project_files/HedgewarsMobile/Classes/MXAudioPlayerFadeOperation.m
author nemo
Mon, 08 Dec 2014 09:35:14 -0500
changeset 10634 35d059bd0932
parent 8441 a00b0fa0dbd7
child 11137 14f50dde3e8c
permissions -rw-r--r--
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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//  MXAudioPlayerFadeOperation.m
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//
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//  Created by Andrew Mackenzie-Ross on 30/11/10.
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//  mackross.net.
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//
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#import "MXAudioPlayerFadeOperation.h"
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#import <AVFoundation/AVFoundation.h>
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#define SKVolumeChangesPerSecond 15
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@interface MXAudioPlayerFadeOperation ()
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@property (nonatomic, retain, readwrite) AVAudioPlayer *audioPlayer;
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- (void)beginFadeOperation;
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- (void)finishFadeOperation;
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@end
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@implementation MXAudioPlayerFadeOperation
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#pragma mark -
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#pragma mark Properties
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@synthesize audioPlayer = _audioPlayer;
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@synthesize fadeDuration = _fadeDuration;
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@synthesize finishVolume = _finishVolume;
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@synthesize playBeforeFade = _playBeforeFade;
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@synthesize pauseAfterFade = _pauseAfterFade;
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@synthesize stopAfterFade = _stopAfterFade;
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@synthesize delay = _delay;
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#pragma mark -
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#pragma mark Accessors
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- (AVAudioPlayer *)audioPlayer {
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  AVAudioPlayer *result;
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  @synchronized(self) {
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    result = [_audioPlayer retain];
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  }
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  return [result autorelease];
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}
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- (void)setAudioPlayer:(AVAudioPlayer *)anAudioPlayer {
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  @synchronized(self) {
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    if (_audioPlayer != anAudioPlayer) {
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      [_audioPlayer release];
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      _audioPlayer = [anAudioPlayer retain];
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    }
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  }
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}
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#pragma mark -
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#pragma mark NSOperation
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-(id) initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration withDelay:(NSTimeInterval)timeDelay {
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  if ((self = [super init])) {
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    self.audioPlayer = player;
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    [player prepareToPlay];
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    _fadeDuration = duration;
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    _finishVolume = volume;
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    _playBeforeFade = YES;
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    _stopAfterFade = NO;
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    _pauseAfterFade = (volume == 0.0) ? YES : NO;
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    _delay = timeDelay;
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  }
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  return self;
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}
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- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume overDuration:(NSTimeInterval)duration {
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  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:duration withDelay:0.0];
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}
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- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player toVolume:(float)volume {
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  return [self initFadeWithAudioPlayer:player toVolume:volume overDuration:1.0];
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}
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- (id)initFadeWithAudioPlayer:(AVAudioPlayer*)player {
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  return [self initFadeWithAudioPlayer:player toVolume:0.0];
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}
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- (id) init {
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  ALog(@"Failed to init class (%@) with AVAudioPlayer instance, use initFadeWithAudioPlayer:",[self class]);
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  return nil;
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}
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- (void)main {
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  NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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  [NSThread sleepForTimeInterval:_delay];
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  if ([self.audioPlayer isKindOfClass:[AVAudioPlayer class]]) {
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    [self beginFadeOperation];
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  }
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  else {
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    ALog(@"AudioPlayerFadeOperation began with invalid AVAudioPlayer");
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  }
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  [pool release];
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}
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- (void)beginFadeOperation {
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  if (![self.audioPlayer isPlaying] && _playBeforeFade) [self.audioPlayer play];
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  if (_fadeDuration != 0.0) {
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    NSTimeInterval sleepInterval = (1.0 / SKVolumeChangesPerSecond);
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    NSTimeInterval startTime = [[NSDate date] timeIntervalSinceReferenceDate];
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    NSTimeInterval now = startTime;
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    float startVolume = [self.audioPlayer volume];
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    while (now < (startTime + _fadeDuration)) {
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      float ratioOfFadeCompleted = (now - startTime)/_fadeDuration;
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      float volume = (_finishVolume * ratioOfFadeCompleted) + (startVolume * (1-ratioOfFadeCompleted));
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      [self.audioPlayer setVolume:volume];
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      [NSThread sleepForTimeInterval:sleepInterval];
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      now = [[NSDate date] timeIntervalSinceReferenceDate];
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    }
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    [self.audioPlayer setVolume:_finishVolume];
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    [self finishFadeOperation];
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  }
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  else {
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    [self.audioPlayer setVolume:_finishVolume];
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    [self finishFadeOperation];
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  }
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}
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- (void)finishFadeOperation {
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  if ([self.audioPlayer isPlaying] && _pauseAfterFade) [self.audioPlayer pause];
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  if ([self.audioPlayer isPlaying] && _stopAfterFade) [self.audioPlayer stop];
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}
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- (void)dealloc {
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  releaseAndNil(_audioPlayer);
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  [super dealloc];
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}
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@end
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