QTfrontend/ui/widget/teamselect.cpp
author nemo
Sun, 25 Jan 2015 14:48:02 -0500
changeset 10808 1e39630d7c2e
parent 10248 7b9b44a051f8
child 11046 47a8c19ecb60
permissions -rw-r--r--
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
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 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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#include <algorithm>
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#include <QLabel>
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#include <QPixmap>
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#include <QPushButton>
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#include <QFrame>
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#include <QDebug>
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#include "vertScrollArea.h"
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#include "teamselect.h"
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#include "teamselhelper.h"
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#include "frameTeam.h"
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void TeamSelWidget::addTeam(HWTeam team)
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{
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    if(team.isNetTeam())
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    {
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        framePlaying->addTeam(team, true);
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        curPlayingTeams.push_back(team);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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                this, SLOT(hhNumChanged(const HWTeam&)));
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        blockSignals(true);
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        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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        blockSignals(false);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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    }
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    else
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    {
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        frameDontPlaying->addTeam(team, false);
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        m_curNotPlayingTeams.push_back(team);
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        if(m_acceptOuter)
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        {
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            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                    this, SLOT(pre_changeTeamStatus(HWTeam)));
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        }
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        else
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        {
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            connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                    this, SLOT(changeTeamStatus(HWTeam)));
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        }
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::setInteractivity(bool interactive)
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{
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    framePlaying->setInteractivity(interactive);
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}
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void TeamSelWidget::hhNumChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("hhNumChanged: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setNumHedgehogs(team.numHedgehogs());
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    emit hhogsNumChanged(team);
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}
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void TeamSelWidget::proxyTeamColorChanged(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("proxyTeamColorChanged: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setColor(team.color());
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    emit teamColorChanged(team);
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}
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void TeamSelWidget::changeHHNum(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeHHNum: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setNumHedgehogs(team.numHedgehogs());
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    framePlaying->setHHNum(team);
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}
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void TeamSelWidget::changeTeamColor(const HWTeam& team)
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{
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("changeTeamColor: team '%1' not found").arg(team.name());
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        return;
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    }
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    itPlay->setColor(team.color());
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    framePlaying->setTeamColor(team);
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}
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void TeamSelWidget::removeNetTeam(const HWTeam& team)
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{
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    //qDebug() << QString("removeNetTeam: removing team '%1'").arg(team.TeamName);
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    if(itPlay==curPlayingTeams.end())
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    {
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        qWarning() << QString("removeNetTeam: team '%1' not found").arg(team.name());
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        return;
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    }
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    if(itPlay->isNetTeam())
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    {
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        QObject::disconnect(framePlaying->getTeamWidget(*itPlay), SIGNAL(teamStatusChanged(HWTeam)));
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        framePlaying->removeTeam(team);
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        curPlayingTeams.erase(itPlay);
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    }
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    else
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    {
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        qWarning() << QString("removeNetTeam: team '%1' was actually a local team!").arg(team.name());
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    }
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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}
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void TeamSelWidget::changeTeamStatus(HWTeam team)
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{
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    QList<HWTeam>::iterator itDontPlay=std::find(m_curNotPlayingTeams.begin(), m_curNotPlayingTeams.end(), team);
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    QList<HWTeam>::iterator itPlay=std::find(curPlayingTeams.begin(), curPlayingTeams.end(), team);
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    bool willBePlaying=itDontPlay!=m_curNotPlayingTeams.end();
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    if(!willBePlaying)
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    {
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        // playing team => dont playing
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        m_curNotPlayingTeams.push_back(*itPlay);
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        emit teamNotPlaying(*itPlay);
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        curPlayingTeams.erase(itPlay);
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        // Show team notice if less than two teams.
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        if (curPlayingTeams.size() < 2)
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        {
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            numTeamNotice->show();
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        }
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    }
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    else
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    {
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        // return if max playing teams reached
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        if(framePlaying->isFullTeams()) return;
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        // dont playing team => playing
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        itDontPlay->setColor(framePlaying->getNextColor());
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        team=*itDontPlay; // for net team info saving in framePlaying (we have only name with netID from network)
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        curPlayingTeams.push_back(*itDontPlay);
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        if(!m_acceptOuter) emit teamWillPlay(*itDontPlay);
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        m_curNotPlayingTeams.erase(itDontPlay);
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        // Hide team notice if at least two teams.
