gameServer/Store.hs
author Xeli
Thu, 18 Aug 2011 22:37:23 +0200
branchhedgeroid
changeset 5599 2e4b90f33a83
parent 5119 f475e10c4081
child 6805 097289be7200
permissions -rw-r--r--
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
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module Store(
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    ElemIndex(),
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    MStore(),
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    IStore(),
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    newStore,
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    addElem,
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    removeElem,
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    readElem,
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    writeElem,
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    modifyElem,
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    elemExists,
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    firstIndex,
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    indicesM,
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    withIStore,
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    withIStore2,
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    (!),
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    indices
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    ) where
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import qualified Data.Array.IArray as IA
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import qualified Data.Array.IO as IOA
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import qualified Data.IntSet as IntSet
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import Data.IORef
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import Control.Monad
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newtype ElemIndex = ElemIndex Int
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    deriving (Eq, Show, Read, Ord)
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newtype MStore e = MStore (IORef (IntSet.IntSet, IntSet.IntSet, IOA.IOArray Int e))
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newtype IStore e = IStore (IntSet.IntSet, IA.Array Int e)
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firstIndex :: ElemIndex
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firstIndex = ElemIndex 0
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-- MStore code
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initialSize :: Int
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initialSize = 16
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growFunc :: Int -> Int
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growFunc a = a * 3 `div` 2
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truncFunc :: Int -> Int
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truncFunc a | a > growFunc initialSize = (a `div` 2)
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            | otherwise = a
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newStore :: IO (MStore e)
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newStore = do
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    newar <- IOA.newArray_ (0, initialSize - 1)
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    new <- newIORef (IntSet.empty, IntSet.fromAscList [0..initialSize - 1], newar)
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    return (MStore new)
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growStore :: MStore e -> IO ()
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growStore (MStore ref) = do
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    (busyElems, freeElems, arr) <- readIORef ref
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    (_, m') <- IOA.getBounds arr
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    let newM' = growFunc (m' + 1) - 1
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    newArr <- IOA.newArray_ (0, newM')
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    sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- [0..m']]
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    writeIORef ref (busyElems, freeElems `IntSet.union` IntSet.fromAscList [m'+1..newM'], newArr)
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growIfNeeded :: MStore e -> IO ()
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growIfNeeded m@(MStore ref) = do
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    (_, freeElems, _) <- readIORef ref
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    when (IntSet.null freeElems) $ growStore m
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truncateIfNeeded :: MStore e -> IO ()
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truncateIfNeeded (MStore ref) = do
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    (busyElems, _, arr) <- readIORef ref
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    (_, m') <- IOA.getBounds arr
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    let newM' = truncFunc (m' + 1) - 1
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    when (newM' < m' && (not $ IntSet.null busyElems) && IntSet.findMax busyElems <= newM') $ do
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        newArr <- IOA.newArray_ (0, newM')
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        sequence_ [IOA.readArray arr i >>= IOA.writeArray newArr i | i <- IntSet.toList busyElems]
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        writeIORef ref (busyElems, IntSet.fromAscList [0..newM'] `IntSet.difference` busyElems, newArr)
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addElem :: MStore e -> e -> IO ElemIndex
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addElem m@(MStore ref) element = do
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    growIfNeeded m
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    (busyElems, freeElems, arr) <- readIORef ref
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    let (n, freeElems') = IntSet.deleteFindMin freeElems
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    IOA.writeArray arr n element
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    writeIORef ref (IntSet.insert n busyElems, freeElems', arr)
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    return $ ElemIndex n
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removeElem :: MStore e -> ElemIndex -> IO ()
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removeElem m@(MStore ref) (ElemIndex n) = do
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    (busyElems, freeElems, arr) <- readIORef ref
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    IOA.writeArray arr n (error $ "Store: no element " ++ show n)
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    writeIORef ref (IntSet.delete n busyElems, IntSet.insert n freeElems, arr)
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    truncateIfNeeded m
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readElem :: MStore e -> ElemIndex -> IO e
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readElem (MStore ref) (ElemIndex n) = readIORef ref >>= \(_, _, arr) -> IOA.readArray arr n
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writeElem :: MStore e -> ElemIndex -> e -> IO ()
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writeElem (MStore ref) (ElemIndex n) el = readIORef ref >>= \(_, _, arr) -> IOA.writeArray arr n el
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modifyElem :: MStore e -> (e -> e) -> ElemIndex -> IO ()
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modifyElem (MStore ref) f (ElemIndex n) = do
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    (_, _, arr) <- readIORef ref
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    IOA.readArray arr n >>= IOA.writeArray arr n . f
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elemExists :: MStore e -> ElemIndex -> IO Bool
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elemExists (MStore ref) (ElemIndex n) = do
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    (_, free, _) <- readIORef ref
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    return $ n `IntSet.notMember` free
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indicesM :: MStore e -> IO [ElemIndex]
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indicesM (MStore ref) = do
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    (busy, _, _) <- readIORef ref
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    return $ map ElemIndex $ IntSet.toList busy
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-- A way to see MStore elements in pure code via IStore
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m2i :: MStore e -> IO (IStore e)
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m2i (MStore ref) = do
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    (a, _, c') <- readIORef ref
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    c <- IOA.unsafeFreeze c'
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    return $ IStore (a, c)
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i2m :: MStore e -> IStore e -> IO ()
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i2m (MStore ref) (IStore (_, arr)) = do
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    (b, e, _) <- readIORef ref
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    a <- IOA.unsafeThaw arr
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    writeIORef ref (b, e, a)
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withIStore :: MStore e -> (IStore e -> a) -> IO a
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withIStore m f = do
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    i <- m2i m
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    let res = f i
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    res `seq` i2m m i
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    return res
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withIStore2 :: MStore e1 -> MStore e2 -> (IStore e1 -> IStore e2 -> a) -> IO a
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withIStore2 m1 m2 f = do
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    i1 <- m2i m1
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    i2 <- m2i m2
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    let res = f i1 i2
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    res `seq` i2m m1 i1
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    i2m m2 i2
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    return res
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-- IStore code
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(!) :: IStore e -> ElemIndex -> e
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(!) (IStore (_, arr)) (ElemIndex i) = (IA.!) arr i
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indices :: IStore e -> [ElemIndex]
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indices (IStore (busy, _)) = map ElemIndex $ IntSet.toList busy