hedgewars/uStats.pas
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3697 d5b30d6373fc
child 3770 f54e8cb9a12b
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
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(*
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 * Hedgewars, a free turn based strategy game
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 * Copyright (c) 2008 Andrey Korotaev <unC0Rr@gmail.com>
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 *
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 * This program is free software; you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation; version 2 of the License
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
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 *)
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{$INCLUDE "options.inc"}
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unit uStats;
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interface
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uses uGears, uConsts;
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type TStatistics = record
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                   DamageRecv,
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                   DamageGiven: Longword;
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                   StepDamageRecv,
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                   StepDamageGiven,
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                   StepKills: Longword;
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                   MaxStepDamageRecv,
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                   MaxStepDamageGiven,
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                   MaxStepKills: Longword;
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                   FinishedTurns: Longword;
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                   end;
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var TotalRounds: LongInt;
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    FinishedTurnsTotal: LongInt;
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procedure initModule;
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procedure freeModule;
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procedure AmmoUsed(am: TAmmoType);
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procedure HedgehogDamaged(Gear: PGear);
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procedure Skipped;
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procedure TurnReaction;
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procedure SendStats;
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implementation
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uses uTeams, uSound, uMisc, uLocale, uWorld;
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var DamageGiven : Longword = 0;
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    DamageClan  : Longword = 0;
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    DamageTotal : Longword = 0;
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    KillsClan   : LongWord = 0;
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    Kills       : LongWord = 0;
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    KillsTotal  : LongWord = 0;
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    AmmoUsedCount : Longword = 0;
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    AmmoDamagingUsed : boolean = false;
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    SkippedTurns: LongWord = 0;
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    isTurnSkipped: boolean = false;
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    vpHurtSameClan: PVoicepack = nil;
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    vpHurtEnemy: PVoicepack = nil;
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procedure HedgehogDamaged(Gear: PGear);
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begin
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if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then
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    vpHurtSameClan:= CurrentHedgehog^.Team^.voicepack
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else
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    vpHurtEnemy:= PHedgehog(Gear^.Hedgehog)^.Team^.voicepack;
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if bBetweenTurns then exit;
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//////////////////////////
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if Gear <> CurrentHedgehog^.Gear then
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    inc(CurrentHedgehog^.stats.StepDamageGiven, Gear^.Damage);
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if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(DamageClan, Gear^.Damage);
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if Gear^.Health <= Gear^.Damage then
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    begin
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    inc(CurrentHedgehog^.stats.StepKills);
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    inc(Kills);
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    inc(KillsTotal);
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    if CurrentHedgehog^.Team^.Clan = PHedgehog(Gear^.Hedgehog)^.Team^.Clan then inc(KillsClan);
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    end;
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inc(PHedgehog(Gear^.Hedgehog)^.stats.StepDamageRecv, Gear^.Damage);
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inc(DamageGiven, Gear^.Damage);
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inc(DamageTotal, Gear^.Damage)
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end;
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procedure Skipped;
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begin
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inc(SkippedTurns);
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isTurnSkipped:= true
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end;
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procedure TurnReaction;
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var i, t: LongInt;
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begin
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TryDo(not bBetweenTurns, 'Engine bug: TurnReaction between turns', true);
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inc(FinishedTurnsTotal);
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if FinishedTurnsTotal <> 0 then
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    begin
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    inc(CurrentHedgehog^.stats.FinishedTurns);
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    if (DamageGiven = DamageTotal) and (DamageTotal > 0) then
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        PlaySound(sndFirstBlood, CurrentTeam^.voicepack)
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    else if CurrentHedgehog^.stats.StepDamageRecv > 0 then
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        begin
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        PlaySound(sndStupid, PreviousTeam^.voicepack);
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        if DamageGiven = CurrentHedgehog^.stats.StepDamageRecv then AddCaption(Format(GetEventString(eidHurtSelf), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if DamageClan <> 0 then
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        if DamageTotal > DamageClan then
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            if random(2) = 0 then
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                PlaySound(sndNutter, CurrentTeam^.voicepack)
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            else
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                PlaySound(sndWatchIt, vpHurtSameClan)
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        else
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            if random(2) = 0 then
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                PlaySound(sndSameTeam, vpHurtSameClan)
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            else
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                PlaySound(sndTraitor, vpHurtSameClan)
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    else if DamageGiven <> 0 then
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        if Kills > 0 then
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            PlaySound(sndEnemyDown, CurrentTeam^.voicepack)
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        else
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            PlaySound(sndRegret, vpHurtEnemy)
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    else if AmmoDamagingUsed then
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        PlaySound(sndMissed, PreviousTeam^.voicepack)
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    else if (AmmoUsedCount > 0) and not isTurnSkipped then
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        // nothing ?
