misc/coverity_model.c
author Wuzzy <Wuzzy2@mail.ru>
Wed, 15 May 2019 20:40:37 +0200
changeset 14963 2d5f1dc637da
parent 10498 bcd1d7ad2f3e
permissions -rw-r--r--
Fix sndBoring being placed if ending turn during multi-shoot via skip command For example: - AI hog shoots once with shotgun - AI hog ends turn via ParseCommand("skip")
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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void fpcrtl_halt(int num) {
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    __coverity_panic__();
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}
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int fpcrtl_abs(int num) {
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    return num >= 0 ? num : -num;
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}