author | Medo <smaxein@googlemail.com> |
Fri, 15 Jun 2012 19:57:25 +0200 | |
changeset 7230 | 240620f46dd7 |
parent 7224 | 5143861c83bd |
child 7234 | 613998625a3c |
permissions | -rw-r--r-- |
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#ifndef GAMECONN_H_ |
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#define GAMECONN_H_ |
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#include "../util/buffer.h" |
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#include "../model/gamesetup.h" |
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#include <stddef.h> |
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#include <stdint.h> |
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#include <stdbool.h> |
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#define GAME_END_FINISHED 0 |
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#define GAME_END_INTERRUPTED 1 |
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#define GAME_END_HALTED 2 |
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#define GAME_END_ERROR 3 |
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struct _flib_gameconn; |
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typedef struct _flib_gameconn flib_gameconn; |
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flib_gameconn *flib_gameconn_create(const char *playerName, flib_gamesetup *setup, bool netgame); |
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flib_gameconn *flib_gameconn_create_playdemo(const uint8_t *demo, int size); |
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flib_gameconn *flib_gameconn_create_loadgame(const char *playerName, const uint8_t *save, int size); |
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void flib_gameconn_destroy(flib_gameconn *conn); |
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/** |
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* Returns the port on which the gameconn is listening. Only fails if you |
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* pass NULL (not allowed), in that case 0 is returned. |
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*/ |
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int flib_gameconn_getport(flib_gameconn *conn); |
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/** |
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* Perform I/O operations and call callbacks if something interesting happens. |
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* Should be called regularly. |
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*/ |
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void flib_gameconn_tick(flib_gameconn *conn); |
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int flib_gameconn_send_enginemsg(flib_gameconn *conn, uint8_t *data, int len); |
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int flib_gameconn_send_textmsg(flib_gameconn *conn, int msgtype, const char *msg); |
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int flib_gameconn_send_chatmsg(flib_gameconn *conn, const char *playername, const char *msg); |
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/** |
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* handleConnect(void *context) |
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*/ |
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void flib_gameconn_onConnect(flib_gameconn *conn, void (*callback)(void* context), void* context); |
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/** |
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* handleDisconnect(void *context, int reason) |
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*/ |
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void flib_gameconn_onDisconnect(flib_gameconn *conn, void (*callback)(void* context, int reason), void* context); |
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/** |
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* Receives error messages sent by the engine |
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* handleErrorMessage(void* context, const char *msg) |
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*/ |
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void flib_gameconn_onErrorMessage(flib_gameconn *conn, void (*callback)(void* context, const char *msg), void* context); |
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/** |
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* handleChat(void* context, const char *msg, bool teamchat) |
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*/ |
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void flib_gameconn_onChat(flib_gameconn *conn, void (*callback)(void* context, const char *msg, bool teamchat), void* context); |
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/** |
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* Called when the game ends |
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* handleGameRecorded(void *context, const uint8_t *record, int size, bool isSavegame) |
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*/ |
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void flib_gameconn_onGameRecorded(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *record, int size, bool isSavegame), void* context); |
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/** |
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* Called when the game ends |
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* TODO handleStats(???) |
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*/ |
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/** |
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* ...needs to be passed on to the server in a net game |
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* handleEngineMessage(void *context, const uint8_t *em, int size) |
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*/ |
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void flib_gameconn_onNetMessage(flib_gameconn *conn, void (*callback)(void *context, const uint8_t *em, int size), void* context); |
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// TODO efinish |
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#endif |