res/iconDamage.png");
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        const QIcon roomBusyIconGreen(":/res/iconDamageLockG.png");
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        const QIcon roomBusyIconRed(":/res/iconDamageLockR.png");
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        const QIcon roomWaitingIcon(":/res/iconTime.png");
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        const QIcon roomWaitingIconGreen(":/res/iconTimeLockG.png");
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        const QIcon roomWaitingIconRed(":/res/iconTimeLockR.png");
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        QString flags = m_data.at(row).at(StateColumn);
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        if (flags.contains("g"))
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        {
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            if (flags.contains("j"))
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                return QVariant(roomBusyIconRed);
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            else if (flags.contains("p"))
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                return QVariant(roomBusyIconGreen);
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            else
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                return QVariant(roomBusyIcon);
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        }
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        else
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        {
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            if (flags.contains("j"))
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                return QVariant(roomWaitingIconRed);
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            else if (flags.contains("p"))
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                return QVariant(roomWaitingIconGreen);
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            else
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                return QVariant(roomWaitingIcon);
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        }
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    }
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    QString content = m_data.at(row).at(column);
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    if (role == Qt::DisplayRole)
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    {
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        // display room names
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        if (column == 5)
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        {
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            // special names
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            if (content[0] == '+')
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            {
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                if (content == "+rnd+") return tr("Random Map");
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                if (content == "+maze+") return tr("Random Maze");
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                if (content == "+perlin+") return tr("Random Perlin");
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                if (content == "+drawn+") return tr("Hand-drawn");
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            }
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            // prefix ? if map not available
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            if (!m_staticMapModel->mapExists(content) &&
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                !m_missionMapModel->mapExists(content))
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                return QString ("? %1").arg(content);
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        }
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        return content;
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    }
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    // dye map names red if map not available
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    if (role == Qt::ForegroundRole)
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    {
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        if (content == "+rnd+" ||
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            content == "+maze+" ||
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            content == "+perlin+" ||
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            content == "+drawn+" ||
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            m_staticMapModel->mapExists(content) ||
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            m_missionMapModel->mapExists(content))
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            return QVariant();
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        else
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            return QBrush(QColor("darkred"));
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    }
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    if (role == Qt::TextAlignmentRole)
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    {
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        return (int)(Qt::AlignHCenter | Qt::AlignVCenter);
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    }
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    Q_ASSERT(false);
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    return QVariant();
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}
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void RoomsListModel::setRoomsList(const QStringList & rooms)
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{
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    beginResetModel();
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    m_data.clear();
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    int nRooms = rooms.size();
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    for (int i = 0; i < nRooms; i += c_nColumns)
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    {
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        QStringList l;
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#if QT_VERSION >= QT_VERSION_CHECK(4, 7, 0)
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        l.reserve(c_nColumns);  // small optimisation not supported in old Qt
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#endif
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        for (int t = 0; t < c_nColumns; t++)
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        {
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            l.append(rooms[i + t]);
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        }
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        m_data.append(l);
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    }
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    endResetModel();
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}
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void RoomsListModel::addRoom(const QStringList & info)
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{
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    beginInsertRows(QModelIndex(), 0, 0);
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    m_data.prepend(info);
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    endInsertRows();
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}
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int RoomsListModel::rowOfRoom(const QString & name)
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{
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    int size = m_data.size();
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    if (size < 1)
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        return -1;
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    int i = 0;
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    // search for record with matching room name
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    while(m_data[i].at(NameColumn) != name)
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    {
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        i++;
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        if(i >= size)
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            return -1;
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    }
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    return i;
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}
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void RoomsListModel::removeRoom(const QString & name)
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{
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    int i = rowOfRoom(name);
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    if (i < 0)
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        return;
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    beginRemoveRows(QModelIndex(), i, i);
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    m_data.removeAt(i);
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    endRemoveRows();
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}
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void RoomsListModel::updateRoom(const QString & name, const QStringList & info)
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{
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    int i = rowOfRoom(name);
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    if (i < 0)
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        return;
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    m_data[i] = info;
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    emit dataChanged(index(i, 0), index(i, columnCount(QModelIndex()) - 1));
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}