QTfrontend/model/GameStyleModel.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sun, 16 Jun 2019 13:48:22 +0200
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ACF5: In final animation, move camera to empty cage
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/*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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 */
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/**
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 * @file
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 * @brief GameStyleModel class implementation
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 */
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#include <QTextStream>
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#include "physfs.h"
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#include "GameStyleModel.h"
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#include "hwconsts.h"
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void GameStyleModel::loadGameStyles()
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{
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    beginResetModel();
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    QIcon dlcIcon;
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    dlcIcon.addFile(":/res/dlcMarker.png", QSize(), QIcon::Normal, QIcon::On);
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    dlcIcon.addFile(":/res/dlcMarkerSelected.png", QSize(), QIcon::Selected, QIcon::On);
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    QPixmap emptySpace = QPixmap(7, 15);
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    emptySpace.fill(QColor(0, 0, 0, 0));
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    QIcon notDlcIcon = QIcon(emptySpace);
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    // empty list, so that we can (re)fill it
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    QStandardItemModel::clear();
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    QList<QStandardItem * > items;
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    items.append(new QStandardItem(notDlcIcon, "Normal"));
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    // define a separator item
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    QStandardItem * separator = new QStandardItem("---");
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    separator->setData(QLatin1String("separator"), Qt::AccessibleDescriptionRole);
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    separator->setFlags(separator->flags() & ~( Qt::ItemIsEnabled | Qt::ItemIsSelectable ) );
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    items.append(separator);
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    QStringList scripts = DataManager::instance().entryList(
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                             QString("Scripts/Multiplayer"),
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                             QDir::Files,
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                             QStringList("*.lua")
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                         );
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    foreach(QString script, scripts)
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    {
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        script = script.remove(".lua", Qt::CaseInsensitive);
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        QFile scriptCfgFile(QString("physfs://Scripts/Multiplayer/%2.cfg").arg(script));
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        QString name = script;
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        name = name.replace("_", " ");
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        QString scheme = "locked";
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        QString weapons = "locked";
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        if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly))
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        {
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            QTextStream input(&scriptCfgFile);
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            input >> scheme;
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            input >> weapons;
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            scriptCfgFile.close();
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            if (!scheme.isEmpty())
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                scheme.replace("_", " ");
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            if (!weapons.isEmpty())
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                weapons.replace("_", " ");
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        }
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        // detect if script is dlc
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        QString scriptPath = PHYSFS_getRealDir(QString("Scripts/Multiplayer/%1.lua").arg(script).toLocal8Bit().data());
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        bool isDLC = !scriptPath.startsWith(datadir->absolutePath());
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        QStandardItem * item;
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        if (isDLC)
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            item = new QStandardItem(dlcIcon, name);
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        else
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            item = new QStandardItem(notDlcIcon, name);
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        item->setData(script, ScriptRole);
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        item->setData(scheme, SchemeRole);
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        item->setData(weapons, WeaponsRole);
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        item->setData(isDLC, IsDlcRole);
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        items.append(item);
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    }
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    QStandardItemModel::appendColumn(items);
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    endResetModel();
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}
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