QTfrontend/gamecfgwidget.h
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 */
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#ifndef GAMECONFIGWIDGET_H
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#define GAMECONFIGWIDGET_H
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#include <QWidget>
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#include <QStringList>
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#include <QGroupBox>
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#include <QSpinBox>
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#include "mapContainer.h"
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class QCheckBox;
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class QVBoxLayout;
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class QLabel;
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class FreqSpinBox;
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class FreqSpinBox : public QSpinBox
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{
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	Q_OBJECT
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public:
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	FreqSpinBox(QWidget* parent) : QSpinBox(parent)
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	{
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	}
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	QString textFromValue ( int value ) const
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	{
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		switch (value)
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		{
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			case 0 : return tr("Never");
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			case 1 : return tr("Every turn");
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			default : return tr("Each %1 turn").arg(value);
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		}
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	}
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};
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class GameCFGWidget : public QGroupBox
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{
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	Q_OBJECT
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public:
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	GameCFGWidget(QWidget* parent, bool externalControl=false);
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	quint32 getGameFlags() const;
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	QString getCurrentSeed() const;
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	QString getCurrentMap() const;
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	QString getCurrentTheme() const;
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	quint32 getInitHealth() const;
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	quint32 getTurnTime() const;
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	quint32 getSuddenDeathTurns() const;
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	quint32 getCaseProbability() const;
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	QStringList getFullConfig() const;
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	QComboBox* WeaponsName;
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	HWMapContainer* pMapContainer;
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public slots:
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	void setSeed(const QString & seed);
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	void setMap(const QString & map);
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	void setTheme(const QString & theme);
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	void setInitHealth(int health);
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	void setTurnTime(int time);
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	void setSuddenDeathTurns(int turns);
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	void setCaseProbability(int prob);
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	void setFortsMode(bool value);
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	void setTeamsDivide(bool value);
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	void setSolid(bool value);
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	void setBorder(bool value);
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	void setNetAmmo(const QString& name, const QString& ammo);
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signals:
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	void seedChanged(const QString & seed);
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	void mapChanged(const QString & map);
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	void themeChanged(const QString & theme);
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	void initHealthChanged(int health);
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	void turnTimeChanged(int time);
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	void suddenDeathTurnsChanged(int turns);
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	void caseProbabilityChanged(int prob);
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	void fortsModeChanged(bool value);
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	void teamsDivideChanged(bool value);
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	void solidChanged(bool value);
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	void borderChanged(bool value);
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	void newWeaponScheme(const QString & name, const QString & ammo);
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private slots:
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	void ammoChanged(int index);
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private:
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	QCheckBox * CB_mode_Forts;
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	QCheckBox * CB_teamsDivide;
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	QCheckBox * CB_solid;
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	QCheckBox * CB_border;
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	QGridLayout mainLayout;
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	QSpinBox * SB_TurnTime;
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	QSpinBox * SB_InitHealth;
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	QSpinBox * SB_SuddenDeath;
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	FreqSpinBox * SB_CaseProb;
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	QLabel * L_TurnTime;
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	QLabel * L_InitHealth;
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	QLabel * L_SuddenDeath;
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	QLabel * L_CaseProb;
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	QString curNetAmmoName;
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	QString curNetAmmo;
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};
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#endif // GAMECONFIGWIDGET_H