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    else if isTurnSkipped then
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        begin
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        PlaySound(sndBoring, PreviousTeam^.voicepack);
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        AddCaption(Format(GetEventString(eidTurnSkipped), CurrentHedgehog^.Name), cWhiteColor, capgrpMessage);
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        end
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    else if not PlacingHogs then
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        PlaySound(sndCoward, PreviousTeam^.voicepack);
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    end;
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for t:= 0 to Pred(TeamsCount) do // send even on zero turn
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    with TeamsArray[t]^ do
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        for i:= 0 to cMaxHHIndex do
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            with Hedgehogs[i].stats do
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                begin
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                inc(DamageRecv, StepDamageRecv);
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                inc(DamageGiven, StepDamageGiven);
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                if StepDamageRecv > MaxStepDamageRecv then MaxStepDamageRecv:= StepDamageRecv;
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                if StepDamageGiven > MaxStepDamageGiven then MaxStepDamageGiven:= StepDamageGiven;
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                if StepKills > MaxStepKills then MaxStepKills:= StepKills;
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                StepKills:= 0;
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                StepDamageRecv:= 0;
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                StepDamageGiven:= 0
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                end;
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for t:= 0 to Pred(ClansCount) do
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    with ClansArray[t]^ do
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        begin
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        SendStat(siClanHealth, inttostr(Color) + ' ' + inttostr(ClanHealth));
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        end;
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Kills:= 0;
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KillsClan:= 0;
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DamageGiven:= 0;
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DamageClan:= 0;
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AmmoUsedCount:= 0;
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AmmoDamagingUsed:= false;
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isTurnSkipped:= false
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end;
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procedure AmmoUsed(am: TAmmoType);
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begin
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inc(AmmoUsedCount);
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AmmoDamagingUsed:= AmmoDamagingUsed or Ammoz[am].isDamaging
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end;
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procedure SendStats;
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var i, t: LongInt;
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    msd, msk: Longword; msdhh, mskhh: PHedgehog;
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    mskcnt: Longword;
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begin
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msd:= 0; msdhh:= nil;
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msk:= 0; mskhh:= nil;
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mskcnt:= 0;
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for t:= 0 to Pred(TeamsCount) do
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    with TeamsArray[t]^ do
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        begin
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        if not ExtDriven then
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            SendStat(siTeamStats, GetTeamStatString(TeamsArray[t]));
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        for i:= 0 to cMaxHHIndex do
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            begin
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            if Hedgehogs[i].stats.MaxStepDamageGiven > msd then
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                begin
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                msdhh:= @Hedgehogs[i];
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                msd:= Hedgehogs[i].stats.MaxStepDamageGiven
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                end;
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            if Hedgehogs[i].stats.MaxStepKills >= msk then
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                if Hedgehogs[i].stats.MaxStepKills = msk then
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                    inc(mskcnt)
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                else
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                    begin
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                    mskcnt:= 1;
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                    mskhh:= @Hedgehogs[i];
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                    msk:= Hedgehogs[i].stats.MaxStepKills
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                    end;
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            end
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        end;
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if msdhh <> nil then
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    SendStat(siMaxStepDamage, inttostr(msd) + ' ' + msdhh^.Name + ' (' + msdhh^.Team^.TeamName + ')');
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if mskcnt = 1 then
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    SendStat(siMaxStepKills, inttostr(msk) + ' ' + mskhh^.Name + ' (' + mskhh^.Team^.TeamName + ')');
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if KilledHHs > 0 then SendStat(siKilledHHs, inttostr(KilledHHs));
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end;
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procedure initModule;
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begin
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    TotalRounds:= -1;
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    FinishedTurnsTotal:= -1;
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end;
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procedure freeModule;
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begin
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end;
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end.