Play sndFirstBlood after first damage/kill/poisoning of enemy (instead of ANY damage)
This avoids sndFirstBlood being played for self-harm, for which this taunt is a bit odd.
07f3bf8d98a3
Hedgewars.png had a resolution more than twice as high as required; also fixed some (mostly obsolete) code that also contained a typo that would cause a warning/note in clang