gameServer/HWProtoChecker.hs
author koda
Mon, 17 Jun 2013 17:40:01 +0200
changeset 9234 2bf3796c5855
parent 9109 878f06e9c484
child 9433 f0a8ac191839
permissions -rw-r--r--
This commit changes many aspect of our cmake build system - shared libraries are compiled by default: * this modifies RPATH of unix executables; * this will prevent a lot of linking issues, esp. from pascal world; * the old behaviour (static libs) is still available with -DBUILD_SHARED_LIBS=off; * of course in this case you have to provide the full list of dependencies with FPFLAGS and CMAKE_C_FLAGS; - pascal is now fully integrated with cmake, meaning you can just do add_sources and use CMAKE_Pascal_FLAGS: * some of the language features are only partially implemented, for example .inc files will not get rebuilt if you modify them; * target_link_libraries for pascal targets is just dummy as linking is determined within pascal files; * universal builds for osx are not available any more; - bundled libraries and system libraries are addressed using the target name: * this avoids depedency tracking; * this allows to name output as we wish.
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{-# LANGUAGE OverloadedStrings #-}
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module HWProtoChecker where
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import Data.Maybe
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import Control.Monad.Reader
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--------------------------------------
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import CoreTypes
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import Actions
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import HandlerUtils
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handleCmd_checker :: CmdHandler
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handleCmd_checker ["READY"] = return [CheckRecord]
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handleCmd_checker ["CHECKED", "FAIL", msg] = do
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    isChecking <- liftM (isJust . checkInfo) thisClient
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    if not isChecking then
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        return []
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        else
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        return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]
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handleCmd_checker ("CHECKED" : "OK" : info) = do
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    isChecking <- liftM (isJust . checkInfo) thisClient
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    if not isChecking then
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        return []
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        else
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        return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]
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handleCmd_checker _ = return [ProtocolError "Unknown command"]