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        if (curPlayingTeams.size() >= 2)
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        {
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            numTeamNotice->hide();
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        }
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    }
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    FrameTeams* pRemoveTeams;
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    FrameTeams* pAddTeams;
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    if(!willBePlaying)
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    {
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        pRemoveTeams=framePlaying;
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        pAddTeams=frameDontPlaying;
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    }
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    else
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    {
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        pRemoveTeams=frameDontPlaying;
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        pAddTeams=framePlaying;
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    }
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    pAddTeams->addTeam(team, willBePlaying);
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    pRemoveTeams->removeTeam(team);
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    if(!team.isNetTeam() && m_acceptOuter && !willBePlaying)
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    {
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        connect(frameDontPlaying->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                this, SLOT(pre_changeTeamStatus(HWTeam)));
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   201
    }
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    else
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    {
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        connect(pAddTeams->getTeamWidget(team), SIGNAL(teamStatusChanged(HWTeam)),
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                this, SLOT(changeTeamStatus(HWTeam)));
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    }
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   207
    if(willBePlaying)
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    {
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   209
        connect(framePlaying->getTeamWidget(team), SIGNAL(hhNmChanged(const HWTeam&)),
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                this, SLOT(hhNumChanged(const HWTeam&)));
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   211
        blockSignals(true);
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        dynamic_cast<TeamShowWidget*>(framePlaying->getTeamWidget(team))->hhNumChanged();
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        blockSignals(false);
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        connect(framePlaying->getTeamWidget(team), SIGNAL(teamColorChanged(const HWTeam&)),
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   215
                this, SLOT(proxyTeamColorChanged(const HWTeam&)));
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   216
        emit teamColorChanged(((TeamShowWidget*)framePlaying->getTeamWidget(team))->getTeam());
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    }
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    QSize szh=pAddTeams->sizeHint();
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   220
    QSize szh1=pRemoveTeams->sizeHint();
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   221
    if(szh.isValid() && szh1.isValid())
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   222
    {
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   223
        pAddTeams->resize(pAddTeams->size().width(), szh.height());
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   224
        pRemoveTeams->resize(pRemoveTeams->size().width(), szh1.height());
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   225
    }
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78e80f899b59 disable start game button with teams num < 2
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   226
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5a5c34a75e1a Aesthetic improvements to chat widget. Also fixed the ghosting issue in a few areas by using repaint().
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    repaint();
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    emit setEnabledGameStart(curPlayingTeams.size()>1);
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   230
}
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   231
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   232
void TeamSelWidget::addScrArea(FrameTeams* pfteams, QColor color, int fixedHeight)
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   233
{
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    VertScrArea* area = new VertScrArea(color);
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    area->setWidget(pfteams);
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    mainLayout.addWidget(area, 30);
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    if (fixedHeight > 0)
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    {
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        area->setMinimumHeight(fixedHeight);
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        area->setMaximumHeight(fixedHeight);
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        area->setStyleSheet(
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   242
            "FrameTeams{"
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   243
            "border: solid;"
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   244
            "border-width: 1px;"
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   245
            "border-radius: 16px;"
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   246
            "border-color: #ffcc00;"
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   247
            "}"
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   248
        );
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   249
    }
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   250
}
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   251
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TeamSelWidget::TeamSelWidget(QWidget* parent) :
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    QGroupBox(parent), mainLayout(this), m_acceptOuter(false)
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{
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    setTitle(QGroupBox::tr("Playing teams"));
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    framePlaying = new FrameTeams();
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    frameDontPlaying = new FrameTeams();
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f3fab2b09e0c And in frontend
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   258
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   259
    // Add notice about number of required teams.
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ef2abeafa7cb better message, as suggested by inu
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   260
    numTeamNotice = new QLabel(tr("At least two teams are required to play!"));
8886
5c521d1fdd63 Fixed map preview overlap on certain locales (Fixes issue 549).
dag10
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   261
    numTeamNotice->setWordWrap(true);
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a098374b847b A bit of refactoring
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   262
    mainLayout.addWidget(numTeamNotice);
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   263
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   264
    QPalette p;
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   265
    p.setColor(QPalette::Window, QColor(0x00, 0x00, 0x00));
8424
225ede46e3dc On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible.
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    addScrArea(framePlaying, p.color(QPalette::Window).light(105), 150);
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    addScrArea(frameDontPlaying, p.color(QPalette::Window).dark(105), 0);
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    this->setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
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    this->setMinimumWidth(200);
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}
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void TeamSelWidget::setAcceptOuter(bool acceptOuter)
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{
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    m_acceptOuter=acceptOuter;
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}
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void TeamSelWidget::resetPlayingTeams(const QList<HWTeam>& teamslist)
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{
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    //for(it=curPlayingTeams.begin(); it!=curPlayingTeams.end(); it++) {
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    //framePlaying->removeTeam(*it);
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    //}
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    framePlaying->resetTeams();
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    framePlaying->resetColors();
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    curPlayingTeams.clear();
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    //for(it=curDontPlayingTeams.begin(); it!=curDontPlayingTeams.end(); it++) {
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    //frameDontPlaying->removeTeam(*it);
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    //}
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    frameDontPlaying->resetTeams();
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    m_curNotPlayingTeams.clear();
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    foreach(HWTeam team, teamslist)
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        addTeam(team);
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    repaint();
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}
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bool TeamSelWidget::isPlaying(const HWTeam &team) const
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{
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    return curPlayingTeams.contains(team);
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}
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QList<HWTeam> TeamSelWidget::getPlayingTeams() const
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{
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    return curPlayingTeams;
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}
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QList<HWTeam> TeamSelWidget::getNotPlayingTeams() const
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{
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    return m_curNotPlayingTeams;
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}
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void TeamSelWidget::pre_changeTeamStatus(const HWTeam & team)
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{
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    //team.setColor(framePlaying->getNextColor());
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    emit acceptRequested(team);
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}
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void TeamSelWidget::repaint()
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{
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    QWidget::repaint();
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    framePlaying->repaint();
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    frameDontPlaying->repaint();
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}