14143
|
1 |
#include "gameview.h"
|
|
2 |
|
|
3 |
#include <QtQuick/qquickwindow.h>
|
|
4 |
#include <QCursor>
|
|
5 |
#include <QTimer>
|
|
6 |
#include <QtGui/QOpenGLContext>
|
|
7 |
#include <QtGui/QOpenGLShaderProgram>
|
|
8 |
|
|
9 |
#include "flib.h"
|
|
10 |
|
|
11 |
extern "C" {
|
|
12 |
extern GameTick_t* flibGameTick;
|
|
13 |
extern ResizeWindow_t* flibResizeWindow;
|
|
14 |
extern updateMousePosition_t* flibUpdateMousePosition;
|
|
15 |
}
|
|
16 |
|
|
17 |
GameView::GameView() : m_delta(0), m_renderer(nullptr), m_windowChanged(true) {
|
|
18 |
connect(this, &QQuickItem::windowChanged, this,
|
|
19 |
&GameView::handleWindowChanged);
|
|
20 |
}
|
|
21 |
|
|
22 |
void GameView::tick(quint32 delta) {
|
|
23 |
m_delta = delta;
|
|
24 |
|
|
25 |
if (window()) {
|
|
26 |
QTimer* timer = new QTimer(this);
|
|
27 |
connect(timer, &QTimer::timeout, window(), &QQuickWindow::update);
|
|
28 |
timer->start(100);
|
|
29 |
|
|
30 |
// window()->update();
|
|
31 |
}
|
|
32 |
}
|
|
33 |
|
|
34 |
void GameView::handleWindowChanged(QQuickWindow* win) {
|
|
35 |
if (win) {
|
|
36 |
connect(win, &QQuickWindow::beforeSynchronizing, this, &GameView::sync,
|
|
37 |
Qt::DirectConnection);
|
|
38 |
connect(win, &QQuickWindow::sceneGraphInvalidated, this, &GameView::cleanup,
|
|
39 |
Qt::DirectConnection);
|
|
40 |
|
|
41 |
win->setClearBeforeRendering(false);
|
|
42 |
|
|
43 |
m_windowChanged = true;
|
|
44 |
}
|
|
45 |
}
|
|
46 |
|
|
47 |
void GameView::cleanup() {
|
|
48 |
if (m_renderer) {
|
|
49 |
delete m_renderer;
|
|
50 |
m_renderer = 0;
|
|
51 |
}
|
|
52 |
}
|
|
53 |
|
|
54 |
void GameView::sync() {
|
|
55 |
if (!m_renderer) {
|
|
56 |
m_renderer = new GameViewRenderer();
|
|
57 |
connect(window(), &QQuickWindow::beforeRendering, m_renderer,
|
|
58 |
&GameViewRenderer::paint, Qt::DirectConnection);
|
|
59 |
}
|
|
60 |
|
|
61 |
if (m_windowChanged) {
|
|
62 |
QSize windowSize = window()->size();
|
|
63 |
m_renderer->setViewportSize(windowSize * window()->devicePixelRatio());
|
|
64 |
m_centerX = windowSize.width() / 2;
|
|
65 |
m_centerY = windowSize.height() / 2;
|
|
66 |
}
|
|
67 |
|
|
68 |
QPoint mousePos = mapFromGlobal(QCursor::pos()).toPoint();
|
|
69 |
if (flibUpdateMousePosition(m_centerX, m_centerY, mousePos.x(), mousePos.y()))
|
|
70 |
QCursor::setPos(mapToGlobal(QPointF(m_centerX, m_centerY)).toPoint());
|
|
71 |
|
|
72 |
m_renderer->tick(m_delta);
|
|
73 |
}
|
|
74 |
|
|
75 |
GameViewRenderer::~GameViewRenderer() {}
|
|
76 |
|
|
77 |
void GameViewRenderer::setViewportSize(const QSize& size) {
|
|
78 |
flibResizeWindow(size.width(), size.height());
|
|
79 |
}
|
|
80 |
|
|
81 |
void GameViewRenderer::paint() {
|
|
82 |
if (m_delta == 0) return;
|
|
83 |
|
|
84 |
flibGameTick(m_delta);
|
|
85 |
|
|
86 |
// m_window->resetOpenGLState();
|
|
87 |
}
|