project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m
author koda
Fri, 13 Aug 2010 02:13:18 +0200
changeset 3737 2ba6ac8a114b
parent 3697 d5b30d6373fc
child 3829 81db3c85784b
permissions -rw-r--r--
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
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//
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//  WeaponSettingsViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 19/04/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "WeaponSettingsViewController.h"
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#import "CommodityFunctions.h"
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#import "SingleWeaponViewController.h"
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@implementation WeaponSettingsViewController
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@synthesize listOfWeapons;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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#pragma mark -
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#pragma mark View lifecycle
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-(void) viewDidLoad {
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    [super viewDidLoad];
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    UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Edit",@"from the weapon panel")
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                                                                   style:UIBarButtonItemStyleBordered
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                                                                  target:self
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                                                                  action:@selector(toggleEdit:)];
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    self.navigationItem.rightBarButtonItem = editButton;
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    [editButton release];
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}
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-(void) viewWillAppear:(BOOL) animated {
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    [super viewWillAppear:animated];
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    NSArray *contentsOfDir = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:WEAPONS_DIRECTORY() error:NULL];
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    NSMutableArray *array = [[NSMutableArray alloc] initWithArray:contentsOfDir copyItems:YES];
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    self.listOfWeapons = array;
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    [array release];
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    [self.tableView reloadData];
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}
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// modifies the navigation bar to add the "Add" and "Done" buttons
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-(void) toggleEdit:(id) sender {
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    BOOL isEditing = self.tableView.editing;
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    [self.tableView setEditing:!isEditing animated:YES];
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    if (isEditing) {
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        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Edit",@"from the scheme panel")];
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        [self.navigationItem.rightBarButtonItem setStyle: UIBarButtonItemStyleBordered];
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        self.navigationItem.leftBarButtonItem = self.navigationItem.backBarButtonItem;
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    } else {
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        [self.navigationItem.rightBarButtonItem setTitle:NSLocalizedString(@"Done",@"from the scheme panel")];
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        [self.navigationItem.rightBarButtonItem setStyle:UIBarButtonItemStyleDone];
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        UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Add",@"from the scheme panel")
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                                                                      style:UIBarButtonItemStyleBordered
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                                                                     target:self
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                                                                     action:@selector(addWeapon:)];
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        self.navigationItem.leftBarButtonItem = addButton;
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        [addButton release];
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    }
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}
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-(void) addWeapon:(id) sender {
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    NSString *fileName = [[NSString alloc] initWithFormat:@"Weapon %u.plist", [self.listOfWeapons count]];
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    createWeaponNamed([fileName stringByDeletingPathExtension], 0);
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    [self.listOfWeapons addObject:fileName];
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    [fileName release];
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    // order the array alphabetically, so schemes will keep their position
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    [self.listOfWeapons sortUsingSelector:@selector(compare:)];
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    [self.tableView reloadData];
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}
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#pragma mark -
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#pragma mark Table view data source
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-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
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    return 1;
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}
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-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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    return [self.listOfWeapons count];
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}
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-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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    static NSString *CellIdentifier = @"Cell";
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    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
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    if (cell == nil) {
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        cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
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    }
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    NSUInteger row = [indexPath row];
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    NSString *rowString = [[self.listOfWeapons objectAtIndex:row] stringByDeletingPathExtension];
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    cell.textLabel.text = rowString;
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    cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
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    return cell;
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}
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// delete the row and the file
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-(void) tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
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    NSUInteger row = [indexPath row];
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    NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),[self.listOfWeapons objectAtIndex:row]];
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    [[NSFileManager defaultManager] removeItemAtPath:schemeFile error:NULL];
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    [schemeFile release];
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    [self.listOfWeapons removeObjectAtIndex:row];
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    [self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
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}
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#pragma mark -
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#pragma mark Table view delegate
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-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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    if (childController == nil) {
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        childController = [[SingleWeaponViewController alloc] initWithStyle:UITableViewStyleGrouped];
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    }
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    NSInteger row = [indexPath row];
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    NSString *selectedWeaponFile = [self.listOfWeapons objectAtIndex:row];
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    // this must be set so childController can load the correct plist
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    childController.weaponName = [selectedWeaponFile stringByDeletingPathExtension];
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    [childController.tableView setContentOffset:CGPointMake(0,0) animated:NO];
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    [self.navigationController pushViewController:childController animated:YES];
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}
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#pragma mark -
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#pragma mark Memory management
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-(void)didReceiveMemoryWarning {
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    [super didReceiveMemoryWarning];
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    if (childController.view.superview == nil )
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        childController = nil;
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}
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-(void) viewDidUnload {
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    self.listOfWeapons = nil;
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    childController = nil;
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    MSG_DIDUNLOAD();
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    [super viewDidUnload];
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}
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-(void) dealloc {
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    [self.listOfWeapons release];
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    [childController release];
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    [super dealloc];
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}
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@end
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